Merge "Near lossless feature: fix some comments."

This commit is contained in:
James Zern 2016-02-20 03:51:15 +00:00 committed by Gerrit Code Review
commit a5193774b0
2 changed files with 8 additions and 8 deletions

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@ -127,10 +127,10 @@ static void NearLossless(int xsize, int ysize, uint32_t* argb,
static int QualityToLimitBits(int quality) { static int QualityToLimitBits(int quality) {
// quality mapping: // quality mapping:
// 0..19 -> 5 // 0..19 -> 5
// 0..39 -> 4 // 20..39 -> 4
// 0..59 -> 3 // 40..59 -> 3
// 0..79 -> 2 // 60..79 -> 2
// 0..99 -> 1 // 80..99 -> 1
// 100 -> 0 // 100 -> 0
return MAX_LIMIT_BITS - quality / 20; return MAX_LIMIT_BITS - quality / 20;
} }

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@ -134,8 +134,8 @@ struct WebPConfig {
int thread_level; // If non-zero, try and use multi-threaded encoding. int thread_level; // If non-zero, try and use multi-threaded encoding.
int low_memory; // If set, reduce memory usage (but increase CPU use). int low_memory; // If set, reduce memory usage (but increase CPU use).
int near_lossless; // Near lossless encoding [0 = off(default) .. 100]. int near_lossless; // Near lossless encoding [0 = max loss .. 100 = off
// This feature is experimental. // (default)].
int exact; // if non-zero, preserve the exact RGB values under int exact; // if non-zero, preserve the exact RGB values under
// transparent area. Otherwise, discard this invisible // transparent area. Otherwise, discard this invisible
// RGB information for better compression. The default // RGB information for better compression. The default