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rewrite Disto4x4 in enc_neon.c with intrinsic
Performance test: Platform: A9 Input data: bryce.yuv 11158x2156 performance of assembly is the base. Less ratio is better. |toolchain |assembly |intrinsic | |gcc4.6 |100% |97.15% | |gcc4.8 |100% |95.51 | Change-Id: Idc2446685acdeb58a4dbdcdae533c68a83a1b879
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@ -548,324 +548,166 @@ static void FTransformWHT(const int16_t* src, int16_t* out) {
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// We try to match the spectral content (weighted) between source and
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// reconstructed samples.
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// This code works but is *slower* than the inlined-asm version below
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// (with gcc-4.6). So we disable it for now. Later, it'll be conditional to
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// USE_INTRINSICS define.
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// With gcc-4.8, it's only slightly slower than the inlined.
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#if defined(USE_INTRINSICS)
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// a 0123, b 0123
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// a 4567, b 4567
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// a 89ab, b 89ab
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// a cdef, b cdef
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//
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// transpose
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//
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// a 048c, b 048c
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// a 159d, b 159d
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// a 26ae, b 26ae
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// a 37bf, b 37bf
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//
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static WEBP_INLINE uint8x8x4_t DistoTranspose4x4U8(uint8x8x4_t d4_in) {
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const uint8x8x2_t d2_tmp0 = vtrn_u8(d4_in.val[0], d4_in.val[1]);
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const uint8x8x2_t d2_tmp1 = vtrn_u8(d4_in.val[2], d4_in.val[3]);
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const uint16x4x2_t d2_tmp2 = vtrn_u16(vreinterpret_u16_u8(d2_tmp0.val[0]),
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vreinterpret_u16_u8(d2_tmp1.val[0]));
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const uint16x4x2_t d2_tmp3 = vtrn_u16(vreinterpret_u16_u8(d2_tmp0.val[1]),
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vreinterpret_u16_u8(d2_tmp1.val[1]));
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// Zero extend an uint16x4_t 'v' to an int32x4_t.
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static WEBP_INLINE int32x4_t ConvertU16ToS32(uint16x4_t v) {
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return vreinterpretq_s32_u32(vmovl_u16(v));
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d4_in.val[0] = vreinterpret_u8_u16(d2_tmp2.val[0]);
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d4_in.val[2] = vreinterpret_u8_u16(d2_tmp2.val[1]);
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d4_in.val[1] = vreinterpret_u8_u16(d2_tmp3.val[0]);
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d4_in.val[3] = vreinterpret_u8_u16(d2_tmp3.val[1]);
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return d4_in;
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}
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// Does a regular 4x4 transpose followed by an adjustment of the upper columns
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// in the inner rows to restore the source order of differences,
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// i.e., a0 - a1 | a3 - a2.
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static WEBP_INLINE int32x4x4_t DistoTranspose4x4(const int32x4x4_t rows) {
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int32x4x4_t out = Transpose4x4(rows);
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// restore source order in the columns containing differences.
