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Fix the oscillating prediction problem at low quality
For some exact resonance the over-quantization was exactly compensating the under-quantization, leading to resonance and strange patterns. -> we special-handle the very flat blocks, hopefully for the greater good (and not just the bad-resonance case). For 'fast mode' (-m 3 or less), we just pay special attention to the border of the image, where the oscillation / instability usually starts. For the inner part of the image, since we're not doing rd-opt, it's harder to fix anything. Overall, on 'regular' images, the change is written the noise, often leading to overall faster encoding (because of the short-cut). BUG=webp:432 Change-Id: Ifaa8286499add80fd77daecf8e347abbff7c3a15
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@ -10,6 +10,8 @@
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#ifndef WEBP_DSP_QUANT_H_
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#define WEBP_DSP_QUANT_H_
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#include <string.h>
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#include "src/dsp/dsp.h"
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#include "src/webp/types.h"
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@ -67,4 +69,17 @@ static WEBP_INLINE int IsFlat(const int16_t* levels, int num_blocks,
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#endif // defined(WEBP_USE_NEON) && !defined(WEBP_ANDROID_NEON) &&
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// !defined(WEBP_HAVE_NEON_RTCD)
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static WEBP_INLINE int IsFlatSource16(const uint8_t* src) {
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const uint32_t v = src[0] * 0x01010101u;
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int i;
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for (i = 0; i < 16; ++i) {
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if (memcmp(src + 0, &v, 4) || memcmp(src + 4, &v, 4) ||
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memcmp(src + 8, &v, 4) || memcmp(src + 12, &v, 4)) {
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return 0;
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}
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src += BPS;
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}
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return 1;
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}
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#endif // WEBP_DSP_QUANT_H_
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