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add VP8LAddPixels() to lossless.h
Change-Id: I67f9118f875affa32c47adfedf9df28b0ac9957b
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@ -28,9 +28,7 @@
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// In-place sum of each component with mod 256.
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static WEBP_INLINE void AddPixelsEq(uint32_t* a, uint32_t b) {
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const uint32_t alpha_and_green = (*a & 0xff00ff00u) + (b & 0xff00ff00u);
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const uint32_t red_and_blue = (*a & 0x00ff00ffu) + (b & 0x00ff00ffu);
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*a = (alpha_and_green & 0xff00ff00u) | (red_and_blue & 0x00ff00ffu);
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*a = VP8LAddPixels(*a, b);
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}
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static WEBP_INLINE uint32_t Average2(uint32_t a0, uint32_t a1) {
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@ -329,7 +329,14 @@ static WEBP_INLINE void VP8LPrefixEncode(int distance, int* const code,
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}
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}
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// In-place difference of each component with mod 256.
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// Sum of each component, mod 256.
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static WEBP_INLINE uint32_t VP8LAddPixels(uint32_t a, uint32_t b) {
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const uint32_t alpha_and_green = (a & 0xff00ff00u) + (b & 0xff00ff00u);
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const uint32_t red_and_blue = (a & 0x00ff00ffu) + (b & 0x00ff00ffu);
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return (alpha_and_green & 0xff00ff00u) | (red_and_blue & 0x00ff00ffu);
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}
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// Difference of each component with mod 256.
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static WEBP_INLINE uint32_t VP8LSubPixels(uint32_t a, uint32_t b) {
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const uint32_t alpha_and_green =
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0x00ff00ffu + (a & 0xff00ff00u) - (b & 0xff00ff00u);
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