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Refactor histograms in predictors.
Replace the 2d histograms with uint32_t 1d versions (to avoid pointer casting and to use the optimized VP8LAddVectorEq). Change-Id: I90b0fe98390b49e3fd03e3484289571cf7ae6eca
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a7aa7525b8
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a90160e11a
@ -155,13 +155,13 @@ extern VP8LTransformColorFunc VP8LTransformColor;
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typedef void (*VP8LCollectColorBlueTransformsFunc)(
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const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue, int histo[]);
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int green_to_blue, int red_to_blue, uint32_t histo[]);
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extern VP8LCollectColorBlueTransformsFunc VP8LCollectColorBlueTransforms;
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typedef void (*VP8LCollectColorRedTransformsFunc)(
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const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]);
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int green_to_red, uint32_t histo[]);
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extern VP8LCollectColorRedTransformsFunc VP8LCollectColorRedTransforms;
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// Expose some C-only fallback functions
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@ -170,11 +170,11 @@ void VP8LTransformColor_C(const VP8LMultipliers* const m,
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void VP8LSubtractGreenFromBlueAndRed_C(uint32_t* argb_data, int num_pixels);
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void VP8LCollectColorRedTransforms_C(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]);
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int green_to_red, uint32_t histo[]);
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void VP8LCollectColorBlueTransforms_C(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue,
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int histo[]);
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uint32_t histo[]);
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extern VP8LPredictorAddSubFunc VP8LPredictorsSub[16];
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extern VP8LPredictorAddSubFunc VP8LPredictorsSub_C[16];
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@ -185,8 +185,8 @@ extern VP8LPredictorAddSubFunc VP8LPredictorsSub_C[16];
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typedef uint32_t (*VP8LCostFunc)(const uint32_t* population, int length);
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typedef uint32_t (*VP8LCostCombinedFunc)(const uint32_t* X, const uint32_t* Y,
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int length);
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typedef float (*VP8LCombinedShannonEntropyFunc)(const int X[256],
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const int Y[256]);
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typedef float (*VP8LCombinedShannonEntropyFunc)(const uint32_t X[256],
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const uint32_t Y[256]);
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extern VP8LCostFunc VP8LExtraCost;
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extern VP8LCostCombinedFunc VP8LExtraCostCombined;
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@ -400,14 +400,15 @@ static float FastLog2Slow_C(uint32_t v) {
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// Methods to calculate Entropy (Shannon).
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// Compute the combined Shanon's entropy for distribution {X} and {X+Y}
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static float CombinedShannonEntropy_C(const int X[256], const int Y[256]) {
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static float CombinedShannonEntropy_C(const uint32_t X[256],
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const uint32_t Y[256]) {
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int i;
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float retval = 0.f;
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int sumX = 0, sumXY = 0;
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uint32_t sumX = 0, sumXY = 0;
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for (i = 0; i < 256; ++i) {
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const int x = X[i];
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const uint32_t x = X[i];
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if (x != 0) {
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const int xy = x + Y[i];
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const uint32_t xy = x + Y[i];
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sumX += x;
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retval -= VP8LFastSLog2(x);
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sumXY += xy;
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@ -577,7 +578,7 @@ static WEBP_INLINE uint8_t TransformColorBlue(uint8_t green_to_blue,
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void VP8LCollectColorRedTransforms_C(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]) {
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int green_to_red, uint32_t histo[]) {
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while (tile_height-- > 0) {
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int x;
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for (x = 0; x < tile_width; ++x) {
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@ -590,7 +591,7 @@ void VP8LCollectColorRedTransforms_C(const uint32_t* argb, int stride,
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void VP8LCollectColorBlueTransforms_C(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue,
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int histo[]) {
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uint32_t histo[]) {
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while (tile_height-- > 0) {
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int x;
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for (x = 0; x < tile_width; ++x) {
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@ -171,13 +171,9 @@ static WEBP_INLINE uint8_t TransformColorBlue(uint8_t green_to_blue,
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return (new_blue & 0xff);
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}
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static void CollectColorBlueTransforms_MIPSdspR2(const uint32_t* argb,
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int stride,
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int tile_width,
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int tile_height,
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int green_to_blue,
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int red_to_blue,
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int histo[]) {
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static void CollectColorBlueTransforms_MIPSdspR2(
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const uint32_t* argb, int stride, int tile_width, int tile_height,
