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Try to reduce the sampling for the entropy image
This offers minor compression improvements. Change-Id: I4b3b1bb11ee83273c0e4c9f47e53b21cf7cd5f76
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7861947813
@ -496,15 +496,16 @@ static void CopyImageWithPrediction(int width, int height, int bits,
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// Checks whether 'image' can be subsampled by finding the biggest power of 2
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// squares (defined by 'best_bits') of uniform value it is made out of.
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static void OptimizeSampling(uint32_t* const image, int full_width,
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int full_height, int bits, int* best_bits_out) {
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void VP8LOptimizeSampling(uint32_t* const image, int full_width,
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int full_height, int bits, int max_bits,
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int* best_bits_out) {
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int width = VP8LSubSampleSize(full_width, bits);
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int height = VP8LSubSampleSize(full_height, bits);
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int old_width, x, y, square_size;
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int best_bits = bits;
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*best_bits_out = bits;
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// Check rows first.
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while (best_bits < MAX_TRANSFORM_BITS) {
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while (best_bits < max_bits) {
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const int new_square_size = 1 << (best_bits + 1 - bits);
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int is_good = 1;
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square_size = 1 << (best_bits - bits);
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@ -609,7 +610,8 @@ static void GetBestPredictorsAndSampling(
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}
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WebPSafeFree(raw_data);
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OptimizeSampling(all_modes, width, height, bits, best_bits);
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VP8LOptimizeSampling(all_modes, width, height, bits, MAX_TRANSFORM_BITS,
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best_bits);
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}
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// Finds the best predictor for each tile, and converts the image to residuals
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@ -923,6 +925,7 @@ int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
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return 0;
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}
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}
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OptimizeSampling(image, width, height, bits, best_bits);
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VP8LOptimizeSampling(image, width, height, bits, MAX_TRANSFORM_BITS,
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best_bits);
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return 1;
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}
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@ -827,12 +827,12 @@ static int EncodeImageInternal(
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VP8LBitWriter* const bw, const uint32_t* const argb,
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VP8LHashChain* const hash_chain, VP8LBackwardRefs refs_array[4], int width,
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int height, int quality, int low_effort, const CrunchConfig* const config,
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int* cache_bits, int histogram_bits, size_t init_byte_position,
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int* cache_bits, int histogram_bits_in, size_t init_byte_position,
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int* const hdr_size, int* const data_size, const WebPPicture* const pic,
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int percent_range, int* const percent) {
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const uint32_t histogram_image_xysize =
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VP8LSubSampleSize(width, histogram_bits) *
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VP8LSubSampleSize(height, histogram_bits);
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VP8LSubSampleSize(width, histogram_bits_in) *
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VP8LSubSampleSize(height, histogram_bits_in);
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int remaining_percent = percent_range;
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int percent_start = *percent;
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VP8LHistogramSet* histogram_image = NULL;
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@ -851,8 +851,8 @@ static int EncodeImageInternal(
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int hdr_size_tmp;
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VP8LHashChain hash_chain_histogram; // histogram image hash chain
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size_t bw_size_best = ~(size_t)0;
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assert(histogram_bits >= MIN_HUFFMAN_BITS);
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assert(histogram_bits <= MAX_HUFFMAN_BITS);
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assert(histogram_bits_in >= MIN_HUFFMAN_BITS);
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assert(histogram_bits_in <= MAX_HUFFMAN_BITS);
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assert(hdr_size != NULL);
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assert(data_size != NULL);
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@ -905,6 +905,7 @@ static int EncodeImageInternal(
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for (i_cache = 0; i_cache < (sub_config->do_no_cache_ ? 2 : 1); ++i_cache) {
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const int cache_bits_tmp = (i_cache == 0) ? cache_bits_best : 0;
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int histogram_bits = histogram_bits_in;
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// Speed-up: no need to study the no-cache case if it was already studied
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// in i_cache == 0.
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if (i_cache == 1 && cache_bits_best == 0) break;
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@ -970,6 +971,8 @@ static int EncodeImageInternal(
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write_histogram_image = (histogram_image_size > 1);
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VP8LPutBits(bw, write_histogram_image, 1);
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if (write_histogram_image) {
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VP8LOptimizeSampling(histogram_argb, width, height, histogram_bits_in,
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MAX_HUFFMAN_BITS, &histogram_bits);
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VP8LPutBits(bw, histogram_bits - 2, 3);
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i_percent_range = i_remaining_percent / 2;
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i_remaining_percent -= i_percent_range;
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@ -117,6 +117,10 @@ int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
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const WebPPicture* const pic, int percent_range,
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int* const percent, int* const best_bits);
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void VP8LOptimizeSampling(uint32_t* const image, int full_width,
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int full_height, int bits, int max_bits,
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int* best_bits_out);
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//------------------------------------------------------------------------------
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#ifdef __cplusplus
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