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cosmetics: update thread.h comments
WebPWorker*() are now part of WebPWorkerInterface; refer to them with unadorned names. Change-Id: Iae1dd59f1e545cba6dd8c18f26ba60eb9a84419b
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@ -38,7 +38,7 @@ typedef int (*WebPWorkerHook)(void*, void*);
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// Platform-dependent implementation details for the worker.
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typedef struct WebPWorkerImpl WebPWorkerImpl;
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// Synchronize object used to launch job in the worker thread
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// Synchronization object used to launch job in the worker thread
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typedef struct {
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WebPWorkerImpl* impl_;
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WebPWorkerStatus status_;
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@ -59,22 +59,22 @@ typedef struct {
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// Makes sure the previous work is finished. Returns true if worker->had_error
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// was not set and no error condition was triggered by the working thread.
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int (*Sync)(WebPWorker* const worker);
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// Triggers the thread to call hook() with data1 and data2 argument. These
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// hook/data1/data2 can be changed at any time before calling this function,
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// but not be changed afterward until the next call to WebPWorkerSync().
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// Triggers the thread to call hook() with data1 and data2 arguments. These
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// hook/data1/data2 values can be changed at any time before calling this
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// function, but not be changed afterward until the next call to Sync().
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void (*Launch)(WebPWorker* const worker);
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// This function is similar to WebPWorkerLaunch() except that it calls the
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// This function is similar to Launch() except that it calls the
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// hook directly instead of using a thread. Convenient to bypass the thread
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// mechanism while still using the WebPWorker structs. WebPWorkerSync() must
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// mechanism while still using the WebPWorker structs. Sync() must
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// still be called afterward (for error reporting).
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void (*Execute)(WebPWorker* const worker);
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// Kill the thread and terminate the object. To use the object again, one
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// must call WebPWorkerReset() again.
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// must call Reset() again.
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void (*End)(WebPWorker* const worker);
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} WebPWorkerInterface;
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// Install a new set of threading functions, overriding the defaults. This
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// should be done before any workers are started, i.e. before any encoding or
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// should be done before any workers are started, i.e., before any encoding or
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// decoding takes place. The contents of the interface struct are copied, it
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// is safe to free the corresponding memory after this call. This function is
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// not thread-safe.
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