mirror of
https://github.com/webmproject/libwebp.git
synced 2024-12-26 13:48:21 +01:00
Further reduce memory to decode lossy+alpha images
Earlier such images were using roughly 9 * width * height bytes for decoding. Now, they take 6 * width * height memory. Change-Id: Ie4a681ca5074d96d64f30b2597fafdca648dd8f7
This commit is contained in:
parent
5199eab516
commit
64c844863a
322
src/dec/vp8l.c
322
src/dec/vp8l.c
@ -625,10 +625,24 @@ static void ApplyInverseTransforms(VP8LDecoder* const dec, int num_rows,
|
||||
}
|
||||
}
|
||||
|
||||
// Special method for paletted alpha data.
|
||||
static void ApplyInverseTransformsAlpha(VP8LDecoder* const dec, int num_rows,
|
||||
const uint8_t* const rows) {
|
||||
const int start_row = dec->last_row_;
|
||||
const int end_row = start_row + num_rows;
|
||||
const uint8_t* rows_in = rows;
|
||||
uint8_t* rows_out = (uint8_t*)dec->io_->opaque + dec->io_->width * start_row;
|
||||
VP8LTransform* const transform = &dec->transforms_[0];
|
||||
assert(dec->next_transform_ == 1);
|
||||
assert(transform->type_ == COLOR_INDEXING_TRANSFORM);
|
||||
VP8LColorIndexInverseTransformAlpha(transform, start_row, end_row, rows_in,
|
||||
rows_out);
|
||||
}
|
||||
|
||||
// Processes (transforms, scales & color-converts) the rows decoded after the
|
||||
// last call.
|
||||
static void ProcessRows(VP8LDecoder* const dec, int row) {
|
||||
const uint32_t* const rows = dec->argb_ + dec->width_ * dec->last_row_;
|
||||
const uint32_t* const rows = dec->pixels_ + dec->width_ * dec->last_row_;
|
||||
const int num_rows = row - dec->last_row_;
|
||||
|
||||
if (num_rows <= 0) return; // Nothing to be done.
|
||||
@ -667,121 +681,135 @@ static void ProcessRows(VP8LDecoder* const dec, int row) {
|
||||
assert(dec->last_row_ <= dec->height_);
|
||||
}
|
||||
|
||||
static int DecodeImageData(VP8LDecoder* const dec,
|
||||
uint32_t* const data, int width, int height,
|
||||
ProcessRowsFunc process_func) {
|
||||
int ok = 1;
|
||||
int col = 0, row = 0;
|
||||
VP8LBitReader* const br = &dec->br_;
|
||||
VP8LMetadata* const hdr = &dec->hdr_;
|
||||
HTreeGroup* htree_group = hdr->htree_groups_;
|
||||
uint32_t* src = data;
|
||||
uint32_t* last_cached = data;
|
||||
uint32_t* const src_end = data + width * height;
|
||||
const int len_code_limit = NUM_LITERAL_CODES + NUM_LENGTH_CODES;
|
||||
const int color_cache_limit = len_code_limit + hdr->color_cache_size_;
|
||||
VP8LColorCache* const color_cache =
|
||||
(hdr->color_cache_size_ > 0) ? &hdr->color_cache_ : NULL;
|
||||
const int mask = hdr->huffman_mask_;
|
||||
|
||||
assert(htree_group != NULL);
|
||||
|
||||
while (!br->eos_ && src < src_end) {
|
||||
int code;
|
||||
// Only update when changing tile. Note we could use the following test:
|
||||
// if "((((prev_col ^ col) | prev_row ^ row)) > mask)" -> tile changed
|
||||
// but that's actually slower and requires storing the previous col/row
|
||||
if ((col & mask) == 0) {
|
||||
htree_group = GetHtreeGroupForPos(hdr, col, row);
|
||||
}
|
||||
VP8LFillBitWindow(br);
|
||||
code = ReadSymbol(&htree_group->htrees_[GREEN], br);
|
||||
if (code < NUM_LITERAL_CODES) { // Literal.
