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https://github.com/webmproject/libwebp.git
synced 2025-02-20 19:02:52 +01:00
Some renamings for consistency.
- pic->picture in public header - match implementation to declaration in PictureImport, WebPPictureRescale, WebpBlendAlpha Change-Id: Ibf3771af22d671bba6fd657684add618c6f32978
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@ -798,24 +798,24 @@ static int Import(WebPPicture* const picture,
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#if !defined(WEBP_REDUCE_CSP)
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int WebPPictureImportBGR(WebPPicture* picture,
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const uint8_t* rgb, int rgb_stride) {
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return (picture != NULL && rgb != NULL)
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? Import(picture, rgb, rgb_stride, 3, 1, 0)
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const uint8_t* bgr, int bgr_stride) {
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return (picture != NULL && bgr != NULL)
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? Import(picture, bgr, bgr_stride, 3, 1, 0)
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: 0;
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}
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int WebPPictureImportBGRA(WebPPicture* picture,
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const uint8_t* rgba, int rgba_stride) {
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return (picture != NULL && rgba != NULL)
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? Import(picture, rgba, rgba_stride, 4, 1, 1)
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const uint8_t* bgra, int bgra_stride) {
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return (picture != NULL && bgra != NULL)
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? Import(picture, bgra, bgra_stride, 4, 1, 1)
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: 0;
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}
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int WebPPictureImportBGRX(WebPPicture* picture,
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const uint8_t* rgba, int rgba_stride) {
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return (picture != NULL && rgba != NULL)
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? Import(picture, rgba, rgba_stride, 4, 1, 0)
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const uint8_t* bgrx, int bgrx_stride) {
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return (picture != NULL && bgrx != NULL)
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? Import(picture, bgrx, bgrx_stride, 4, 1, 0)
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: 0;
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}
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@ -836,9 +836,9 @@ int WebPPictureImportRGBA(WebPPicture* picture,
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}
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int WebPPictureImportRGBX(WebPPicture* picture,
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const uint8_t* rgba, int rgba_stride) {
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return (picture != NULL && rgba != NULL)
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? Import(picture, rgba, rgba_stride, 4, 0, 0)
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const uint8_t* rgbx, int rgbx_stride) {
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return (picture != NULL && rgbx != NULL)
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? Import(picture, rgbx, rgbx_stride, 4, 0, 0)
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: 0;
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}
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@ -198,34 +198,34 @@ static void AlphaMultiplyY(WebPPicture* const pic, int inverse) {
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}
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}
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int WebPPictureRescale(WebPPicture* pic, int width, int height) {
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int WebPPictureRescale(WebPPicture* picture, int width, int height) {
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WebPPicture tmp;
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int prev_width, prev_height;
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rescaler_t* work;
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if (pic == NULL) return 0;
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prev_width = pic->width;
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prev_height = pic->height;
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if (picture == NULL) return 0;
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prev_width = picture->width;
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prev_height = picture->height;
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if (!WebPRescalerGetScaledDimensions(
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prev_width, prev_height, &width, &height)) {
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return 0;
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}
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PictureGrabSpecs(pic, &tmp);
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PictureGrabSpecs(picture, &tmp);
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tmp.width = width;
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tmp.height = height;
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if (!WebPPictureAlloc(&tmp)) return 0;
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if (!pic->use_argb) {
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if (!picture->use_argb) {
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work = (rescaler_t*)WebPSafeMalloc(2ULL * width, sizeof(*work));
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if (work == NULL) {
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WebPPictureFree(&tmp);
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return 0;
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}
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// If present, we need to rescale alpha first (for AlphaMultiplyY).
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if (pic->a != NULL) {
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if (picture->a != NULL) {
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WebPInitAlphaProcessing();
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if (!RescalePlane(pic->a, prev_width, prev_height, pic->a_stride,
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if (!RescalePlane(picture->a, prev_width, prev_height, picture->a_stride,
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tmp.a, width, height, tmp.a_stride, work, 1)) {
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return 0;
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}
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@ -233,17 +233,15 @@ int WebPPictureRescale(WebPPicture* pic, int width, int height) {
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// We take transparency into account on the luma plane only. That's not
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// totally exact blending, but still is a good approximation.
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AlphaMultiplyY(pic, 0);
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if (!RescalePlane(pic->y, prev_width, prev_height, pic->y_stride,
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AlphaMultiplyY(picture, 0);
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if (!RescalePlane(picture->y, prev_width, prev_height, picture->y_stride,
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tmp.y, width, height, tmp.y_stride, work, 1) ||
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!RescalePlane(pic->u,
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HALVE(prev_width), HALVE(prev_height), pic->uv_stride,
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tmp.u,
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HALVE(width), HALVE(height), tmp.uv_stride, work, 1) ||
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!RescalePlane(pic->v,
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HALVE(prev_width), HALVE(prev_height), pic->uv_stride,
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tmp.v,
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HALVE(width), HALVE(height), tmp.uv_stride, work, 1)) {
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!RescalePlane(picture->u, HALVE(prev_width), HALVE(prev_height),
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picture->uv_stride, tmp.u, HALVE(width), HALVE(height),
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tmp.uv_stride, work, 1) ||
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!RescalePlane(picture->v, HALVE(prev_width), HALVE(prev_height),
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picture->uv_stride, tmp.v, HALVE(width), HALVE(height),
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tmp.uv_stride, work, 1)) {
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return 0;
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}
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AlphaMultiplyY(&tmp, 1);
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@ -257,18 +255,17 @@ int WebPPictureRescale(WebPPicture* pic, int width, int height) {
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// weighting first (black-matting), scale the RGB values, and remove
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// the premultiplication afterward (while preserving the alpha channel).