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int green_to_blue, int red_to_blue, uint32_t histo[]) {
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const int rtb = (red_to_blue << 16) | (red_to_blue & 0xffff);
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const int gtb = (green_to_blue << 16) | (green_to_blue & 0xffff);
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const uint32_t mask = 0xff00ffu;
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@ -226,11 +222,10 @@ static WEBP_INLINE uint8_t TransformColorRed(uint8_t green_to_red,
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}
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static void CollectColorRedTransforms_MIPSdspR2(const uint32_t* argb,
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int stride,
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int tile_width,
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int stride, int tile_width,
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int tile_height,
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int green_to_red,
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int histo[]) {
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uint32_t histo[]) {
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const int gtr = (green_to_red << 16) | (green_to_red & 0xffff);
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while (tile_height-- > 0) {
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int x;
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@ -82,7 +82,7 @@ static void TransformColor_SSE2(const VP8LMultipliers* const m,
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static void CollectColorBlueTransforms_SSE2(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue,
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int histo[]) {
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uint32_t histo[]) {
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const __m128i mults_r = MK_CST_16(CST_5b(red_to_blue), 0);
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const __m128i mults_g = MK_CST_16(0, CST_5b(green_to_blue));
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const __m128i mask_g = _mm_set1_epi32(0x00ff00); // green mask
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@ -128,7 +128,7 @@ static void CollectColorBlueTransforms_SSE2(const uint32_t* argb, int stride,
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static void CollectColorRedTransforms_SSE2(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]) {
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int green_to_red, uint32_t histo[]) {
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const __m128i mults_g = MK_CST_16(0, CST_5b(green_to_red));
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const __m128i mask_g = _mm_set1_epi32(0x00ff00); // green mask
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const __m128i mask = _mm_set1_epi32(0xff);
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@ -237,10 +237,11 @@ static void AddVectorEq_SSE2(const uint32_t* a, uint32_t* out, int size) {
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// when compared to -noasm.
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#if !(defined(WEBP_HAVE_SLOW_CLZ_CTZ) || defined(__i386__) || defined(_M_IX86))
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static float CombinedShannonEntropy_SSE2(const int X[256], const int Y[256]) {
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static float CombinedShannonEntropy_SSE2(const uint32_t X[256],
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const uint32_t Y[256]) {
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int i;
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float retval = 0.f;
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int sumX = 0, sumXY = 0;
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uint32_t sumX = 0, sumXY = 0;
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const __m128i zero = _mm_setzero_si128();
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for (i = 0; i < 256; i += 16) {
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@ -260,7 +261,7 @@ static float CombinedShannonEntropy_SSE2(const int X[256], const int Y[256]) {
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int32_t my = _mm_movemask_epi8(_mm_cmpgt_epi8(y4, zero)) | mx;
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while (my) {
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const int32_t j = BitsCtz(my);
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int xy;
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uint32_t xy;
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if ((mx >> j) & 1) {
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const int x = X[i + j];
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sumXY += x;
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@ -98,7 +98,7 @@ static void SubtractGreenFromBlueAndRed_SSE41(uint32_t* argb_data,
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static void CollectColorBlueTransforms_SSE41(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue,
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int histo[]) {
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uint32_t histo[]) {
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const __m128i mult =
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MK_CST_16(CST_5b(red_to_blue) + 256,CST_5b(green_to_blue));
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const __m128i perm =
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@ -143,8 +143,8 @@ static void CollectColorBlueTransforms_SSE41(const uint32_t* argb, int stride,
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static void CollectColorRedTransforms_SSE41(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]) {
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int green_to_red,
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uint32_t histo[]) {
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const __m128i mult = MK_CST_16(0, CST_5b(green_to_red));
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const __m128i mask_g = _mm_set1_epi32(0x0000ff00);
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if (tile_width >= 4) {
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@ -20,7 +20,7 @@
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#include "src/enc/vp8li_enc.h"
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#define MAX_DIFF_COST (1e30f)
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#define HISTO_SIZE (4 * 256)
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static const float kSpatialPredictorBias = 15.f;
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static const int kPredLowEffort = 11;
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static const uint32_t kMaskAlpha = 0xff000000;
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@ -31,8 +31,10 @@ static WEBP_INLINE int GetMin(int a, int b) { return (a > b) ? b : a; }
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//------------------------------------------------------------------------------
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// Methods to calculate Entropy (Shannon).
