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Simplify backward refs calculation for low-effort.
Simplify and speedup backward references for low-effort settings by evaluating LZ77 references only. This change speeds up compression by 10-25% at lower (q <= 25) quality range with a slight drop (0.2%) in the compression density. Change-Id: Ibd6f03b1a062d8ab9191786c2a425e9132e4779f
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@ -965,9 +965,23 @@ static int BackwardRefsWithLocalCache(const uint32_t* const argb,
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return 1;
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return 1;
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}
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}
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VP8LBackwardRefs* VP8LGetBackwardReferences(
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static VP8LBackwardRefs* GetBackwardReferencesLowEffort(
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int width, int height, const uint32_t* const argb, int quality,
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int width, int height, const uint32_t* const argb, int quality,
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int low_effort, int* cache_bits, VP8LHashChain* const hash_chain,
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int* const cache_bits, VP8LHashChain* const hash_chain,
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VP8LBackwardRefs refs_array[2]) {
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VP8LBackwardRefs* refs_lz77 = &refs_array[0];
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*cache_bits = 0;
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if (!BackwardReferencesLz77(width, height, argb, 0, quality,
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1 /* Low effort. */, hash_chain, refs_lz77)) {
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return NULL;
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}
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BackwardReferences2DLocality(width, refs_lz77);
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return refs_lz77;
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}
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static VP8LBackwardRefs* GetBackwardReferences(
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int width, int height, const uint32_t* const argb, int quality,
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int* const cache_bits, VP8LHashChain* const hash_chain,
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VP8LBackwardRefs refs_array[2]) {
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VP8LBackwardRefs refs_array[2]) {
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int lz77_is_useful;
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int lz77_is_useful;
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int lz77_computed;
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int lz77_computed;
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@ -991,7 +1005,7 @@ VP8LBackwardRefs* VP8LGetBackwardReferences(
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}
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}
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} else {
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} else {
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if (!BackwardReferencesLz77(width, height, argb, *cache_bits, quality,
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if (!BackwardReferencesLz77(width, height, argb, *cache_bits, quality,
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low_effort, hash_chain, refs_lz77)) {
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0 /* Low effort. */, hash_chain, refs_lz77)) {
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goto Error;
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goto Error;
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}
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}
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}
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}
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@ -1016,9 +1030,8 @@ VP8LBackwardRefs* VP8LGetBackwardReferences(
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// Choose appropriate backward reference.
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// Choose appropriate backward reference.
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if (lz77_is_useful) {
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if (lz77_is_useful) {
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// TraceBackwards is costly. Don't execute it at lower quality or low effort
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// TraceBackwards is costly. Don't execute it at lower quality.
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// compression setting.
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const int try_lz77_trace_backwards = (quality >= 25);
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const int try_lz77_trace_backwards = (quality >= 25) && !low_effort;
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best = refs_lz77; // default guess: lz77 is better
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best = refs_lz77; // default guess: lz77 is better
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if (try_lz77_trace_backwards) {
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if (try_lz77_trace_backwards) {
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VP8LBackwardRefs* const refs_trace = refs_rle;
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VP8LBackwardRefs* const refs_trace = refs_rle;
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@ -1048,3 +1061,16 @@ VP8LBackwardRefs* VP8LGetBackwardReferences(
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VP8LFreeHistogram(histo);
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VP8LFreeHistogram(histo);
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return best;
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return best;
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}
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}
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VP8LBackwardRefs* VP8LGetBackwardReferences(
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int width, int height, const uint32_t* const argb, int quality,
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int low_effort, int* const cache_bits, VP8LHashChain* const hash_chain,
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VP8LBackwardRefs refs_array[2]) {
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if (low_effort) {
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return GetBackwardReferencesLowEffort(width, height, argb, quality,
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cache_bits, hash_chain, refs_array);
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} else {
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return GetBackwardReferences(width, height, argb, quality, cache_bits,
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hash_chain, refs_array);
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}
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}
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@ -192,7 +192,7 @@ static WEBP_INLINE void VP8LRefsCursorNext(VP8LRefsCursor* const c) {
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// refs[0] or refs[1].
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// refs[0] or refs[1].
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VP8LBackwardRefs* VP8LGetBackwardReferences(
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VP8LBackwardRefs* VP8LGetBackwardReferences(
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int width, int height, const uint32_t* const argb, int quality,
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int width, int height, const uint32_t* const argb, int quality,
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int low_effort, int* cache_bits, VP8LHashChain* const hash_chain,
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int low_effort, int* const cache_bits, VP8LHashChain* const hash_chain,
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VP8LBackwardRefs refs[2]);
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VP8LBackwardRefs refs[2]);
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#ifdef __cplusplus
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#ifdef __cplusplus
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