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const int32x2_t r1h = vget_high_s32(out.val[1]);
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const int32x2_t r2h = vget_high_s32(out.val[2]);
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out.val[1] = vcombine_s32(vget_low_s32(out.val[1]), r2h);
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out.val[2] = vcombine_s32(vget_low_s32(out.val[2]), r1h);
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return out;
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static WEBP_INLINE int16x8x4_t DistoTranspose4x4S16(int16x8x4_t q4_in) {
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const int16x8x2_t q2_tmp0 = vtrnq_s16(q4_in.val[0], q4_in.val[1]);
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const int16x8x2_t q2_tmp1 = vtrnq_s16(q4_in.val[2], q4_in.val[3]);
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const int32x4x2_t q2_tmp2 = vtrnq_s32(vreinterpretq_s32_s16(q2_tmp0.val[0]),
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vreinterpretq_s32_s16(q2_tmp1.val[0]));
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const int32x4x2_t q2_tmp3 = vtrnq_s32(vreinterpretq_s32_s16(q2_tmp0.val[1]),
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vreinterpretq_s32_s16(q2_tmp1.val[1]));
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q4_in.val[0] = vreinterpretq_s16_s32(q2_tmp2.val[0]);
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q4_in.val[2] = vreinterpretq_s16_s32(q2_tmp2.val[1]);
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q4_in.val[1] = vreinterpretq_s16_s32(q2_tmp3.val[0]);
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q4_in.val[3] = vreinterpretq_s16_s32(q2_tmp3.val[1]);
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return q4_in;
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}
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static WEBP_INLINE int32x4x4_t DistoHorizontalPass(const uint8x8_t r0r1,
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const uint8x8_t r2r3) {
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// a0 = in[0] + in[2] | a1 = in[1] + in[3]
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const uint16x8_t a0a1 = vaddl_u8(r0r1, r2r3);
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// a3 = in[0] - in[2] | a2 = in[1] - in[3]
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const uint16x8_t a3a2 = vsubl_u8(r0r1, r2r3);
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const int32x4_t tmp0 = vpaddlq_s16(vreinterpretq_s16_u16(a0a1)); // a0 + a1
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const int32x4_t tmp1 = vpaddlq_s16(vreinterpretq_s16_u16(a3a2)); // a3 + a2
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// no pairwise subtraction; reorder to perform tmp[2]/tmp[3] calculations.
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// a0a0 a3a3 a0a0 a3a3 a0a0 a3a3 a0a0 a3a3
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// a1a1 a2a2 a1a1 a2a2 a1a1 a2a2 a1a1 a2a2
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const int16x8x2_t transpose =
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vtrnq_s16(vreinterpretq_s16_u16(a0a1), vreinterpretq_s16_u16(a3a2));
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// tmp[3] = a0 - a1 | tmp[2] = a3 - a2
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const int32x4_t tmp32_1 = vsubl_s16(vget_low_s16(transpose.val[0]),
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vget_low_s16(transpose.val[1]));
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const int32x4_t tmp32_2 = vsubl_s16(vget_high_s16(transpose.val[0]),
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vget_high_s16(transpose.val[1]));
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// [0]: tmp[3] [1]: tmp[2]
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const int32x4x2_t split = vtrnq_s32(tmp32_1, tmp32_2);
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const int32x4x4_t res = { { tmp0, tmp1, split.val[1], split.val[0] } };
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return res;
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static WEBP_INLINE int16x8x4_t DistoHorizontalPass(const uint8x8x4_t d4_in) {
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// {a0, a1} = {in[0] + in[2], in[1] + in[3]}
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// {a3, a2} = {in[0] - in[2], in[1] - in[3]}
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const int16x8_t q_a0 = vreinterpretq_s16_u16(vaddl_u8(d4_in.val[0],
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d4_in.val[2]));
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const int16x8_t q_a1 = vreinterpretq_s16_u16(vaddl_u8(d4_in.val[1],
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d4_in.val[3]));