|
||||
int red, green, blue, alpha;
|
||||
red = ReadSymbol(&htree_group->htrees_[RED], br);
|
||||
green = code;
|
||||
VP8LFillBitWindow(br);
|
||||
blue = ReadSymbol(&htree_group->htrees_[BLUE], br);
|
||||
alpha = ReadSymbol(&htree_group->htrees_[ALPHA], br);
|
||||
*src = (alpha << 24) + (red << 16) + (green << 8) + blue;
|
||||
AdvanceByOne:
|
||||
++src;
|
||||
++col;
|
||||
if (col >= width) {
|
||||
col = 0;
|
||||
++row;
|
||||
if ((process_func != NULL) && (row % NUM_ARGB_CACHE_ROWS == 0)) {
|
||||
process_func(dec, row);
|
||||
}
|
||||
if (color_cache != NULL) {
|
||||
while (last_cached < src) {
|
||||
VP8LColorCacheInsert(color_cache, *last_cached++);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (code < len_code_limit) { // Backward reference
|
||||
int dist_code, dist;
|
||||
const int length_sym = code - NUM_LITERAL_CODES;
|
||||
const int length = GetCopyLength(length_sym, br);
|
||||
const int dist_symbol = ReadSymbol(&htree_group->htrees_[DIST], br);
|
||||
VP8LFillBitWindow(br);
|
||||
dist_code = GetCopyDistance(dist_symbol, br);
|
||||
dist = PlaneCodeToDistance(width, dist_code);
|
||||
if (src - data < dist || src_end - src < length) {
|
||||
ok = 0;
|
||||
goto End;
|
||||
}
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < length; ++i) src[i] = src[i - dist];
|
||||
src += length;
|
||||
}
|
||||
col += length;
|
||||
while (col >= width) {
|
||||
col -= width;
|
||||
++row;
|
||||
if ((process_func != NULL) && (row % NUM_ARGB_CACHE_ROWS == 0)) {
|
||||
process_func(dec, row);
|
||||
}
|
||||
}
|
||||
if (src < src_end) {
|
||||
htree_group = GetHtreeGroupForPos(hdr, col, row);
|
||||
if (color_cache != NULL) {
|
||||
while (last_cached < src) {
|
||||
VP8LColorCacheInsert(color_cache, *last_cached++);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (code < color_cache_limit) { // Color cache.
|
||||
const int key = code - len_code_limit;
|
||||
assert(color_cache != NULL);
|
||||
while (last_cached < src) {
|
||||
VP8LColorCacheInsert(color_cache, *last_cached++);
|
||||
}
|
||||
*src = VP8LColorCacheLookup(color_cache, key);
|
||||
goto AdvanceByOne;
|
||||
} else { // Not reached.
|
||||
ok = 0;
|
||||
goto End;
|
||||
}
|
||||
ok = !br->error_;
|
||||
if (!ok) goto End;
|
||||
}
|
||||
// Process the remaining rows corresponding to last row-block.
|
||||
if (process_func != NULL) process_func(dec, row);
|
||||
|
||||
End:
|
||||
if (br->error_ || !ok || (br->eos_ && src < src_end)) {
|
||||
ok = 0;
|
||||
dec->status_ = (!br->eos_) ?