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static float PredictionCostSpatial(const int counts[256], int weight_0,
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float exp_val) {
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// Compute a bias for prediction entropy using a global heuristic to favor
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// values closer to 0. Hence the final negative sign.
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static float PredictionCostBias(const uint32_t counts[256], int weight_0,
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float exp_val) {
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const int significant_symbols = 256 >> 4;
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const float exp_decay_factor = 0.6f;
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float bits = (float)weight_0 * counts[0];
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@ -44,23 +46,31 @@ static float PredictionCostSpatial(const int counts[256], int weight_0,
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return (float)(-0.1 * bits);
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}
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static float PredictionCostSpatialHistogram(const int accumulated[4][256],
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const int tile[4][256]) {
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static float PredictionCostSpatialHistogram(
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const uint32_t accumulated[HISTO_SIZE], const uint32_t tile[HISTO_SIZE],
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int mode, int left_mode, int above_mode) {
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int i;
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float retval = 0.f;
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for (i = 0; i < 4; ++i) {
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const float kExpValue = 0.94f;
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retval += PredictionCostSpatial(tile[i], 1, kExpValue);
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retval += VP8LCombinedShannonEntropy(tile[i], accumulated[i]);
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retval += PredictionCostBias(&tile[i * 256], 1, kExpValue);
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// Compute the new cost if 'tile' is added to 'accumulate' but also add the
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// cost of the current histogram to guide the spatial predictor selection.
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// Basically, favor low entropy, locally and globally.
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retval += VP8LCombinedShannonEntropy(&tile[i * 256], &accumulated[i * 256]);
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}
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return (float)retval;
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// Favor keeping the areas locally similar.
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if (mode == left_mode) retval -= kSpatialPredictorBias;
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if (mode == above_mode) retval -= kSpatialPredictorBias;
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return retval;
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}
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static WEBP_INLINE void UpdateHisto(int histo_argb[4][256], uint32_t argb) {
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++histo_argb[0][argb >> 24];
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++histo_argb[1][(argb >> 16) & 0xff];
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++histo_argb[2][(argb >> 8) & 0xff];
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++histo_argb[3][argb & 0xff];
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static WEBP_INLINE void UpdateHisto(uint32_t histo_argb[HISTO_SIZE],
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uint32_t argb) {
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++histo_argb[0 * 256 + (argb >> 24)];
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++histo_argb[1 * 256 + ((argb >> 16) & 0xff)];
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++histo_argb[2 * 256 + ((argb >> 8) & 0xff)];
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++histo_argb[3 * 256 + (argb & 0xff)];
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}
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//------------------------------------------------------------------------------
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@ -296,14 +306,11 @@ static WEBP_INLINE void GetResidual(
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// applied, quantizing residuals to multiples of quantization levels up to
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// max_quantization (the actual quantization level depends on smoothness near
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// the given pixel).
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static int GetBestPredictorForTile(int width, int height,
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int tile_x, int tile_y, int bits,
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int accumulated[4][256],
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uint32_t* const argb_scratch,
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const uint32_t* const argb,
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int max_quantization,
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int exact, int used_subtract_green,
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const uint32_t* const modes) {
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static int GetBestPredictorForTile(
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int width, int height, int tile_x, int tile_y, int bits,
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uint32_t accumulated[HISTO_SIZE], uint32_t* const argb_scratch,
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const uint32_t* const argb, int max_quantization, int exact,
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int used_subtract_green, const uint32_t* const modes) {
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const int kNumPredModes = 14;
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const int start_x = tile_x << bits;
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const int start_y = tile_y << bits;
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@ -333,12 +340,11 @@ static int GetBestPredictorForTile(int width, int height,
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float best_diff = MAX_DIFF_COST;
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int best_mode = 0;
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int mode;
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int histo_stack_1[4][256];
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int histo_stack_2[4][256];
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uint32_t histo_stack_1[HISTO_SIZE];
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uint32_t histo_stack_2[HISTO_SIZE];
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// Need pointers to be able to swap arrays.
