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wasm: Add DC16*, VE16, and HE16 functions
BUG=webp:352 Change-Id: Ia003257d00c2c2ea16a6e6344671237e78c0eac6
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@ -9,17 +9,129 @@
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//
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// WebAssembly (WASM) version of some decoding functions.
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//
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// Based on dec_sse2.c
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#include "./dsp.h"
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#include "../dec/vp8i_dec.h"
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#if defined(WEBP_USE_WASM)
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typedef int32_t int32x4 __attribute__((__vector_size__(16)));
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typedef uint32_t uint32x4 __attribute__((__vector_size__(16)));
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typedef int16_t int16x8 __attribute__((__vector_size__(16)));
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typedef uint16_t uint16x8 __attribute__((__vector_size__(16)));
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typedef int8_t int8x16 __attribute__((__vector_size__(16)));
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typedef uint8_t uint8x16 __attribute__((__vector_size__(16)));
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//------------------------------------------------------------------------------
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//
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static WEBP_INLINE uint8x16 get_16_bytes(uint8_t* dst) {
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uint8x16 a;
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memcpy(&a, dst, 16);
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return a;
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}
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static WEBP_INLINE uint8x16 splat_uint8(uint32_t val) {
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uint8x16 a;
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a[0] = val;
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a = (uint8x16)__builtin_shufflevector(
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a, a, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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return a;
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}
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//------------------------------------------------------------------------------
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// Luma 16x16
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static WEBP_INLINE void Put16(uint8_t v, uint8_t* dst) {
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int j;
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const uint8x16 values = splat_uint8(v);
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for (j = 0; j < 16; ++j) {
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memcpy(dst, &values, 16);
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dst += BPS;
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}
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}
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static void VE16(uint8_t* dst) {
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const uint8x16 top = get_16_bytes(dst - BPS);
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int j;
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for (j = 0; j < 16; ++j) {
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memcpy(dst + j * BPS, &top, 16);
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}
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}
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static void HE16(uint8_t* dst) { // horizontal
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int j;
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for (j = 16; j > 0; --j) {
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const uint8x16 values = splat_uint8(dst[-1]);
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memcpy(dst, &values, 16);
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dst += BPS;
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}
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}
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static WEBP_INLINE uint32_t add_horizontal_16(uint8_t* dst) {
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const uint8x16 zero = (uint8x16){0};
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const uint8x16 a = get_16_bytes(dst);
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const uint16x8 _a_lbw = (uint16x8)__builtin_shufflevector(
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a, zero, 0, 16, 1, 16, 2, 16, 3, 16, 4, 16, 5, 16, 6, 16, 7, 16);
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const uint16x8 _a_hbw = (uint16x8)__builtin_shufflevector(
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a, zero, 8, 16, 9, 16, 10, 16, 11, 16, 12, 16, 13, 16, 14, 16, 15, 16);
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const uint16x8 sum_a = _a_lbw + _a_hbw;
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const uint16x8 sum_b = (uint16x8)__builtin_shufflevector(
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sum_a, sum_a, 4, 5, 6, 7, 4, 5, 6, 7);
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const uint16x8 sum_c = sum_a + sum_b;
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const uint16x8 sum_d = (uint16x8)__builtin_shufflevector(
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sum_c, sum_c, 2, 3, 2, 3, 2, 3, 2, 3);
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const uint16x8 sum_e = sum_c + sum_d;
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const uint16x8 sum_f = (uint16x8)__builtin_shufflevector(
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sum_e, sum_e, 1, 1, 1, 1, 1, 1, 1, 1);
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const uint16x8 sum_g = sum_e + sum_f;
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return sum_g[0] & 0xffff;
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}
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static void DC16(uint8_t* dst) { // DC
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const uint32_t sum = add_horizontal_16(dst - BPS);
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int left = 0;
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int j;
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for (j = 0; j < 16; ++j) {
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left += dst[-1 + j * BPS];
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}
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{
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const int DC = sum + left + 16;
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Put16(DC >> 5, dst);
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}
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}
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static void DC16NoTop(uint8_t* dst) { // DC with top samples not available
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int DC = 8;
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int j;
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for (j = 0; j < 16; ++j) {
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DC += dst[-1 + j * BPS];
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}
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Put16(DC >> 4, dst);
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}
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static void DC16NoLeft(uint8_t* dst) { // DC with left samples not available
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const int DC = 8 + add_horizontal_16(dst - BPS);
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Put16(DC >> 4, dst);
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}
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static void DC16NoTopLeft(uint8_t* dst) { // DC with no top and left samples
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Put16(0x80, dst);
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}
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//------------------------------------------------------------------------------
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// Entry point
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extern void VP8DspInitWASM(void);
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WEBP_TSAN_IGNORE_FUNCTION void VP8DspInitWASM(void) {
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VP8PredLuma16[0] = DC16;
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VP8PredLuma16[2] = VE16;
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VP8PredLuma16[3] = HE16;
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VP8PredLuma16[4] = DC16NoTop;
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VP8PredLuma16[5] = DC16NoLeft;
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VP8PredLuma16[6] = DC16NoTopLeft;
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}
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#else // !WEBP_USE_WASM
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