Merge changes Ie975dbb5,Ifc8c93af,I6ca7c5d6,I2e8d66f5,I152477b8 into main

* changes:
  webp-lossless-bitstream-spec,cosmetics: reflow abstract
  webp-lossless-bitstream-spec: reword abstract re alpha
  webp-lossless-bitstream-spec,cosmetics: normalize range syntax
  webp-lossless-bitstream-spec: limit dist map lut to 69 cols
  webp-lossless-bitstream-spec: fix dist mapping example
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James Zern 2022-11-18 18:28:15 +00:00 committed by Gerrit Code Review
commit 52ec0b8f61

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@ -21,16 +21,15 @@ Paragraphs marked as \[AMENDED2\] were amended on 2022-05-13.
Abstract
--------
WebP lossless is an image format for lossless compression of ARGB
images. The lossless format stores and restores the pixel values
exactly, including the color values for zero alpha pixels. The
format uses subresolution images, recursively embedded into the format
itself, for storing statistical data about the images, such as the used
entropy codes, spatial predictors, color space conversion, and color
table. LZ77, prefix coding, and a color cache are used for compression
of the bulk data. Decoding speeds faster than PNG have been
demonstrated, as well as 25% denser compression than can be achieved
using today's PNG format.
WebP lossless is an image format for lossless compression of ARGB images. The
lossless format stores and restores the pixel values exactly, including the
color values for pixels whose alpha value is 0. The format uses subresolution
images, recursively embedded into the format itself, for storing statistical
data about the images, such as the used entropy codes, spatial predictors,
color space conversion, and color table. LZ77, prefix coding, and a color cache
are used for compression of the bulk data. Decoding speeds faster than PNG have
been demonstrated, as well as 25% denser compression than can be achieved using
today's PNG format.
* TOC placeholder
@ -436,7 +435,7 @@ int8 ColorTransformDelta(int8 t, int8 c) {
A conversion from the 8-bit unsigned representation (uint8) to the 8-bit
signed one (int8) is required before calling `ColorTransformDelta()`.
It should be performed using 8-bit two's complement (that is: uint8 range
\[128-255\] is mapped to the \[-128, -1\] range of its converted int8 value).
\[128..255\] is mapped to the \[-128..-1\] range of its converted int8 value).
The multiplication is to be done using more precision (with at least
16-bit dynamics). The sign extension property of the shift operation
@ -744,34 +743,37 @@ The mapping between distance code `i` and the neighboring pixel offset
`(xi, yi)` is as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(0, 1), (1, 0), (1, 1), (-1, 1), (0, 2), (2, 0), (1, 2), (-1, 2),
(2, 1), (-2, 1), (2, 2), (-2, 2), (0, 3), (3, 0), (1, 3), (-1, 3),
(3, 1), (-3, 1), (2, 3), (-2, 3), (3, 2), (-3, 2), (0, 4), (4, 0),
(1, 4), (-1, 4), (4, 1), (-4, 1), (3, 3), (-3, 3), (2, 4), (-2, 4),
(4, 2), (-4, 2), (0, 5), (3, 4), (-3, 4), (4, 3), (-4, 3), (5, 0),
(1, 5), (-1, 5), (5, 1), (-5, 1), (2, 5), (-2, 5), (5, 2), (-5, 2),
(4, 4), (-4, 4), (3, 5), (-3, 5), (5, 3), (-5, 3), (0, 6), (6, 0),
(1, 6), (-1, 6), (6, 1), (-6, 1), (2, 6), (-2, 6), (6, 2), (-6, 2),
(4, 5), (-4, 5), (5, 4), (-5, 4), (3, 6), (-3, 6), (6, 3), (-6, 3),
(0, 7), (7, 0), (1, 7), (-1, 7), (5, 5), (-5, 5), (7, 1), (-7, 1),
(4, 6), (-4, 6), (6, 4), (-6, 4), (2, 7), (-2, 7), (7, 2), (-7, 2),
(3, 7), (-3, 7), (7, 3), (-7, 3), (5, 6), (-5, 6), (6, 5), (-6, 5),
(8, 0), (4, 7), (-4, 7), (7, 4), (-7, 4), (8, 1), (8, 2), (6, 6),
(-6, 6), (8, 3), (5, 7), (-5, 7), (7, 5), (-7, 5), (8, 4), (6, 7),
(-6, 7), (7, 6), (-7, 6), (8, 5), (7, 7), (-7, 7), (8, 6), (8, 7)
(0, 1), (1, 0), (1, 1), (-1, 1), (0, 2), (2, 0), (1, 2),
(-1, 2), (2, 1), (-2, 1), (2, 2), (-2, 2), (0, 3), (3, 0),
(1, 3), (-1, 3), (3, 1), (-3, 1), (2, 3), (-2, 3), (3, 2),
(-3, 2), (0, 4), (4, 0), (1, 4), (-1, 4), (4, 1), (-4, 1),
(3, 3), (-3, 3), (2, 4), (-2, 4), (4, 2), (-4, 2), (0, 5),
(3, 4), (-3, 4), (4, 3), (-4, 3), (5, 0), (1, 5), (-1, 5),
(5, 1), (-5, 1), (2, 5), (-2, 5), (5, 2), (-5, 2), (4, 4),
(-4, 4), (3, 5), (-3, 5), (5, 3), (-5, 3), (0, 6), (6, 0),
(1, 6), (-1, 6), (6, 1), (-6, 1), (2, 6), (-2, 6), (6, 2),
(-6, 2), (4, 5), (-4, 5), (5, 4), (-5, 4), (3, 6), (-3, 6),
(6, 3), (-6, 3), (0, 7), (7, 0), (1, 7), (-1, 7), (5, 5),
(-5, 5), (7, 1), (-7, 1), (4, 6), (-4, 6), (6, 4), (-6, 4),
(2, 7), (-2, 7), (7, 2), (-7, 2), (3, 7), (-3, 7), (7, 3),
(-7, 3), (5, 6), (-5, 6), (6, 5), (-6, 5), (8, 0), (4, 7),
(-4, 7), (7, 4), (-7, 4), (8, 1), (8, 2), (6, 6), (-6, 6),
(8, 3), (5, 7), (-5, 7), (7, 5), (-7, 5), (8, 4), (6, 7),
(-6, 7), (7, 6), (-7, 6), (8, 5), (7, 7), (-7, 7), (8, 6),
(8, 7)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For example, distance code `1` indicates an offset of `(0, 1)` for the
neighboring pixel, that is, the pixel above the current pixel (0 pixel
difference in X-direction and 1 pixel difference in Y-direction). Similarly,
distance code `3` indicates left-top pixel.
distance code `3` indicates the left-top pixel.
The decoder can convert a distance code `i` to a scan-line order distance
`dist` as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(xi, yi) = distance_map[i]
dist = x + y * xsize
(xi, yi) = distance_map[i - 1]
dist = xi + yi * xsize
if (dist < 1) {
dist = 1
}