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https://github.com/webmproject/libwebp.git
synced 2024-12-25 13:18:22 +01:00
Let SharpArgbToYuv caller pass in an RGB>YUV conversion matrix.
Change-Id: I4ed2dfc00ce63361abd49c693f31f307e0b0262f
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34bb332ca1
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@ -252,25 +252,18 @@ static void InterpolateTwoRows(const fixed_y_t* const best_y,
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}
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}
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static WEBP_INLINE uint8_t ConvertRGBToY(int r, int g, int b) {
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const int luma = 16839 * r + 33059 * g + 6420 * b + SROUNDER;
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return clip_8b(16 + (luma >> (YUV_FIX + SFIX)));
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}
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static WEBP_INLINE uint8_t ConvertRGBToU(int r, int g, int b) {
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const int u = -9719 * r - 19081 * g + 28800 * b + SROUNDER;
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return clip_8b(128 + (u >> (YUV_FIX + SFIX)));
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}
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static WEBP_INLINE uint8_t ConvertRGBToV(int r, int g, int b) {
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const int v = +28800 * r - 24116 * g - 4684 * b + SROUNDER;
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return clip_8b(128 + (v >> (YUV_FIX + SFIX)));
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static WEBP_INLINE uint8_t RGBToYUVComponent(int r, int g, int b,
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const int coeffs[4]) {
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const int luma = coeffs[0] * r + coeffs[1] * g + coeffs[2] * b +
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(coeffs[3] << SFIX) + SROUNDER;
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return clip_8b((luma >> (YUV_FIX + SFIX)));
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}
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static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv,
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uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
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int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
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int width, int height) {
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int width, int height,
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const SharpYuvConversionMatrix* yuv_matrix) {
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int i, j;
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const fixed_t* const best_uv_base = best_uv;
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const int w = (width + 1) & ~1;
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@ -284,7 +277,7 @@ static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv,
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const int r = best_uv[off + 0 * uv_w] + W;
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const int g = best_uv[off + 1 * uv_w] + W;
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const int b = best_uv[off + 2 * uv_w] + W;
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dst_y[i] = ConvertRGBToY(r, g, b);
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dst_y[i] = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_y);
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}
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best_y += w;
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best_uv += (j & 1) * 3 * uv_w;
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@ -296,8 +289,8 @@ static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv,
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const int r = best_uv[off + 0 * uv_w];
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const int g = best_uv[off + 1 * uv_w];
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const int b = best_uv[off + 2 * uv_w];
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dst_u[i] = ConvertRGBToU(r, g, b);
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dst_v[i] = ConvertRGBToV(r, g, b);
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dst_u[i] = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_u);
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dst_v[i] = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_v);
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}
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best_uv += 3 * uv_w;
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dst_u += dst_stride_u;
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@ -321,7 +314,8 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
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const uint8_t* b_ptr, int step, int rgb_stride,
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uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
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int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
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int width, int height) {
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int width, int height,
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const SharpYuvConversionMatrix* yuv_matrix) {
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// we expand the right/bottom border if needed
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const int w = (width + 1) & ~1;
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const int h = (height + 1) & ~1;
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@ -429,7 +423,8 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
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}
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// final reconstruction
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ok = ConvertWRGBToYUV(best_y_base, best_uv_base, dst_y, dst_stride_y, dst_u,
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dst_stride_u, dst_v, dst_stride_v, width, height);
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dst_stride_u, dst_v, dst_stride_v, width, height,
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yuv_matrix);
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End:
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free(best_y_base);
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@ -443,18 +438,30 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
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}
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#undef SAFE_ALLOC
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int SharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
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const uint8_t* b_ptr, int step, int rgb_stride,
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uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
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int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
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int width, int height) {
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// In YUV_FIX fixed point precision.