|
||||
VP8_STATUS_BITSTREAM_ERROR : VP8_STATUS_SUSPENDED;
|
||||
} else if (src == src_end) {
|
||||
dec->state_ = READ_DATA;
|
||||
}
|
||||
|
||||
return ok;
|
||||
#define DECODE_DATA_FUNC(FUNC_NAME, TYPE, STORE_PIXEL) \
|
||||
static int FUNC_NAME(VP8LDecoder* const dec, TYPE* const data, int width, \
|
||||
int height, ProcessRowsFunc process_func) { \
|
||||
int ok = 1; \
|
||||
int col = 0, row = 0; \
|
||||
VP8LBitReader* const br = &dec->br_; \
|
||||
VP8LMetadata* const hdr = &dec->hdr_; \
|
||||
HTreeGroup* htree_group = hdr->htree_groups_; \
|
||||
TYPE* src = data; \
|
||||
TYPE* last_cached = data; \
|
||||
TYPE* const src_end = data + width * height; \
|
||||
const int len_code_limit = NUM_LITERAL_CODES + NUM_LENGTH_CODES; \
|
||||
const int color_cache_limit = len_code_limit + hdr->color_cache_size_; \
|
||||
VP8LColorCache* const color_cache = \
|
||||
(hdr->color_cache_size_ > 0) ? &hdr->color_cache_ : NULL; \
|
||||
const int mask = hdr->huffman_mask_; \
|
||||
assert(htree_group != NULL); \
|
||||
while (!br->eos_ && src < src_end) { \
|
||||
int code; \
|
||||
/* Only update when changing tile. Note we could use this test: */ \
|
||||
/* if "((((prev_col ^ col) | prev_row ^ row)) > mask)" -> tile changed */ \
|
||||
/* but that's actually slower and needs storing the previous col/row. */ \
|
||||
if ((col & mask) == 0) { \
|
||||
htree_group = GetHtreeGroupForPos(hdr, col, row); \
|
||||
} \
|
||||
VP8LFillBitWindow(br); \
|
||||
code = ReadSymbol(&htree_group->htrees_[GREEN], br); \
|
||||
if (code < NUM_LITERAL_CODES) { /* Literal*/ \
|
||||
int red, green, blue, alpha; \
|
||||
red = ReadSymbol(&htree_group->htrees_[RED], br); \
|
||||
green = code; \
|
||||
VP8LFillBitWindow(br); \
|
||||
blue = ReadSymbol(&htree_group->htrees_[BLUE], br); \
|
||||
alpha = ReadSymbol(&htree_group->htrees_[ALPHA], br); \
|
||||
*src = STORE_PIXEL(alpha, red, green, blue); \
|
||||
AdvanceByOne: \
|
||||
++src; \
|
||||
++col; \
|
||||
if (col >= width) { \
|
||||
col = 0; \
|
||||
++row; \
|
||||
if ((process_func != NULL) && (row % NUM_ARGB_CACHE_ROWS == 0)) { \
|
||||
process_func(dec, row); \
|
||||
} \
|
||||
if (color_cache != NULL) { \
|
||||
while (last_cached < src) { \
|
||||
VP8LColorCacheInsert(color_cache, *last_cached++); \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
} else if (code < len_code_limit) { /* Backward reference */ \
|
||||
int dist_code, dist; \
|
||||
const int length_sym = code - NUM_LITERAL_CODES; \
|
||||
const int length = GetCopyLength(length_sym, br); \
|
||||
const int dist_symbol = ReadSymbol(&htree_group->htrees_[DIST], br); \
|
||||
VP8LFillBitWindow(br); \
|
||||
dist_code = GetCopyDistance(dist_symbol, br); \
|
||||
dist = PlaneCodeToDistance(width, dist_code); \
|
||||
if (src - data < dist || src_end - src < length) { \
|
||||
ok = 0; \
|
||||
goto End; \
|
||||
} \
|
||||
{ \
|
||||
int i; \
|
||||
for (i = 0; i < length; ++i) src[i] = src[i - dist]; \
|
||||
src += length; \
|
||||
} \
|
||||
col += length; \
|
||||
while (col >= width) { \
|
||||
col -= width; \
|
||||
++row; \
|
||||
if ((process_func != NULL) && (row % NUM_ARGB_CACHE_ROWS == 0)) { \
|
||||
process_func(dec, row); \
|
||||
} \
|
||||
} \
|
||||
if (src < src_end) { \
|
||||
htree_group = GetHtreeGroupForPos(hdr, col, row); \
