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user GLfloat instead of float
Change-Id: I1af65f9a6046835cd4d390f37ccb0e659016ba1d
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@ -135,12 +135,12 @@ static void DrawCheckerBoard(void) {
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static void HandleDisplay(void) {
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const WebPDecBuffer* const pic = kParams.pic;
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const WebPIterator* const iter = &kParams.frameiter;
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double xoff, yoff;
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GLfloat xoff, yoff;
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if (pic == NULL) return;
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glPushMatrix();
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glPixelZoom(1, -1);
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xoff = 2. * iter->x_offset / kParams.canvas_width;
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yoff = 2. * iter->y_offset / kParams.canvas_height;
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xoff = (GLfloat)(2. * iter->x_offset / kParams.canvas_width);
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yoff = (GLfloat)(2. * iter->y_offset / kParams.canvas_height);
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glRasterPos2f(-1. + xoff, 1. - yoff);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pic->u.RGBA.stride / 4);
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