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const int16x8_t q_a3 = vreinterpretq_s16_u16(vsubl_u8(d4_in.val[0],
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d4_in.val[2]));
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const int16x8_t q_a2 = vreinterpretq_s16_u16(vsubl_u8(d4_in.val[1],
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d4_in.val[3]));
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int16x8x4_t q4_out;
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// tmp[0] = a0 + a1
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// tmp[1] = a3 + a2
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// tmp[2] = a3 - a2
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// tmp[3] = a0 - a1
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INIT_VECTOR4(q4_out,
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vaddq_s16(q_a0, q_a1), vaddq_s16(q_a3, q_a2),
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vsubq_s16(q_a3, q_a2), vsubq_s16(q_a0, q_a1));
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return q4_out;
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}
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static WEBP_INLINE int32x4x4_t DistoVerticalPass(const int32x4x4_t rows) {
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// a0 = tmp[0 + i] + tmp[8 + i];
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const int32x4_t a0 = vaddq_s32(rows.val[0], rows.val[1]);
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// a1 = tmp[4 + i] + tmp[12+ i];
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const int32x4_t a1 = vaddq_s32(rows.val[2], rows.val[3]);
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// a2 = tmp[4 + i] - tmp[12+ i];
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const int32x4_t a2 = vsubq_s32(rows.val[2], rows.val[3]);
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// a3 = tmp[0 + i] - tmp[8 + i];
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const int32x4_t a3 = vsubq_s32(rows.val[0], rows.val[1]);
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const int32x4_t b0 = vqabsq_s32(vaddq_s32(a0, a1)); // abs(a0 + a1)
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const int32x4_t b1 = vqabsq_s32(vaddq_s32(a3, a2)); // abs(a3 + a2)
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const int32x4_t b2 = vabdq_s32(a3, a2); // abs(a3 - a2)
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const int32x4_t b3 = vabdq_s32(a0, a1); // abs(a0 - a1)
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const int32x4x4_t res = { { b0, b1, b2, b3 } };
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return res;
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static WEBP_INLINE int16x8x4_t DistoVerticalPass(int16x8x4_t q4_in) {
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const int16x8_t q_a0 = vaddq_s16(q4_in.val[0], q4_in.val[2]);
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const int16x8_t q_a1 = vaddq_s16(q4_in.val[1], q4_in.val[3]);
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const int16x8_t q_a2 = vsubq_s16(q4_in.val[1], q4_in.val[3]);
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const int16x8_t q_a3 = vsubq_s16(q4_in.val[0], q4_in.val[2]);
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q4_in.val[0] = vaddq_s16(q_a0, q_a1);
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q4_in.val[1] = vaddq_s16(q_a3, q_a2);
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q4_in.val[2] = vabdq_s16(q_a3, q_a2);
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q4_in.val[3] = vabdq_s16(q_a0, q_a1);
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q4_in.val[0] = vabsq_s16(q4_in.val[0]);
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q4_in.val[1] = vabsq_s16(q4_in.val[1]);
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return q4_in;
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}
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// Calculate the weighted sum of the rows in 'b'.
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static WEBP_INLINE int64x1_t DistoSum(const int32x4x4_t b,
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const int32x4_t w0, const int32x4_t w1,
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const int32x4_t w2, const int32x4_t w3) {
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const int32x4_t s0 = vmulq_s32(w0, b.val[0]);
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const int32x4_t s1 = vmlaq_s32(s0, w1, b.val[1]);
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const int32x4_t s2 = vmlaq_s32(s1, w2, b.val[2]);
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const int32x4_t s3 = vmlaq_s32(s2, w3, b.val[3]);