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int (*histo_argb)[256] = histo_stack_1;
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int (*best_histo)[256] = histo_stack_2;
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int i, j;
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uint32_t* histo_argb = histo_stack_1;
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uint32_t* best_histo = histo_stack_2;
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uint32_t residuals[1 << MAX_TRANSFORM_BITS];
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assert(bits <= MAX_TRANSFORM_BITS);
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assert(max_x <= (1 << MAX_TRANSFORM_BITS));
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@ -383,14 +389,11 @@ static int GetBestPredictorForTile(int width, int height,
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UpdateHisto(histo_argb, residuals[relative_x]);
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}
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}
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cur_diff = PredictionCostSpatialHistogram(
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(const int (*)[256])accumulated, (const int (*)[256])histo_argb);
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// Favor keeping the areas locally similar.
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if (mode == left_mode) cur_diff -= kSpatialPredictorBias;
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if (mode == above_mode) cur_diff -= kSpatialPredictorBias;
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cur_diff = PredictionCostSpatialHistogram(accumulated, histo_argb, mode,
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left_mode, above_mode);
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if (cur_diff < best_diff) {
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int (*tmp)[256] = histo_argb;
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uint32_t* tmp = histo_argb;
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histo_argb = best_histo;
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best_histo = tmp;
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best_diff = cur_diff;
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@ -398,12 +401,7 @@ static int GetBestPredictorForTile(int width, int height,
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}
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}
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 256; j++) {
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accumulated[i][j] += best_histo[i][j];
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}
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}
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VP8LAddVectorEq(best_histo, accumulated, HISTO_SIZE);
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return best_mode;
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}
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@ -482,8 +480,6 @@ int VP8LResidualImage(int width, int height, int bits, int low_effort,
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const int tiles_per_row = VP8LSubSampleSize(width, bits);
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const int tiles_per_col = VP8LSubSampleSize(height, bits);
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int percent_start = *percent;
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int tile_y;
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int histo[4][256];
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const int max_quantization = 1 << VP8LNearLosslessBits(near_lossless_quality);
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if (low_effort) {
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int i;
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@ -491,7 +487,8 @@ int VP8LResidualImage(int width, int height, int bits, int low_effort,
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image[i] = ARGB_BLACK | (kPredLowEffort << 8);
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}
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} else {
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memset(histo, 0, sizeof(histo));
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int tile_y;
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uint32_t histo[HISTO_SIZE] = { 0 };
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for (tile_y = 0; tile_y < tiles_per_col; ++tile_y) {
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int tile_x;
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for (tile_x = 0; tile_x < tiles_per_row; ++tile_x) {
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@ -539,20 +536,20 @@ static WEBP_INLINE uint32_t MultipliersToColorCode(
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m->green_to_red_;
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}
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static float PredictionCostCrossColor(const int accumulated[256],
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const int counts[256]) {
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static float PredictionCostCrossColor(const uint32_t accumulated[256],
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const uint32_t counts[256]) {
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// Favor low entropy, locally and globally.