|
||||
if (color_cache != NULL) { \
|
||||
while (last_cached < src) { \
|
||||
VP8LColorCacheInsert(color_cache, *last_cached++); \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
} else if (code < color_cache_limit) { /* Color cache */ \
|
||||
const int key = code - len_code_limit; \
|
||||
assert(color_cache != NULL); \
|
||||
while (last_cached < src) { \
|
||||
VP8LColorCacheInsert(color_cache, *last_cached++); \
|
||||
} \
|
||||
*src = VP8LColorCacheLookup(color_cache, key); \
|
||||
goto AdvanceByOne; \
|
||||
} else { /* Not reached */ \
|
||||
ok = 0; \
|
||||
goto End; \
|
||||
} \
|
||||
ok = !br->error_; \
|
||||
if (!ok) goto End; \
|
||||
} \
|
||||
/* Process the remaining rows corresponding to last row-block. */ \
|
||||
if (process_func != NULL) process_func(dec, row); \
|
||||
End: \
|
||||
if (br->error_ || !ok || (br->eos_ && src < src_end)) { \
|
||||
ok = 0; \
|
||||
dec->status_ = \
|
||||
(!br->eos_) ? VP8_STATUS_BITSTREAM_ERROR : VP8_STATUS_SUSPENDED; \
|
||||
} else if (src == src_end) { \
|
||||
dec->state_ = READ_DATA; \
|
||||
} \
|
||||
return ok; \
|
||||
}
|
||||
|
||||
static WEBP_INLINE uint32_t GetARGBPixel(int alpha, int red, int green,
|
||||
int blue) {
|
||||
return (alpha << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
static WEBP_INLINE uint8_t GetAlphaPixel(int alpha, int red, int green,
|
||||
int blue) {
|
||||
(void)alpha;
|
||||
(void)red;
|
||||
(void)blue;
|
||||
return green; // Alpha value is stored in green channel.
|
||||
}
|
||||
|
||||
DECODE_DATA_FUNC(DecodeImageData, uint32_t, GetARGBPixel)
|
||||
DECODE_DATA_FUNC(DecodeAlphaData, uint8_t, GetAlphaPixel)
|
||||
|
||||
#undef DECODE_DATA_FUNC
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// VP8LTransform
|
||||
|
||||
@ -903,8 +931,8 @@ void VP8LClear(VP8LDecoder* const dec) {
|
||||
if (dec == NULL) return;
|
||||
ClearMetadata(&dec->hdr_);
|
||||
|
||||
free(dec->argb_);
|
||||
dec->argb_ = NULL;
|
||||
free(dec->pixels_);
|
||||
dec->pixels_ = NULL;
|
||||
for (i = 0; i < dec->next_transform_; ++i) {
|
||||
ClearTransform(&dec->transforms_[i]);
|
||||
}
|
||||
@ -1028,35 +1056,38 @@ static int DecodeImageStream(int xsize, int ysize,
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Allocate dec->argb_ and dec->argb_cache_ using dec->width_ and dec->height_
|
||||
|
||||
static int AllocateARGBBuffers(VP8LDecoder* const dec, int final_width) {
|
||||
// Allocate internal buffers dec->pixels_ and dec->argb_cache_.
|
||||
static int AllocateInternalBuffers(VP8LDecoder* const dec, int final_width,
|
||||
size_t bytes_per_pixel) {
|
||||
const int argb_cache_needed = (bytes_per_pixel == sizeof(uint32_t));
|
||||
const uint64_t num_pixels = (uint64_t)dec->width_ * dec->height_;
|
||||
// Scratch buffer corresponding to top-prediction row for transforming the
|
||||
// first row in the row-blocks.
|
||||
const uint64_t cache_top_pixels = final_width;
|
||||
// Scratch buffer for temporary BGRA storage.
|
||||
const uint64_t cache_pixels = (uint64_t)final_width * NUM_ARGB_CACHE_ROWS;
|
||||
// first row in the row-blocks. Not needed for paletted alpha.
|
||||
const uint64_t cache_top_pixels = argb_cache_needed ? final_width : 0ULL;
|
||||
// Scratch buffer for temporary BGRA storage. Not needed for paletted alpha.
