Merge "NEON: implement ConvertRGB24ToY/BGR24/ARGB/RGBA32ToUV/ARGBToUV"

This commit is contained in:
Pascal Massimino 2017-05-09 15:33:34 +00:00 committed by Gerrit Code Review
commit 4d7084350e
2 changed files with 155 additions and 0 deletions

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@ -308,6 +308,7 @@ static volatile VP8CPUInfo rgba_to_yuv_last_cpuinfo_used =
(VP8CPUInfo)&rgba_to_yuv_last_cpuinfo_used;
extern void WebPInitConvertARGBToYUVSSE2(void);
extern void WebPInitConvertARGBToYUVNEON(void);
extern void WebPInitSharpYUVSSE2(void);
extern void WebPInitSharpYUVNEON(void);
@ -335,6 +336,7 @@ WEBP_TSAN_IGNORE_FUNCTION void WebPInitConvertARGBToYUV(void) {
#endif // WEBP_USE_SSE2
#if defined(WEBP_USE_NEON)
if (VP8GetCPUInfo(kNEON)) {
WebPInitConvertARGBToYUVNEON();
WebPInitSharpYUVNEON();
}
#endif // WEBP_USE_NEON

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@ -22,6 +22,159 @@
//-----------------------------------------------------------------------------
static uint8x8_t ConvertRGBToY_NEON(const uint8x8_t R,
const uint8x8_t G,
const uint8x8_t B) {
const uint16x8_t r = vmovl_u8(R);
const uint16x8_t g = vmovl_u8(G);
const uint16x8_t b = vmovl_u8(B);
const uint16x4_t r_lo = vget_low_u16(r);
const uint16x4_t r_hi = vget_high_u16(r);
const uint16x4_t g_lo = vget_low_u16(g);
const uint16x4_t g_hi = vget_high_u16(g);
const uint16x4_t b_lo = vget_low_u16(b);
const uint16x4_t b_hi = vget_high_u16(b);
const uint32x4_t tmp0_lo = vmull_n_u16( r_lo, 16839u);
const uint32x4_t tmp0_hi = vmull_n_u16( r_hi, 16839u);
const uint32x4_t tmp1_lo = vmlal_n_u16(tmp0_lo, g_lo, 33059u);
const uint32x4_t tmp1_hi = vmlal_n_u16(tmp0_hi, g_hi, 33059u);
const uint32x4_t tmp2_lo = vmlal_n_u16(tmp1_lo, b_lo, 6420u);
const uint32x4_t tmp2_hi = vmlal_n_u16(tmp1_hi, b_hi, 6420u);
const uint16x8_t Y1 = vcombine_u16(vrshrn_n_u32(tmp2_lo, 16),
vrshrn_n_u32(tmp2_hi, 16));
const uint16x8_t Y2 = vaddq_u16(Y1, vdupq_n_u16(16));
return vqmovn_u16(Y2);
}
static void ConvertRGB24ToY_NEON(const uint8_t* rgb, uint8_t* y, int width) {
int i;
for (i = 0; i + 8 <= width; i += 8, rgb += 3 * 8) {
const uint8x8x3_t RGB = vld3_u8(rgb);
const uint8x8_t Y = ConvertRGBToY_NEON(RGB.val[0], RGB.val[1], RGB.val[2]);
vst1_u8(y + i, Y);
}
for (; i < width; ++i, rgb += 3) { // left-over
y[i] = VP8RGBToY(rgb[0], rgb[1], rgb[2], YUV_HALF);
}
}
static void ConvertBGR24ToY_NEON(const uint8_t* bgr, uint8_t* y, int width) {
int i;
for (i = 0; i + 8 <= width; i += 8, bgr += 3 * 8) {
const uint8x8x3_t BGR = vld3_u8(bgr);
const uint8x8_t Y = ConvertRGBToY_NEON(BGR.val[2], BGR.val[1], BGR.val[0]);
vst1_u8(y + i, Y);
}
for (; i < width; ++i, bgr += 3) { // left-over
y[i] = VP8RGBToY(bgr[2], bgr[1], bgr[0], YUV_HALF);
}
}
static void ConvertARGBToY_NEON(const uint32_t* argb, uint8_t* y, int width) {
int i;
for (i = 0; i + 8 <= width; i += 8) {
const uint8x8x4_t RGB = vld4_u8((const uint8_t*)&argb[i]);
const uint8x8_t Y = ConvertRGBToY_NEON(RGB.val[2], RGB.val[1], RGB.val[0]);
vst1_u8(y + i, Y);
}
for (; i < width; ++i) { // left-over
const uint32_t p = argb[i];
y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff,
YUV_HALF);
}
}
//-----------------------------------------------------------------------------
// computes: DST_s16 = [(C0 * r + C1 * g + C2 * b) >> 16] + CST
#define MULTIPLY_16b_PREAMBLE(r, g, b) \