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static const SharpYuvConversionMatrix kWebpYuvMatrix = {
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{16839, 33059, 6420, 16 << 16},
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{-9719, -19081, 28800, 128 << 16},
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{28800, -24116, -4684, 128 << 16},
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};
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const SharpYuvConversionMatrix* SharpYuvGetWebpMatrix(void) {
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return &kWebpYuvMatrix;
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}
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int SharpYuvConvert(const uint8_t* r_ptr, const uint8_t* g_ptr,
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const uint8_t* b_ptr, int step, int rgb_stride,
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uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
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int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
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int width, int height,
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const SharpYuvConversionMatrix* yuv_matrix) {
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if (width < kMinDimensionIterativeConversion ||
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height < kMinDimensionIterativeConversion) {
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return 0;
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}
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return DoSharpArgbToYuv(
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r_ptr, g_ptr, b_ptr, step, rgb_stride, dst_y, dst_stride_y, dst_u,
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dst_stride_u, dst_v, dst_stride_v, width, height);
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return DoSharpArgbToYuv(r_ptr, g_ptr, b_ptr, step, rgb_stride, dst_y,
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dst_stride_y, dst_u, dst_stride_u, dst_v,
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dst_stride_v, width, height, yuv_matrix);
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}
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//------------------------------------------------------------------------------
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@ -18,6 +18,20 @@
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extern "C" {
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#endif
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// RGB to YUV conversion matrix, in 16 bit fixed point.
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// y = rgb_to_y[0] * r + rgb_to_y[1] * g + rgb_to_y[2] * b + rgb_to_y[3]
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// u = rgb_to_u[0] * r + rgb_to_u[1] * g + rgb_to_u[2] * b + rgb_to_u[3]
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// v = rgb_to_v[0] * r + rgb_to_v[1] * g + rgb_to_v[2] * b + rgb_to_v[3]
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// Then y, u and v values are divided by 1<<16 and rounded.
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typedef struct {
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int rgb_to_y[4];
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int rgb_to_u[4];
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int rgb_to_v[4];
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} SharpYuvConversionMatrix;
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// Returns the RGB to YUV matrix used by WebP.
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const SharpYuvConversionMatrix* SharpYuvGetWebpMatrix(void);
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// Converts RGB to YUV420 using a downsampling algorithm that minimizes
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// artefacts caused by chroma subsampling.
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// This is slower than standard downsampling (averaging of 4 UV values).
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@ -27,11 +41,12 @@ extern "C" {
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// TODO(maryla): add 10 bits and handling of various colorspaces. Add YUV444 to
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// YUV420 conversion. Maybe also add 422 support (it's rarely used in practice,
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// especially for images).
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int SharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
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const uint8_t* b_ptr, int step, int rgb_stride,
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uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
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int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
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int width, int height);
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int SharpYuvConvert(const uint8_t* r_ptr, const uint8_t* g_ptr,
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const uint8_t* b_ptr, int step, int rgb_stride,
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uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
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int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
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int width, int height,
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const SharpYuvConversionMatrix* yuv_matrix);
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#ifdef __cplusplus
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} // extern "C"
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@ -179,12 +179,12 @@ static int PreprocessARGB(const uint8_t* r_ptr,
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const uint8_t* b_ptr,
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int step, int rgb_stride,
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WebPPicture* const picture) {
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int ok = SharpArgbToYuv(r_ptr, g_ptr, b_ptr, step, rgb_stride, picture->y,
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picture->y_stride, picture->u, picture->uv_stride,
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picture->v, picture->uv_stride, picture->width,
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picture->height);
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const int ok = SharpYuvConvert(
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r_ptr, g_ptr, b_ptr, step, rgb_stride, picture->y, picture->y_stride,
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picture->u, picture->uv_stride, picture->v, picture->uv_stride,
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picture->width, picture->height, SharpYuvGetWebpMatrix());
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if (!ok) {
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ok = WebPEncodingSetError(picture, VP8_ENC_ERROR_OUT_OF_MEMORY);
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return WebPEncodingSetError(picture, VP8_ENC_ERROR_OUT_OF_MEMORY);
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}
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return ok;
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}
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