|
||||
const uint64_t cache_pixels =
|
||||
argb_cache_needed ? (uint64_t)final_width * NUM_ARGB_CACHE_ROWS : 0ULL;
|
||||
const uint64_t total_num_pixels =
|
||||
num_pixels + cache_top_pixels + cache_pixels;
|
||||
|
||||
assert(dec->width_ <= final_width);
|
||||
dec->argb_ = (uint32_t*)WebPSafeMalloc(total_num_pixels, sizeof(*dec->argb_));
|
||||
if (dec->argb_ == NULL) {
|
||||
dec->pixels_ = (uint32_t*)WebPSafeMalloc(total_num_pixels, bytes_per_pixel);
|
||||
if (dec->pixels_ == NULL) {
|
||||
dec->argb_cache_ = NULL; // for sanity check
|
||||
dec->status_ = VP8_STATUS_OUT_OF_MEMORY;
|
||||
return 0;
|
||||
}
|
||||
dec->argb_cache_ = dec->argb_ + num_pixels + cache_top_pixels;
|
||||
dec->argb_cache_ =
|
||||
argb_cache_needed ? dec->pixels_ + num_pixels + cache_top_pixels : NULL;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Special row-processing that only stores the alpha data.
|
||||
|
||||
// Special row-processing that only stores the alpha data.
|
||||
static void ExtractAlphaRows(VP8LDecoder* const dec, int row) {
|
||||
const int num_rows = row - dec->last_row_;
|
||||
const uint32_t* const in = dec->argb_ + dec->width_ * dec->last_row_;
|
||||
const uint32_t* const in = dec->pixels_ + dec->width_ * dec->last_row_;
|
||||
|
||||
if (num_rows <= 0) return; // Nothing to be done.
|
||||
ApplyInverseTransforms(dec, num_rows, in);
|
||||
@ -1070,7 +1101,17 @@ static void ExtractAlphaRows(VP8LDecoder* const dec, int row) {
|
||||
int i;
|
||||
for (i = 0; i < cache_pixs; ++i) dst[i] = (src[i] >> 8) & 0xff;
|
||||
}
|
||||
dec->last_row_ = dec->last_out_row_ = row;
|
||||
}
|
||||
|
||||
// Row-processing for the special case when alpha data contains only one
|
||||
// transform: color indexing.
|
||||
static void ExtractPalettedAlphaRows(VP8LDecoder* const dec, int row) {
|
||||
const int num_rows = row - dec->last_row_;
|
||||
const uint8_t* const in =
|
||||
(uint8_t*)dec->pixels_ + dec->width_ * dec->last_row_;
|
||||
if (num_rows <= 0) return; // Nothing to be done.
|
||||
ApplyInverseTransformsAlpha(dec, num_rows, in);
|
||||
dec->last_row_ = dec->last_out_row_ = row;
|
||||
}
|
||||
|
||||
@ -1079,6 +1120,7 @@ int VP8LDecodeAlphaImageStream(int width, int height, const uint8_t* const data,
|
||||
VP8Io io;
|
||||
int ok = 0;
|
||||
VP8LDecoder* const dec = VP8LNew();
|
||||
size_t bytes_per_pixel = sizeof(uint32_t); // Default: BGRA mode.
|
||||
if (dec == NULL) return 0;
|
||||
|
||||
dec->width_ = width;
|
||||
@ -1097,13 +1139,24 @@ int VP8LDecodeAlphaImageStream(int width, int height, const uint8_t* const data,
|
||||
dec->action_ = READ_HDR;
|
||||
if (!DecodeImageStream(width, height, 1, dec, NULL)) goto Err;
|
||||
|
||||
// Allocate output (note that dec->width_ may have changed here).
|
||||
if (!AllocateARGBBuffers(dec, width)) goto Err;
|
||||
// Special case: if alpha data contains only the color indexing transform
|
||||
// (a frequent case), we will use DecodeAlphaData() method that only needs
|
||||
// allocation of 1 byte per pixel (alpha channel).
|
||||
if (dec->next_transform_ == 1 &&
|
||||
dec->transforms_[0].type_ == COLOR_INDEXING_TRANSFORM) {
|
||||
bytes_per_pixel = sizeof(uint8_t);
|
||||
}
|
||||
|
||||
// Allocate internal buffers (note that dec->width_ may have changed here).
|
||||
if (!AllocateInternalBuffers(dec, width, bytes_per_pixel)) goto Err;
|
||||
|
||||
// Decode (with special row processing).
|
||||
dec->action_ = READ_DATA;
|
||||
ok = DecodeImageData(dec, dec->argb_, dec->width_, dec->height_,
|
||||
ExtractAlphaRows);
|
||||
ok = (bytes_per_pixel == sizeof(uint8_t)) ?
