doc/webp-lossless-bitstream-spec: avoid i.e. & e.g.

Using 'that is' or 'for example' is recommended:
https://developers.google.com/style/abbreviations#dont-use

Change-Id: I5d0dad2ee7ae5ebaf73661d5d79a4a2f1dc1802a
This commit is contained in:
James Zern 2023-05-26 18:55:49 +00:00
parent e3366659a0
commit 4967e7cd78

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@ -59,7 +59,7 @@ b = ReadBits(1);
b |= ReadBits(1) << 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We assume that each color component (e.g. alpha, red, blue and green) is
We assume that each color component, that is, alpha, red, blue and green, is
represented using an 8-bit byte. We define the corresponding type as uint8. A
whole ARGB pixel is represented by a type called uint32, an unsigned integer
consisting of 32 bits. In the code showing the behavior of the transformations,
@ -101,7 +101,7 @@ distance mapping
entropy image
: A two-dimensional subresolution image indicating which entropy coding should
be used in a respective square in the image, i.e., each pixel is a meta
be used in a respective square in the image, that is, each pixel is a meta
prefix code.
prefix code
@ -556,7 +556,7 @@ bundling is to be done for the image. A value of 1 indicates that two pixels are
combined, and each pixel has a range of \[0..15\]. A value of 2 indicates that
four pixels are combined, and each pixel has a range of \[0..3\]. A value of 3
indicates that eight pixels are combined and each pixel has a range of \[0..1\],
i.e., a binary value.
that is, a binary value.
The values are packed into the green component as follows:
@ -916,12 +916,12 @@ to `max_symbol` code lengths.
* Code \[0..15\] indicates literal code lengths.
* Value 0 means no symbols have been coded.
* Values \[1..15\] indicate the bit length of the respective code.
* Code 16 repeats the previous non-zero value \[3..6\] times, i.e.,
* Code 16 repeats the previous non-zero value \[3..6\] times, that is,
`3 + ReadBits(2)` times. If code 16 is used before a non-zero
value has been emitted, a value of 8 is repeated.
* Code 17 emits a streak of zeros \[3..10\], i.e., `3 + ReadBits(3)`
* Code 17 emits a streak of zeros \[3..10\], that is, `3 + ReadBits(3)`
times.
* Code 18 emits a streak of zeros of length \[11..138\], i.e.,
* Code 18 emits a streak of zeros of length \[11..138\], that is,
`11 + ReadBits(7)` times.
Once code lengths are read, a prefix code for each symbol type (A, R, G, B,
@ -931,7 +931,7 @@ distance) is formed using their respective alphabet sizes:
* other literals (A,R,B): 256
* distance code: 40
The Normal Code Length Code must code a full decision tree, i.e., the sum of
The Normal Code Length Code must code a full decision tree, that is, the sum of
`2 ^ (-length)` for all non-zero codes must be exactly one. There is however
one exception to this rule, the single leaf node tree, where the leaf node
value is marked with value 1 and other values are 0s.