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Move DitherCombine8x8 to dsp/dec.c
To be later optimized in SSE2 Change-Id: I0de9c89eb5166f3319bb4b0500150de271ecac05
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@ -316,6 +316,9 @@ static void PrecomputeFilterStrengths(VP8Decoder* const dec) {
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//------------------------------------------------------------------------------
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// Dithering
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// minimal amp that will provide a non-zero dithering effect
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#define MIN_DITHER_AMP 4
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#define DITHER_AMP_TAB_SIZE 12
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static const int kQuantToDitherAmp[DITHER_AMP_TAB_SIZE] = {
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// roughly, it's dqm->uv_mat_[1]
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@ -356,27 +359,14 @@ void VP8InitDithering(const WebPDecoderOptions* const options,
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}
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}
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// minimal amp that will provide a non-zero dithering effect
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#define MIN_DITHER_AMP 4
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#define DITHER_DESCALE 4
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#define DITHER_DESCALE_ROUNDER (1 << (DITHER_DESCALE - 1))
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#define DITHER_AMP_BITS 8
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#define DITHER_AMP_CENTER (1 << DITHER_AMP_BITS)
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// Convert to range: [-2,2] for dither=50, [-4,4] for dither=100
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static void Dither8x8(VP8Random* const rg, uint8_t* dst, int bps, int amp) {
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int i, j;
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for (j = 0; j < 8; ++j) {
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for (i = 0; i < 8; ++i) {
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// TODO: could be made faster with SSE2
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const int bits =
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VP8RandomBits2(rg, DITHER_AMP_BITS + 1, amp) - DITHER_AMP_CENTER;
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// Convert to range: [-2,2] for dither=50, [-4,4] for dither=100
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const int delta = (bits + DITHER_DESCALE_ROUNDER) >> DITHER_DESCALE;
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const int v = (int)dst[i] + delta;
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dst[i] = (v < 0) ? 0 : (v > 255) ? 255u : (uint8_t)v;
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}
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dst += bps;
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uint8_t dither[64];
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int i;
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for (i = 0; i < 8 * 8; ++i) {
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dither[i] = VP8RandomBits2(rg, VP8_DITHER_AMP_BITS + 1, amp);
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}
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VP8DitherCombine8x8(dither, dst, bps);
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}
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static void DitherRow(VP8Decoder* const dec) {
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@ -655,6 +655,23 @@ static void HFilter8i(uint8_t* u, uint8_t* v, int stride,
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//------------------------------------------------------------------------------
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static void DitherCombine8x8(const uint8_t* dither, uint8_t* dst,
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int dst_stride) {
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int i, j;
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for (j = 0; j < 8; ++j) {
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for (i = 0; i < 8; ++i) {
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const int delta0 = dither[i] - VP8_DITHER_AMP_CENTER;
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const int delta1 =
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(delta0 + VP8_DITHER_DESCALE_ROUNDER) >> VP8_DITHER_DESCALE;
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dst[i] = clip_8b((int)dst[i] + delta1);
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}
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dst += dst_stride;
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dither += 8;
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}
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}
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//------------------------------------------------------------------------------
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VP8DecIdct2 VP8Transform;
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VP8DecIdct VP8TransformAC3;
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VP8DecIdct VP8TransformUV;
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@ -674,6 +691,9 @@ VP8SimpleFilterFunc VP8SimpleHFilter16;
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VP8SimpleFilterFunc VP8SimpleVFilter16i;
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VP8SimpleFilterFunc VP8SimpleHFilter16i;
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void (*VP8DitherCombine8x8)(const uint8_t* dither, uint8_t* dst,
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int dst_stride);
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extern void VP8DspInitSSE2(void);
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extern void VP8DspInitSSE41(void);
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extern void VP8DspInitNEON(void);
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@ -735,6 +755,8 @@ WEBP_TSAN_IGNORE_FUNCTION void VP8DspInit(void) {
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VP8PredChroma8[5] = DC8uvNoLeft;
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VP8PredChroma8[6] = DC8uvNoTopLeft;
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VP8DitherCombine8x8 = DitherCombine8x8;
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// If defined, use CPUInfo() to overwrite some pointers with faster versions.
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if (VP8GetCPUInfo != NULL) {
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#if defined(WEBP_USE_SSE2)
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@ -321,6 +321,15 @@ extern VP8LumaFilterFunc VP8HFilter16i;
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extern VP8ChromaFilterFunc VP8VFilter8i; // filtering u and v altogether
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extern VP8ChromaFilterFunc VP8HFilter8i;
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// Dithering. Combines dithering values (centered around 128) with dst[],
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// according to: dst[] = clip(dst[] + (((dither[]-128) + 8) >> 4)
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#define VP8_DITHER_DESCALE 4
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#define VP8_DITHER_DESCALE_ROUNDER (1 << (VP8_DITHER_DESCALE - 1))
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#define VP8_DITHER_AMP_BITS 7
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#define VP8_DITHER_AMP_CENTER (1 << VP8_DITHER_AMP_BITS)
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extern void (*VP8DitherCombine8x8)(const uint8_t* dither, uint8_t* dst,
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int dst_stride);
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// must be called before anything using the above
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void VP8DspInit(void);
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