|
||||
DecodeAlphaData(dec, (uint8_t*)dec->pixels_, dec->width_, dec->height_,
|
||||
ExtractPalettedAlphaRows) :
|
||||
DecodeImageData(dec, dec->pixels_, dec->width_, dec->height_,
|
||||
ExtractAlphaRows);
|
||||
|
||||
Err:
|
||||
VP8LDelete(dec);
|
||||
@ -1143,6 +1196,7 @@ int VP8LDecodeHeader(VP8LDecoder* const dec, VP8Io* const io) {
|
||||
}
|
||||
|
||||
int VP8LDecodeImage(VP8LDecoder* const dec) {
|
||||
const size_t bytes_per_pixel = sizeof(uint32_t);
|
||||
VP8Io* io = NULL;
|
||||
WebPDecParams* params = NULL;
|
||||
|
||||
@ -1162,13 +1216,13 @@ int VP8LDecodeImage(VP8LDecoder* const dec) {
|
||||
goto Err;
|
||||
}
|
||||
|
||||
if (!AllocateARGBBuffers(dec, io->width)) goto Err;
|
||||
if (!AllocateInternalBuffers(dec, io->width, bytes_per_pixel)) goto Err;
|
||||
|
||||
if (io->use_scaling && !AllocateAndInitRescaler(dec, io)) goto Err;
|
||||
|
||||
// Decode.
|
||||
dec->action_ = READ_DATA;
|
||||
if (!DecodeImageData(dec, dec->argb_, dec->width_, dec->height_,
|
||||
if (!DecodeImageData(dec, dec->pixels_, dec->width_, dec->height_,
|
||||
ProcessRows)) {
|
||||
goto Err;
|
||||
}
|
||||
|
@ -63,7 +63,8 @@ typedef struct {
|
||||
|
||||
const WebPDecBuffer *output_; // shortcut to io->opaque->output
|
||||
|
||||
uint32_t *argb_; // Internal data: always in BGRA color mode.
|
||||
uint32_t *pixels_; // Internal data: either uint8_t* for alpha
|
||||
// or uint32_t* for BGRA.
|
||||
uint32_t *argb_cache_; // Scratch buffer for temporary BGRA storage.
|
||||
|
||||
VP8LBitReader br_;
|
||||
|
@ -1093,39 +1093,64 @@ static void ColorSpaceInverseTransform(const VP8LTransform* const transform,
|
||||
}
|
||||
|
||||
// Separate out pixels packed together using pixel-bundling.
|
||||
static void ColorIndexInverseTransform(
|
||||
const VP8LTransform* const transform,
|
||||
int y_start, int y_end, const uint32_t* src, uint32_t* dst) {
|
||||
int y;
|
||||
const int bits_per_pixel = 8 >> transform->bits_;
|
||||
const int width = transform->xsize_;
|
||||
const uint32_t* const color_map = transform->data_;
|
||||
if (bits_per_pixel < 8) {
|
||||
const int pixels_per_byte = 1 << transform->bits_;
|
||||
const int count_mask = pixels_per_byte - 1;
|
||||
const uint32_t bit_mask = (1 << bits_per_pixel) - 1;
|
||||
for (y = y_start; y < y_end; ++y) {
|
||||
uint32_t packed_pixels = 0;
|
||||
int x;
|
||||
for (x = 0; x < width; ++x) {
|
||||
// We need to load fresh 'packed_pixels' once every 'pixels_per_byte'
|
||||
// increments of x. Fortunately, pixels_per_byte is a power of 2, so
|
||||
// can just use a mask for that, instead of decrementing a counter.
|
||||
if ((x & count_mask) == 0) packed_pixels = ((*src++) >> 8) & 0xff;
|
||||
*dst++ = color_map[packed_pixels & bit_mask];
|
||||
packed_pixels >>= bits_per_pixel;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (y = y_start; y < y_end; ++y) {
|
||||
int x;
|
||||
for (x = 0; x < width; ++x) {
|
||||
*dst++ = color_map[((*src++) >> 8) & 0xff];
|
||||
}
|
||||
}
|
||||
}
|
||||
// We define two methods for ARGB data (uint32_t) and alpha-only data (uint8_t).