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// Favor small absolute values for PredictionCostSpatial
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static const float kExpValue = 2.4f;
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return VP8LCombinedShannonEntropy(counts, accumulated) +
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PredictionCostSpatial(counts, 3, kExpValue);
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PredictionCostBias(counts, 3, kExpValue);
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}
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static float GetPredictionCostCrossColorRed(
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const uint32_t* argb, int stride, int tile_width, int tile_height,
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VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_red,
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const int accumulated_red_histo[256]) {
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int histo[256] = { 0 };
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const uint32_t accumulated_red_histo[256]) {
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uint32_t histo[256] = { 0 };
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float cur_diff;
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VP8LCollectColorRedTransforms(argb, stride, tile_width, tile_height,
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@ -571,10 +568,11 @@ static float GetPredictionCostCrossColorRed(
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return cur_diff;
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}
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static void GetBestGreenToRed(
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const uint32_t* argb, int stride, int tile_width, int tile_height,
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VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality,
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const int accumulated_red_histo[256], VP8LMultipliers* const best_tx) {
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static void GetBestGreenToRed(const uint32_t* argb, int stride, int tile_width,
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int tile_height, VP8LMultipliers prev_x,
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VP8LMultipliers prev_y, int quality,
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const uint32_t accumulated_red_histo[256],
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VP8LMultipliers* const best_tx) {
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const int kMaxIters = 4 + ((7 * quality) >> 8); // in range [4..6]
|
||||
int green_to_red_best = 0;
|
||||
int iter, offset;
|
||||
@ -603,9 +601,9 @@ static void GetBestGreenToRed(
|
||||
|
||||
static float GetPredictionCostCrossColorBlue(
|
||||
const uint32_t* argb, int stride, int tile_width, int tile_height,
|
||||
VP8LMultipliers prev_x, VP8LMultipliers prev_y,
|
||||
int green_to_blue, int red_to_blue, const int accumulated_blue_histo[256]) {
|
||||
int histo[256] = { 0 };
|
||||
VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_blue,
|
||||
int red_to_blue, const uint32_t accumulated_blue_histo[256]) {
|
||||
uint32_t histo[256] = { 0 };
|
||||
float cur_diff;
|
||||
|
||||
VP8LCollectColorBlueTransforms(argb, stride, tile_width, tile_height,
|
||||
@ -635,11 +633,12 @@ static float GetPredictionCostCrossColorBlue(
|
||||
|
||||
#define kGreenRedToBlueNumAxis 8
|
||||
#define kGreenRedToBlueMaxIters 7
|
||||
static void GetBestGreenRedToBlue(
|
||||
const uint32_t* argb, int stride, int tile_width, int tile_height,
|
||||
VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality,
|
||||
const int accumulated_blue_histo[256],
|
||||
VP8LMultipliers* const best_tx) {
|
||||
static void GetBestGreenRedToBlue(const uint32_t* argb, int stride,
|
||||
int tile_width, int tile_height,
|
||||
VP8LMultipliers prev_x,
|
||||
VP8LMultipliers prev_y, int quality,
|
||||
const uint32_t accumulated_blue_histo[256],
|
||||
VP8LMultipliers* const best_tx) {
|
||||
const int8_t offset[kGreenRedToBlueNumAxis][2] =
|
||||
{{0, -1}, {0, 1}, {-1, 0}, {1, 0}, {-1, -1}, {-1, 1}, {1, -1}, {1, 1}};
|
||||
const int8_t delta_lut[kGreenRedToBlueMaxIters] = { 16, 16, 8, 4, 2, 2, 2 };
|
||||
@ -684,13 +683,10 @@ static void GetBestGreenRedToBlue(
|
||||
#undef kGreenRedToBlueNumAxis
|
||||
|
||||
static VP8LMultipliers GetBestColorTransformForTile(
|
||||
int tile_x, int tile_y, int bits,
|
||||
VP8LMultipliers prev_x,
|
||||
VP8LMultipliers prev_y,
|
||||
int quality, int xsize, int ysize,
|
||||
const int accumulated_red_histo[256],
|
||||
const int accumulated_blue_histo[256],
|
||||
const uint32_t* const argb) {
|
||||
int tile_x, int tile_y, int bits, VP8LMultipliers prev_x,
|
||||
VP8LMultipliers prev_y, int quality, int xsize, int ysize,
|
||||
const uint32_t accumulated_red_histo[256],
|
||||
const uint32_t accumulated_blue_histo[256], const uint32_t* const argb) {
|
||||
const int max_tile_size = 1 << bits;
|
||||
const int tile_y_offset = tile_y * max_tile_size;
|
||||
const int tile_x_offset = tile_x * max_tile_size;
|
||||
@ -733,8 +729,8 @@ int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
|
||||
const int tile_xsize = VP8LSubSampleSize(width, bits);
|
||||
const int tile_ysize = VP8LSubSampleSize(height, bits);
|
||||
int percent_start = *percent;
|
||||
int accumulated_red_histo[256] = { 0 };
|
||||
int accumulated_blue_histo[256] = { 0 };
|
||||
uint32_t accumulated_red_histo[256] = { 0 };
|
||||
uint32_t accumulated_blue_histo[256] = { 0 };
|
||||
int tile_x, tile_y;
|
||||
VP8LMultipliers prev_x, prev_y;
|
||||
MultipliersClear(&prev_y);
|
||||
|
Loading…
Reference in New Issue
Block a user