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WebPInitAlphaProcessing();
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AlphaMultiplyARGB(pic, 0);
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if (!RescalePlane((const uint8_t*)pic->argb, prev_width, prev_height,
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pic->argb_stride * 4,
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(uint8_t*)tmp.argb, width, height,
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tmp.argb_stride * 4, work, 4)) {
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AlphaMultiplyARGB(picture, 0);
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if (!RescalePlane((const uint8_t*)picture->argb, prev_width, prev_height,
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picture->argb_stride * 4, (uint8_t*)tmp.argb, width,
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height, tmp.argb_stride * 4, work, 4)) {
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return 0;
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}
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AlphaMultiplyARGB(&tmp, 1);
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}
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WebPPictureFree(pic);
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WebPPictureFree(picture);
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WebPSafeFree(work);
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*pic = tmp;
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*picture = tmp;
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return 1;
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}
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@ -190,27 +190,28 @@ static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
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return (0xff000000u | (r << 16) | (g << 8) | b);
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}
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void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
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void WebPBlendAlpha(WebPPicture* picture, uint32_t background_rgb) {
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const int red = (background_rgb >> 16) & 0xff;
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const int green = (background_rgb >> 8) & 0xff;
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const int blue = (background_rgb >> 0) & 0xff;
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int x, y;
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if (pic == NULL) return;
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if (!pic->use_argb) {
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const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop
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if (picture == NULL) return;
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if (!picture->use_argb) {
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// omit last pixel during u/v loop
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const int uv_width = (picture->width >> 1);
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const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
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// VP8RGBToU/V expects the u/v values summed over four pixels
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const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
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const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
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const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
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uint8_t* y_ptr = pic->y;
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uint8_t* u_ptr = pic->u;
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uint8_t* v_ptr = pic->v;
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uint8_t* a_ptr = pic->a;
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const int has_alpha = picture->colorspace & WEBP_CSP_ALPHA_BIT;
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uint8_t* y_ptr = picture->y;
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uint8_t* u_ptr = picture->u;
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uint8_t* v_ptr = picture->v;
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uint8_t* a_ptr = picture->a;
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if (!has_alpha || a_ptr == NULL) return; // nothing to do
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for (y = 0; y < pic->height; ++y) {
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for (y = 0; y < picture->height; ++y) {
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// Luma blending
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for (x = 0; x < pic->width; ++x) {
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for (x = 0; x < picture->width; ++x) {
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const uint8_t alpha = a_ptr[x];
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if (alpha < 0xff) {
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y_ptr[x] = BLEND(Y0, y_ptr[x], alpha);
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@ -219,7 +220,7 @@ void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
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// Chroma blending every even line
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if ((y & 1) == 0) {
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uint8_t* const a_ptr2 =
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(y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
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(y + 1 == picture->height) ? a_ptr : a_ptr + picture->a_stride;
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for (x = 0; x < uv_width; ++x) {
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// Average four alpha values into a single blending weight.
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// TODO(skal): might lead to visible contouring. Can we do better?
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@ -229,24 +230,24 @@ void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
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u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
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v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
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}
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if (pic->width & 1) { // rightmost pixel
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if (picture->width & 1) { // rightmost pixel
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const uint32_t alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
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u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
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v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
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}
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} else {
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u_ptr += pic->uv_stride;
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v_ptr += pic->uv_stride;
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u_ptr += picture->uv_stride;
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v_ptr += picture->uv_stride;
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}
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memset(a_ptr, 0xff, pic->width); // reset alpha value to opaque
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a_ptr += pic->a_stride;
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y_ptr += pic->y_stride;
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memset(a_ptr, 0xff, picture->width); // reset alpha value to opaque
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a_ptr += picture->a_stride;
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y_ptr += picture->y_stride;
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}
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} else {
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uint32_t* argb = pic->argb;
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uint32_t* argb = picture->argb;
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const uint32_t background = MakeARGB32(red, green, blue);
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for (y = 0; y < pic->height; ++y) {
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for (x = 0; x < pic->width; ++x) {
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for (y = 0; y < picture->height; ++y) {
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for (x = 0; x < picture->width; ++x) {
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const int alpha = (argb[x] >> 24) & 0xff;
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if (alpha != 0xff) {
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if (alpha > 0) {
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@ -262,7 +263,7 @@ void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
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}
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}
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}
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argb += pic->argb_stride;
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argb += picture->argb_stride;
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}
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}
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}
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@ -455,7 +455,7 @@ WEBP_EXTERN int WebPPictureIsView(const WebPPicture* picture);
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// dimension will be calculated preserving the aspect ratio.
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// No gamma correction is applied.
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// Returns false in case of error (invalid parameter or insufficient memory).
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WEBP_EXTERN int WebPPictureRescale(WebPPicture* pic, int width, int height);
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WEBP_EXTERN int WebPPictureRescale(WebPPicture* picture, int width, int height);
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// Colorspace conversion function to import RGB samples.
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// Previous buffer will be free'd, if any.
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@ -526,7 +526,7 @@ WEBP_EXTERN int WebPPictureHasTransparency(const WebPPicture* picture);
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// Remove the transparency information (if present) by blending the color with
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// the background color 'background_rgb' (specified as 24bit RGB triplet).
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// After this call, all alpha values are reset to 0xff.
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WEBP_EXTERN void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb);
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WEBP_EXTERN void WebPBlendAlpha(WebPPicture* picture, uint32_t background_rgb);
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//------------------------------------------------------------------------------
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// Main call
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