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webp-lossless-bitstream-spec,cosmetics: delete blank lines
This normalizes the spacing between sections and quiets some lint warnings. Bug: webp:611 Change-Id: Ic36eb08d55a566def74f746e2ec225c67ff8aecf
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@ -31,7 +31,6 @@ as 25% denser compression than can be achieved using today's PNG format.
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* TOC placeholder
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{:toc}
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1 Introduction
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--------------
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@ -73,7 +72,6 @@ lossless image can go through four different types of transforms before being
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entropy encoded. The transform information in the bitstream contains the data
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required to apply the respective inverse transforms.
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2 Nomenclature
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--------------
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@ -173,7 +171,6 @@ be treated as an error.
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int version_number = ReadBits(3);
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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4 Transforms
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------------
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@ -220,7 +217,6 @@ they are read from the bitstream, that is, last one first.
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Next, we describe the transform data for different types.
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### 4.1 Predictor Transform
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The predictor transform can be used to reduce entropy by exploiting the fact
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@ -377,7 +373,6 @@ void PredictorTransformOutput(uint32 residual, uint32 pred,
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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### 4.2 Color Transform
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The goal of the color transform is to decorrelate the R, G, and B values of each
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@ -483,7 +478,6 @@ void InverseTransform(uint8 red, uint8 green, uint8 blue,
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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### 4.3 Subtract Green Transform
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The subtract green transform subtracts green values from red and blue values of
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@ -502,7 +496,6 @@ This transform is redundant, as it can be modeled using the color transform, but
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since there is no additional data here, the subtract green transform can be
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coded using fewer bits than a full-blown color transform.
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### 4.4 Color Indexing Transform
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If there are not many unique pixel values, it may be more efficient to create a
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@ -591,7 +584,6 @@ The values are packed into the green component as follows:
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value at x / 8, and green values at x + 1 to x + 7 are positioned in order
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to the more significant bits of the green value at x / 8.
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5 Image Data
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------------
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@ -769,7 +761,6 @@ if (dist < 1) {
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where `distance_map` is the mapping noted above, and `xsize` is the width of the
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image in pixels.
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#### 5.2.3 Color Cache Coding
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{:#color-cache-code}
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@ -806,7 +797,6 @@ decoding time. The state of the color cache is maintained by inserting every
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pixel, be it produced by backward referencing or as literals, into the cache in
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the order they appear in the stream.
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6 Entropy Code
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--------------
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@ -1069,7 +1059,6 @@ The interpretation of S depends on its value:
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1. Use S - (256 + 24) as the index into the color cache.
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1. Get ARGB color from the color cache at that index.
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7 Overall Structure of the Format
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---------------------------------
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@ -1092,7 +1081,6 @@ version = 3BIT ; 0
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image-stream = optional-transform spatially-coded-image
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#### 7.2 Structure of Transforms
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -1115,7 +1103,6 @@ color-indexing-image = 8BIT ; color count
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entropy-coded-image
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#### 7.3 Structure of the Image Data
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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