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const int64x2_t sum1 = vpaddlq_s32(s3);
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const int64x1_t sum2 = vadd_s64(vget_low_s64(sum1), vget_high_s64(sum1));
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return sum2;
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static WEBP_INLINE int16x4x4_t DistoLoadW(const uint16_t* w) {
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const uint16x8_t q_w07 = vld1q_u16(&w[0]);
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const uint16x8_t q_w8f = vld1q_u16(&w[8]);
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int16x4x4_t d4_w;
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INIT_VECTOR4(d4_w,
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vget_low_s16(vreinterpretq_s16_u16(q_w07)),
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vget_high_s16(vreinterpretq_s16_u16(q_w07)),
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vget_low_s16(vreinterpretq_s16_u16(q_w8f)),
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vget_high_s16(vreinterpretq_s16_u16(q_w8f)));
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return d4_w;
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}
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static WEBP_INLINE int32x2_t DistoSum(const int16x8x4_t q4_in,
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const int16x4x4_t d4_w) {
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int32x2_t d_sum;
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// sum += w[ 0] * abs(b0);
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// sum += w[ 4] * abs(b1);
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// sum += w[ 8] * abs(b2);
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// sum += w[12] * abs(b3);
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int32x4_t q_sum0 = vmull_s16(d4_w.val[0], vget_low_s16(q4_in.val[0]));
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int32x4_t q_sum1 = vmull_s16(d4_w.val[1], vget_low_s16(q4_in.val[1]));
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int32x4_t q_sum2 = vmull_s16(d4_w.val[2], vget_low_s16(q4_in.val[2]));
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int32x4_t q_sum3 = vmull_s16(d4_w.val[3], vget_low_s16(q4_in.val[3]));
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q_sum0 = vmlsl_s16(q_sum0, d4_w.val[0], vget_high_s16(q4_in.val[0]));
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q_sum1 = vmlsl_s16(q_sum1, d4_w.val[1], vget_high_s16(q4_in.val[1]));
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q_sum2 = vmlsl_s16(q_sum2, d4_w.val[2], vget_high_s16(q4_in.val[2]));
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q_sum3 = vmlsl_s16(q_sum3, d4_w.val[3], vget_high_s16(q4_in.val[3]));
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q_sum0 = vaddq_s32(q_sum0, q_sum1);
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q_sum2 = vaddq_s32(q_sum2, q_sum3);
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q_sum2 = vaddq_s32(q_sum0, q_sum2);
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d_sum = vpadd_s32(vget_low_s32(q_sum2), vget_high_s32(q_sum2));
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d_sum = vpadd_s32(d_sum, d_sum);
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return d_sum;
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}
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#define LOAD_LANE_32b(src, VALUE, LANE) \
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(VALUE) = vld1q_lane_u32((const uint32_t*)(src), (VALUE), (LANE))
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(VALUE) = vld1_lane_u32((const uint32_t*)(src), (VALUE), (LANE))
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// Hadamard transform
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// Returns the weighted sum of the absolute value of transformed coefficients.
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static int Disto4x4(const uint8_t* const a, const uint8_t* const b,
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const uint16_t* const w) {
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uint32x4_t d0d1 = { 0, 0, 0, 0 };
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uint32x4_t d2d3 = { 0, 0, 0, 0 };
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LOAD_LANE_32b(a + 0 * BPS, d0d1, 0); // a00 a01 a02 a03
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LOAD_LANE_32b(a + 1 * BPS, d0d1, 1); // a10 a11 a12 a13
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LOAD_LANE_32b(b + 0 * BPS, d0d1, 2); // b00 b01 b02 b03
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LOAD_LANE_32b(b + 1 * BPS, d0d1, 3); // b10 b11 b12 b13
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LOAD_LANE_32b(a + 2 * BPS, d2d3, 0); // a20 a21 a22 a23