const int16x4_t r_lo = vreinterpret_s16_u16(vget_low_u16(r)); \
const int16x4_t r_hi = vreinterpret_s16_u16(vget_high_u16(r)); \
const int16x4_t g_lo = vreinterpret_s16_u16(vget_low_u16(g)); \
const int16x4_t g_hi = vreinterpret_s16_u16(vget_high_u16(g)); \
const int16x4_t b_lo = vreinterpret_s16_u16(vget_low_u16(b)); \
const int16x4_t b_hi = vreinterpret_s16_u16(vget_high_u16(b))
#define MULTIPLY_16b(C0, C1, C2, CST, DST_s16) do { \
const int32x4_t tmp0_lo = vmull_n_s16( r_lo, C0); \
const int32x4_t tmp0_hi = vmull_n_s16( r_hi, C0); \
const int32x4_t tmp1_lo = vmlal_n_s16(tmp0_lo, g_lo, C1); \
const int32x4_t tmp1_hi = vmlal_n_s16(tmp0_hi, g_hi, C1); \
const int32x4_t tmp2_lo = vmlal_n_s16(tmp1_lo, b_lo, C2); \
const int32x4_t tmp2_hi = vmlal_n_s16(tmp1_hi, b_hi, C2); \
const int16x8_t tmp3 = vcombine_s16(vshrn_n_s32(tmp2_lo, 16), \
vshrn_n_s32(tmp2_hi, 16)); \
DST_s16 = vaddq_s16(tmp3, vdupq_n_s16(CST)); \
} while (0)
// This needs to be a macro, since (128 << SHIFT) needs to be an immediate.
#define CONVERT_RGB_TO_UV(r, g, b, SHIFT, U_DST, V_DST) do { \
MULTIPLY_16b_PREAMBLE(r, g, b); \
MULTIPLY_16b(-9719, -19081, 28800, 128 << SHIFT, U_DST); \
MULTIPLY_16b(28800, -24116, -4684, 128 << SHIFT, V_DST); \
} while (0)
static void ConvertRGBA32ToUV_NEON(const uint16_t* rgb,
uint8_t* u, uint8_t* v, int width) {
int i;
for (i = 0; i + 8 <= width; i += 8, rgb += 4 * 8) {
const uint16x8x4_t RGB = vld4q_u16((const uint16_t*)rgb);
int16x8_t U, V;
CONVERT_RGB_TO_UV(RGB.val[0], RGB.val[1], RGB.val[2], 2, U, V);
vst1_u8(u + i, vqrshrun_n_s16(U, 2));
vst1_u8(v + i, vqrshrun_n_s16(V, 2));
}
for (; i < width; i += 1, rgb += 4) {
const int r = rgb[0], g = rgb[1], b = rgb[2];
u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2);
v[i] = VP8RGBToV(r, g, b, YUV_HALF << 2);
}
}
static void ConvertARGBToUV_NEON(const uint32_t* argb, uint8_t* u, uint8_t* v,
int src_width, int do_store) {
int i;
for (i = 0; i + 16 <= src_width; i += 16, u += 8, v += 8) {
const uint8x16x4_t RGB = vld4q_u8((const uint8_t*)&argb[i]);
const uint16x8_t R = vpaddlq_u8(RGB.val[2]); // pair-wise adds
const uint16x8_t G = vpaddlq_u8(RGB.val[1]);
const uint16x8_t B = vpaddlq_u8(RGB.val[0]);
int16x8_t U_tmp, V_tmp;
CONVERT_RGB_TO_UV(R, G, B, 1, U_tmp, V_tmp);
{
const uint8x8_t U = vqrshrun_n_s16(U_tmp, 1);
const uint8x8_t V = vqrshrun_n_s16(V_tmp, 1);
if (do_store) {
vst1_u8(u, U);
vst1_u8(v, V);
} else {
const uint8x8_t prev_u = vld1_u8(u);
const uint8x8_t prev_v = vld1_u8(v);
vst1_u8(u, vrhadd_u8(U, prev_u));
vst1_u8(v, vrhadd_u8(V, prev_v));
}
}
}
if (i < src_width) { // left-over
WebPConvertARGBToUV_C(argb + i, u, v, src_width - i, do_store);
}
}
//------------------------------------------------------------------------------
extern void WebPInitConvertARGBToYUVNEON(void);
WEBP_TSAN_IGNORE_FUNCTION void WebPInitConvertARGBToYUVNEON(void) {
WebPConvertRGB24ToY = ConvertRGB24ToY_NEON;
WebPConvertBGR24ToY = ConvertBGR24ToY_NEON;
WebPConvertARGBToY = ConvertARGBToY_NEON;
WebPConvertARGBToUV = ConvertARGBToUV_NEON;
WebPConvertRGBA32ToUV = ConvertRGBA32ToUV_NEON;
}
//------------------------------------------------------------------------------
#define MAX_Y ((1 << 10) - 1) // 10b precision over 16b-arithmetic
static uint16_t clip_y(int v) {
return (v < 0) ? 0 : (v > MAX_Y) ? MAX_Y : (uint16_t)v;