|
||||
#define COLOR_INDEX_INVERSE(FUNC_NAME, TYPE, GET_INDEX, GET_VALUE) \
|
||||
void FUNC_NAME(const VP8LTransform* const transform, \
|
||||
int y_start, int y_end, const TYPE* src, TYPE* dst) { \
|
||||
int y; \
|
||||
const int bits_per_pixel = 8 >> transform->bits_; \
|
||||
const int width = transform->xsize_; \
|
||||
const uint32_t* const color_map = transform->data_; \
|
||||
if (bits_per_pixel < 8) { \
|
||||
const int pixels_per_byte = 1 << transform->bits_; \
|
||||
const int count_mask = pixels_per_byte - 1; \
|
||||
const uint32_t bit_mask = (1 << bits_per_pixel) - 1; \
|
||||
for (y = y_start; y < y_end; ++y) { \
|
||||
uint32_t packed_pixels = 0; \
|
||||
int x; \
|
||||
for (x = 0; x < width; ++x) { \
|
||||
/* We need to load fresh 'packed_pixels' once every */ \
|
||||
/* 'pixels_per_byte' increments of x. Fortunately, pixels_per_byte */ \
|
||||
/* is a power of 2, so can just use a mask for that, instead of */ \
|
||||
/* decrementing a counter. */ \
|
||||
if ((x & count_mask) == 0) packed_pixels = GET_INDEX(*src++); \
|
||||
*dst++ = GET_VALUE(color_map[packed_pixels & bit_mask]); \
|
||||
packed_pixels >>= bits_per_pixel; \
|
||||
} \
|
||||
} \
|
||||
} else { \
|
||||
for (y = y_start; y < y_end; ++y) { \
|
||||
int x; \
|
||||
for (x = 0; x < width; ++x) { \
|
||||
*dst++ = GET_VALUE(color_map[GET_INDEX(*src++)]); \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
static WEBP_INLINE uint32_t GetARGBIndex(uint32_t index) {
|
||||
return (index >> 8) & 0xff;
|
||||
}
|
||||
|
||||
static WEBP_INLINE uint8_t GetAlphaIndex(uint8_t index) {
|
||||
return index;
|
||||
}
|
||||
|
||||
static WEBP_INLINE uint32_t GetARGBValue(uint32_t val) {
|
||||
return val;
|
||||
}
|
||||
|
||||
static WEBP_INLINE uint8_t GetAlphaValue(uint32_t val) {
|
||||
return (val >> 8) & 0xff;
|
||||
}
|
||||
|
||||
static COLOR_INDEX_INVERSE(ColorIndexInverseTransform, uint32_t, GetARGBIndex,
|
||||
GetARGBValue)
|
||||
COLOR_INDEX_INVERSE(VP8LColorIndexInverseTransformAlpha, uint8_t, GetAlphaIndex,
|
||||
GetAlphaValue)
|
||||
|
||||
#undef COLOR_INDEX_INVERSE
|
||||
|
||||
void VP8LInverseTransform(const VP8LTransform* const transform,
|
||||
int row_start, int row_end,
|
||||
const uint32_t* const in, uint32_t* const out) {
|
||||
|
@ -33,6 +33,13 @@ void VP8LInverseTransform(const struct VP8LTransform* const transform,
|
||||
int row_start, int row_end,
|
||||
const uint32_t* const in, uint32_t* const out);
|
||||
|
||||
// Similar to the static method ColorIndexInverseTransform() that is part of
|
||||
// lossless.c, but used only for alpha decoding. It takes uint8_t (rather than
|
||||
// uint32_t) arguments for 'src' and 'dst'.
|
||||
void VP8LColorIndexInverseTransformAlpha(
|
||||
const struct VP8LTransform* const transform, int y_start, int y_end,
|
||||
const uint8_t* src, uint8_t* dst);
|
||||
|
||||
// Subtracts green from blue and red channels.
|
||||
void VP8LSubtractGreenFromBlueAndRed(uint32_t* argb_data, int num_pixs);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user