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LOAD_LANE_32b(a + 3 * BPS, d2d3, 1); // a30 a31 a32 a33
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LOAD_LANE_32b(b + 2 * BPS, d2d3, 2); // b20 b21 b22 b23
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LOAD_LANE_32b(b + 3 * BPS, d2d3, 3); // b30 b31 b32 b33
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uint32x2_t d_in_ab_0123 = vdup_n_u32(0);
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uint32x2_t d_in_ab_4567 = vdup_n_u32(0);
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uint32x2_t d_in_ab_89ab = vdup_n_u32(0);
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uint32x2_t d_in_ab_cdef = vdup_n_u32(0);
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uint8x8x4_t d4_in;
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// load data a, b
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LOAD_LANE_32b(a + 0 * BPS, d_in_ab_0123, 0);
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LOAD_LANE_32b(a + 1 * BPS, d_in_ab_4567, 0);
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LOAD_LANE_32b(a + 2 * BPS, d_in_ab_89ab, 0);
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LOAD_LANE_32b(a + 3 * BPS, d_in_ab_cdef, 0);
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LOAD_LANE_32b(b + 0 * BPS, d_in_ab_0123, 1);
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LOAD_LANE_32b(b + 1 * BPS, d_in_ab_4567, 1);
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LOAD_LANE_32b(b + 2 * BPS, d_in_ab_89ab, 1);
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LOAD_LANE_32b(b + 3 * BPS, d_in_ab_cdef, 1);
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INIT_VECTOR4(d4_in,
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vreinterpret_u8_u32(d_in_ab_0123),
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vreinterpret_u8_u32(d_in_ab_4567),
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vreinterpret_u8_u32(d_in_ab_89ab),
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vreinterpret_u8_u32(d_in_ab_cdef));
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{
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// a00 a01 a20 a21 a10 a11 a30 a31 b00 b01 b20 b21 b10 b11 b30 b31
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// a02 a03 a22 a23 a12 a13 a32 a33 b02 b03 b22 b23 b12 b13 b32 b33
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const uint16x8x2_t tmp =
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vtrnq_u16(vreinterpretq_u16_u32(d0d1), vreinterpretq_u16_u32(d2d3));
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const uint8x16_t d0d1u8 = vreinterpretq_u8_u16(tmp.val[0]);
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const uint8x16_t d2d3u8 = vreinterpretq_u8_u16(tmp.val[1]);
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const int32x4x4_t hpass_a = DistoHorizontalPass(vget_low_u8(d0d1u8),
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vget_low_u8(d2d3u8));
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const int32x4x4_t hpass_b = DistoHorizontalPass(vget_high_u8(d0d1u8),
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vget_high_u8(d2d3u8));
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const int32x4x4_t tmp_a = DistoTranspose4x4(hpass_a);
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const int32x4x4_t tmp_b = DistoTranspose4x4(hpass_b);
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const int32x4x4_t vpass_a = DistoVerticalPass(tmp_a);
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const int32x4x4_t vpass_b = DistoVerticalPass(tmp_b);
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const int32x4_t w0 = ConvertU16ToS32(vld1_u16(w + 0));
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const int32x4_t w1 = ConvertU16ToS32(vld1_u16(w + 4));
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const int32x4_t w2 = ConvertU16ToS32(vld1_u16(w + 8));
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const int32x4_t w3 = ConvertU16ToS32(vld1_u16(w + 12));
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const int64x1_t sum1 = DistoSum(vpass_a, w0, w1, w2, w3);
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const int64x1_t sum2 = DistoSum(vpass_b, w0, w1, w2, w3);
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const int32x2_t diff = vabd_s32(vreinterpret_s32_s64(sum1),
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vreinterpret_s32_s64(sum2));
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const int32x2_t res = vshr_n_s32(diff, 5);
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return vget_lane_s32(res, 0);
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// horizontal pass
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const uint8x8x4_t d4_t = DistoTranspose4x4U8(d4_in);
