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	Do a binary search to get the optimum cache bits.
This speeds up the lossless encoder by a bit (1-2%), without impacting the compression density. Change-Id: Ied6fb38fab58eef9ded078697e0463fe7c560b26
This commit is contained in:
		| @@ -12,7 +12,6 @@ | ||||
|  | ||||
| #include <assert.h> | ||||
| #include <math.h> | ||||
| #include <stdio.h> | ||||
|  | ||||
| #include "./backward_references.h" | ||||
| #include "./histogram.h" | ||||
| @@ -26,6 +25,8 @@ | ||||
| #define HASH_SIZE (1 << HASH_BITS) | ||||
| #define HASH_MULTIPLIER (0xc6a4a7935bd1e995ULL) | ||||
|  | ||||
| #define MAX_ENTROPY    (1e30f) | ||||
|  | ||||
| // 1M window (4M bytes) minus 120 special codes for short distances. | ||||
| #define WINDOW_SIZE ((1 << 20) - 120) | ||||
|  | ||||
| @@ -833,7 +834,7 @@ static double ComputeCacheEntropy(const uint32_t* const argb, | ||||
|  | ||||
|   if (use_color_cache) { | ||||
|     cc_init = VP8LColorCacheInit(&hashers, cache_bits); | ||||
|     if (!cc_init) return 1e99; | ||||
|     if (!cc_init) return MAX_ENTROPY; | ||||
|   } | ||||
|  | ||||
|   VP8LHistogramInit(&histo, cache_bits); | ||||
| @@ -873,27 +874,38 @@ int VP8LCalculateEstimateForCacheSize(const uint32_t* const argb, | ||||
|                                       int xsize, int ysize, int quality, | ||||
|                                       int* const best_cache_bits) { | ||||
|   int ok = 0; | ||||
|   int cache_bits; | ||||
|   // Number of tries to get optimal cache-bits after finding a local minima. | ||||
|   const int max_tries_after_min = 3 + (quality >> 4); | ||||
|   int num_tries_after_min = 0; | ||||
|   double lowest_entropy = 1e99; | ||||
|   int eval_low = 1; | ||||
|   int eval_high = 1; | ||||
|   double entropy_low = MAX_ENTROPY; | ||||
|   double entropy_high = MAX_ENTROPY; | ||||
|   int cache_bits_low = 0; | ||||
|   int cache_bits_high = MAX_COLOR_CACHE_BITS; | ||||
|   VP8LBackwardRefs refs; | ||||
|  | ||||
|   if (!VP8LBackwardRefsAlloc(&refs, xsize * ysize) || | ||||
|       !BackwardReferencesHashChain(xsize, ysize, argb, 0, quality, &refs)) { | ||||
|     goto Error; | ||||
|   } | ||||
|   // The entropy is generally lower for higher cache_bits. Start searching from | ||||
|   // the highest value and settle for a local minima. | ||||
|   for (cache_bits = MAX_COLOR_CACHE_BITS; | ||||
|        cache_bits >= 0 && num_tries_after_min < max_tries_after_min; | ||||
|        --cache_bits, ++num_tries_after_min) { | ||||
|     const double cur_entropy = ComputeCacheEntropy(argb, xsize, ysize, | ||||
|                                                    &refs, cache_bits); | ||||
|     if (cur_entropy < lowest_entropy) { | ||||
|       *best_cache_bits = cache_bits; | ||||
|       lowest_entropy = cur_entropy; | ||||
|       num_tries_after_min = 0; | ||||
|   // Do a binary search to find the optimal entropy for cache_bits. | ||||
|   while (cache_bits_high - cache_bits_low > 1) { | ||||
|     if (eval_low) { | ||||
|       entropy_low = | ||||
|           ComputeCacheEntropy(argb, xsize, ysize, &refs, cache_bits_low); | ||||
|       eval_low = 0; | ||||
|     } | ||||
|     if (eval_high) { | ||||
|       entropy_high = | ||||
|           ComputeCacheEntropy(argb, xsize, ysize, &refs, cache_bits_high); | ||||
|       eval_high = 0; | ||||
|     } | ||||
|     if (entropy_high < entropy_low) { | ||||
|       *best_cache_bits = cache_bits_high; | ||||
|       cache_bits_low = (cache_bits_low + cache_bits_high) / 2; | ||||
|       eval_low = 1; | ||||
|     } else { | ||||
|       *best_cache_bits = cache_bits_low; | ||||
|       cache_bits_high = (cache_bits_low + cache_bits_high) / 2; | ||||
|       eval_high = 1; | ||||
|     } | ||||
|   } | ||||
|   ok = 1; | ||||
|   | ||||
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