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lossless_neon: add VP8LTransformColorInverse
based on SSE2, only ~11% faster Change-Id: I45434639d81e153f01f77c1f5d2da510b542170e
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@ -187,6 +187,65 @@ static void AddGreenToBlueAndRed(uint32_t* argb_data, int num_pixels) {
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VP8LAddGreenToBlueAndRed_C(argb_data, num_pixels & 3);
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}
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//------------------------------------------------------------------------------
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// Color Transform
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static void TransformColorInverse(const VP8LMultipliers* const m,
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uint32_t* argb_data, int num_pixels) {
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// sign-extended multiplying constants, pre-shifted by 6.
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#define CST(X) (((int16_t)(m->X << 8)) >> 6)
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const int16_t rb[8] = {
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CST(green_to_blue_), CST(green_to_red_),
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CST(green_to_blue_), CST(green_to_red_),
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CST(green_to_blue_), CST(green_to_red_),
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CST(green_to_blue_), CST(green_to_red_)
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};
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const int16x8_t mults_rb = vld1q_s16(rb);
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const int16_t b2[8] = {
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0, CST(red_to_blue_), 0, CST(red_to_blue_),
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0, CST(red_to_blue_), 0, CST(red_to_blue_),
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};
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const int16x8_t mults_b2 = vld1q_s16(b2);
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#undef CST
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#ifdef USE_VTBLQ
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static const uint8_t kg0g0[16] = {
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255, 1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13
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};
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const uint8x16_t shuffle = vld1q_u8(kg0g0);
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#else
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static const uint8_t k0g0g[8] = { 255, 1, 255, 1, 255, 5, 255, 5 };
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const uint8x8_t shuffle = vld1_u8(k0g0g);
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#endif
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const uint32x4_t mask_ag = vdupq_n_u32(0xff00ff00u);
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int i;
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for (i = 0; i + 4 <= num_pixels; i += 4) {
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const uint8x16_t in = vld1q_u8((uint8_t*)(argb_data + i));
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const uint32x4_t a0g0 = vandq_u32(vreinterpretq_u32_u8(in), mask_ag);
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// 0 g 0 g
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const uint8x16_t greens = DoGreenShuffle(in, shuffle);
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// x dr x db1
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const int16x8_t A = vqdmulhq_s16(vreinterpretq_s16_u8(greens), mults_rb);
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// x r' x b'
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const int8x16_t B = vaddq_s8(vreinterpretq_s8_u8(in),
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vreinterpretq_s8_s16(A));
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// r' 0 b' 0
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const int16x8_t C = vshlq_n_s16(vreinterpretq_s16_s8(B), 8);
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// x db2 0 0
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const int16x8_t D = vqdmulhq_s16(C, mults_b2);
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// 0 x db2 0
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const uint32x4_t E = vshrq_n_u32(vreinterpretq_u32_s16(D), 8);
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// r' x b'' 0
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const int8x16_t F = vaddq_s8(vreinterpretq_s8_u32(E),
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vreinterpretq_s8_s16(C));
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// 0 r' 0 b''
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const uint16x8_t G = vshrq_n_u16(vreinterpretq_u16_s8(F), 8);
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const uint32x4_t out = vorrq_u32(vreinterpretq_u32_u16(G), a0g0);
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vst1q_u32(argb_data + i, out);
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}
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// Fall-back to C-version for left-overs.
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VP8LTransformColorInverse_C(m, argb_data + i, num_pixels - i);
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}
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#undef USE_VTBLQ
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//------------------------------------------------------------------------------
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@ -200,6 +259,7 @@ WEBP_TSAN_IGNORE_FUNCTION void VP8LDspInitNEON(void) {
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VP8LConvertBGRAToRGB = ConvertBGRAToRGB;
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VP8LAddGreenToBlueAndRed = AddGreenToBlueAndRed;
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VP8LTransformColorInverse = TransformColorInverse;
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}
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#else // !WEBP_USE_NEON
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