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const int16x8x4_t q4_h = DistoHorizontalPass(d4_t);
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const int16x4x4_t d4_w = DistoLoadW(w);
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// vertical pass
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const int16x8x4_t q4_t = DistoTranspose4x4S16(q4_h);
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const int16x8x4_t q4_v = DistoVerticalPass(q4_t);
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int32x2_t d_sum = DistoSum(q4_v, d4_w);
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// abs(sum2 - sum1) >> 5
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d_sum = vabs_s32(d_sum);
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d_sum = vshr_n_s32(d_sum, 5);
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return vget_lane_s32(d_sum, 0);
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}
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}
|
||||
|
||||
#undef LOAD_LANE_32b
|
||||
|
||||
#else
|
||||
|
||||
// Hadamard transform
|
||||
// Returns the weighted sum of the absolute value of transformed coefficients.
|
||||
static int Disto4x4(const uint8_t* const a, const uint8_t* const b,
|
||||
const uint16_t* const w) {
|
||||
const int kBPS = BPS;
|
||||
const uint8_t* A = a;
|
||||
const uint8_t* B = b;
|
||||
const uint16_t* W = w;
|
||||
int sum;
|
||||
__asm__ volatile (
|
||||
"vld1.32 d0[0], [%[a]], %[kBPS] \n"
|
||||
"vld1.32 d0[1], [%[a]], %[kBPS] \n"
|
||||
"vld1.32 d2[0], [%[a]], %[kBPS] \n"
|
||||
"vld1.32 d2[1], [%[a]] \n"
|
||||
|
||||
"vld1.32 d1[0], [%[b]], %[kBPS] \n"
|
||||
"vld1.32 d1[1], [%[b]], %[kBPS] \n"
|
||||
"vld1.32 d3[0], [%[b]], %[kBPS] \n"
|
||||
"vld1.32 d3[1], [%[b]] \n"
|
||||
|
||||
// a d0/d2, b d1/d3
|
||||
// d0/d1: 01 01 01 01
|
||||
// d2/d3: 23 23 23 23
|
||||
// But: it goes 01 45 23 67
|
||||
// Notice the middle values are transposed
|
||||
"vtrn.16 q0, q1 \n"
|
||||
|
||||
// {a0, a1} = {in[0] + in[2], in[1] + in[3]}
|
||||
"vaddl.u8 q2, d0, d2 \n"
|
||||
"vaddl.u8 q10, d1, d3 \n"
|
||||
// {a3, a2} = {in[0] - in[2], in[1] - in[3]}
|
||||
"vsubl.u8 q3, d0, d2 \n"
|
||||
"vsubl.u8 q11, d1, d3 \n"
|
||||
|
||||
// tmp[0] = a0 + a1
|
||||
"vpaddl.s16 q0, q2 \n"
|
||||
"vpaddl.s16 q8, q10 \n"
|
||||
|
||||
// tmp[1] = a3 + a2
|
||||
"vpaddl.s16 q1, q3 \n"
|
||||
"vpaddl.s16 q9, q11 \n"
|
||||
|
||||
// No pair subtract
|
||||
// q2 = {a0, a3}
|
||||
// q3 = {a1, a2}
|
||||
"vtrn.16 q2, q3 \n"
|
||||
"vtrn.16 q10, q11 \n"
|
||||
|
||||
// {tmp[3], tmp[2]} = {a0 - a1, a3 - a2}
|
||||
"vsubl.s16 q12, d4, d6 \n"
|
||||
"vsubl.s16 q13, d5, d7 \n"
|
||||
"vsubl.s16 q14, d20, d22 \n"
|
||||
"vsubl.s16 q15, d21, d23 \n"
|
||||
|
||||
// separate tmp[3] and tmp[2]
|
||||
// q12 = tmp[3]
|
||||
// q13 = tmp[2]
|
||||
"vtrn.32 q12, q13 \n"
|
||||
"vtrn.32 q14, q15 \n"
|
||||
|
||||
// Transpose tmp for a
|
||||
"vswp d1, d26 \n" // vtrn.64
|
||||
"vswp d3, d24 \n" // vtrn.64
|
||||
"vtrn.32 q0, q1 \n"
|
||||
"vtrn.32 q13, q12 \n"
|
||||
|
||||
// Transpose tmp for b
|
||||
"vswp d17, d30 \n" // vtrn.64
|
||||
"vswp d19, d28 \n" // vtrn.64
|
||||
"vtrn.32 q8, q9 \n"
|
||||
"vtrn.32 q15, q14 \n"
|
||||
|
||||
// The first Q register is a, the second b.
|
||||
// q0/8 tmp[0-3]
|
||||
// q13/15 tmp[4-7]
|
||||
// q1/9 tmp[8-11]
|
||||
// q12/14 tmp[12-15]
|
||||
|
||||
// These are still in 01 45 23 67 order. We fix it easily in the addition
|
||||
// case but the subtraction propagates them.
|
||||
"vswp d3, d27 \n"
|
||||
"vswp d19, d31 \n"
|
||||
|
||||
// a0 = tmp[0] + tmp[8]
|
||||
"vadd.s32 q2, q0, q1 \n"
|
||||
"vadd.s32 q3, q8, q9 \n"
|
||||
|
||||
// a1 = tmp[4] + tmp[12]
|
||||
"vadd.s32 q10, q13, q12 \n"
|
||||
"vadd.s32 q11, q15, q14 \n"
|
||||
|
||||
// a2 = tmp[4] - tmp[12]
|
||||
"vsub.s32 q13, q13, q12 \n"
|
||||
"vsub.s32 q15, q15, q14 \n"
|
||||
|
||||
// a3 = tmp[0] - tmp[8]
|
||||
"vsub.s32 q0, q0, q1 \n"
|
||||
"vsub.s32 q8, q8, q9 \n"
|
||||
|
||||
// b0 = a0 + a1
|
||||
"vadd.s32 q1, q2, q10 \n"
|
||||
"vadd.s32 q9, q3, q11 \n"
|
||||
|
||||
// b1 = a3 + a2
|
||||
"vadd.s32 q12, q0, q13 \n"
|
||||
"vadd.s32 q14, q8, q15 \n"
|
||||
|
||||
// b2 = a3 - a2
|
||||
"vsub.s32 q0, q0, q13 \n"
|
||||
"vsub.s32 q8, q8, q15 \n"
|
||||
|
||||
// b3 = a0 - a1
|
||||
"vsub.s32 q2, q2, q10 \n"
|
||||
"vsub.s32 q3, q3, q11 \n"
|
||||
|
||||
"vld1.64 {q10, q11}, [%[w]] \n"
|
||||
|
||||
// abs(b0)
|
||||
"vabs.s32 q1, q1 \n"
|
||||
"vabs.s32 q9, q9 \n"
|
||||
// abs(b1)
|
||||
"vabs.s32 q12, q12 \n"
|
||||
"vabs.s32 q14, q14 \n"
|
||||
// abs(b2)
|
||||
"vabs.s32 q0, q0 \n"
|
||||
"vabs.s32 q8, q8 \n"
|
||||
// abs(b3)
|
||||
"vabs.s32 q2, q2 \n"
|
||||
"vabs.s32 q3, q3 \n"
|
||||
|
||||
// expand w before using.
