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Near lossless feature: fix some comments.
Change-Id: I2c5fc2a3b3fe5123d66b42bf148e361b4862dfb9
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@ -134,8 +134,8 @@ struct WebPConfig {
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int thread_level; // If non-zero, try and use multi-threaded encoding.
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int low_memory; // If set, reduce memory usage (but increase CPU use).
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int near_lossless; // Near lossless encoding [0 = off(default) .. 100].
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// This feature is experimental.
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int near_lossless; // Near lossless encoding [0 = max loss .. 100 = off
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// (default)].
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int exact; // if non-zero, preserve the exact RGB values under
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// transparent area. Otherwise, discard this invisible
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// RGB information for better compression. The default
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