|
||||
"vmovl.u16 q13, d20 \n"
|
||||
"vmovl.u16 q15, d21 \n"
|
||||
|
||||
// w[0] * abs(b0)
|
||||
"vmul.u32 q1, q1, q13 \n"
|
||||
"vmul.u32 q9, q9, q13 \n"
|
||||
|
||||
// w[4] * abs(b1)
|
||||
"vmla.u32 q1, q12, q15 \n"
|
||||
"vmla.u32 q9, q14, q15 \n"
|
||||
|
||||
// expand w before using.
|
||||
"vmovl.u16 q13, d22 \n"
|
||||
"vmovl.u16 q15, d23 \n"
|
||||
|
||||
// w[8] * abs(b1)
|
||||
"vmla.u32 q1, q0, q13 \n"
|
||||
"vmla.u32 q9, q8, q13 \n"
|
||||
|
||||
// w[12] * abs(b1)
|
||||
"vmla.u32 q1, q2, q15 \n"
|
||||
"vmla.u32 q9, q3, q15 \n"
|
||||
|
||||
// Sum the arrays
|
||||
"vpaddl.u32 q1, q1 \n"
|
||||
"vpaddl.u32 q9, q9 \n"
|
||||
"vadd.u64 d2, d3 \n"
|
||||
"vadd.u64 d18, d19 \n"
|
||||
|
||||
// Hadamard transform needs 4 bits of extra precision (2 bits in each
|
||||
// direction) for dynamic raw. Weights w[] are 16bits at max, so the maximum
|
||||
// precision for coeff is 8bit of input + 4bits of Hadamard transform +
|
||||
// 16bits for w[] + 2 bits of abs() summation.
|
||||
//
|
||||
// This uses a maximum of 31 bits (signed). Discarding the top 32 bits is
|
||||
// A-OK.
|
||||
|
||||
// sum2 - sum1
|
||||
"vsub.u32 d0, d2, d18 \n"
|
||||
// abs(sum2 - sum1)
|
||||
"vabs.s32 d0, d0 \n"
|
||||
// abs(sum2 - sum1) >> 5
|
||||
"vshr.u32 d0, #5 \n"
|
||||
|
||||
// It would be better to move the value straight into r0 but I'm not
|
||||
// entirely sure how this works with inline assembly.
|
||||
"vmov.32 %[sum], d0[0] \n"
|
||||
|
||||
: [sum] "=r"(sum), [a] "+r"(A), [b] "+r"(B), [w] "+r"(W)
|
||||
: [kBPS] "r"(kBPS)
|
||||
: "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", "q8", "q9",
|
||||
"q10", "q11", "q12", "q13", "q14", "q15" // clobbered
|
||||
) ;
|
||||
|
||||
return sum;
|
||||
}
|
||||
|
||||
#endif // USE_INTRINSICS
|
||||
|
||||
static int Disto16x16(const uint8_t* const a, const uint8_t* const b,
|
||||
const uint16_t* const w) {
|
||||
int D = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user