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https://github.com/webmproject/libwebp.git
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sharpyuv: increase precision of gamma<->linear conversion
Change-Id: I261bae3628315bda4ec0dafb8798c7512dd03a36
This commit is contained in:
parent
266cbbc511
commit
2d607ee646
@ -37,6 +37,7 @@ sharpyuv_srcs := \
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sharpyuv/sharpyuv.c \
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sharpyuv/sharpyuv_csp.c \
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sharpyuv/sharpyuv_dsp.c \
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sharpyuv/sharpyuv_gamma.c \
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sharpyuv/sharpyuv_neon.$(NEON) \
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sharpyuv/sharpyuv_sse2.c \
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@ -178,6 +178,7 @@ SHARPYUV_OBJS = \
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$(DIROBJ)\sharpyuv\sharpyuv.obj \
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$(DIROBJ)\sharpyuv\sharpyuv_csp.obj \
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$(DIROBJ)\sharpyuv\sharpyuv_dsp.obj \
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$(DIROBJ)\sharpyuv\sharpyuv_gamma.obj \
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$(DIROBJ)\sharpyuv\sharpyuv_neon.obj \
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$(DIROBJ)\sharpyuv\sharpyuv_sse2.obj \
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@ -109,6 +109,7 @@ model {
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include "sharpyuv.c"
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include "sharpyuv_csp.c"
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include "sharpyuv_dsp.c"
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include "sharpyuv_gamma.c"
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include "sharpyuv_neon.c"
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include "sharpyuv_sse2.c"
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srcDir "src/dec"
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@ -129,6 +129,7 @@ SHARPYUV_OBJS = \
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sharpyuv/sharpyuv.o \
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sharpyuv/sharpyuv_csp.o \
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sharpyuv/sharpyuv_dsp.o \
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sharpyuv/sharpyuv_gamma.o \
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sharpyuv/sharpyuv_neon.o \
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sharpyuv/sharpyuv_sse2.o \
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@ -22,6 +22,7 @@ libsharpyuv_neon_la_CFLAGS = $(AM_CFLAGS) $(NEON_FLAGS)
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libsharpyuv_la_SOURCES =
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libsharpyuv_la_SOURCES += sharpyuv_csp.c sharpyuv_csp.h
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libsharpyuv_la_SOURCES += sharpyuv_dsp.c sharpyuv_dsp.h
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libsharpyuv_la_SOURCES += sharpyuv_gamma.c sharpyuv_gamma.h
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libsharpyuv_la_SOURCES += sharpyuv.c sharpyuv.h
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libsharpyuv_la_CPPFLAGS = $(AM_CPPFLAGS)
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@ -21,6 +21,7 @@
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#include "src/webp/types.h"
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#include "src/dsp/cpu.h"
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#include "sharpyuv/sharpyuv_dsp.h"
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#include "sharpyuv/sharpyuv_gamma.h"
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//------------------------------------------------------------------------------
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// Sharp RGB->YUV conversion
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@ -45,100 +46,6 @@ static int GetPrecisionShift(int rgb_bit_depth) {
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typedef int16_t fixed_t; // signed type with extra precision for UV
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typedef uint16_t fixed_y_t; // unsigned type with extra precision for W
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//------------------------------------------------------------------------------
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// Code for gamma correction
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// Gamma correction compensates loss of resolution during chroma subsampling.
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// Size of pre-computed table for converting from gamma to linear.
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#define GAMMA_TO_LINEAR_TAB_BITS 10
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#define GAMMA_TO_LINEAR_TAB_SIZE (1 << GAMMA_TO_LINEAR_TAB_BITS)
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static uint32_t kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE + 2];
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// Size of pre-computed table for converting from linear to gamma.
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#define LINEAR_TO_GAMMA_TAB_BITS 8
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#define LINEAR_TO_GAMMA_TAB_SIZE (1 << LINEAR_TO_GAMMA_TAB_BITS)
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static uint32_t kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE + 2];
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static const double kGammaF = 1. / 0.45;
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#define GAMMA_TO_LINEAR_BITS 14
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static volatile int kGammaTablesSOk = 0;
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static void InitGammaTablesS(void) {
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assert(2 * GAMMA_TO_LINEAR_BITS < 32); // we use uint32_t intermediate values
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if (!kGammaTablesSOk) {
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int v;
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const double a = 0.09929682680944;
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const double thresh = 0.018053968510807;
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// Precompute gamma to linear table.
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{
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const double norm = 1. / GAMMA_TO_LINEAR_TAB_SIZE;
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const double a_rec = 1. / (1. + a);
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const double final_scale = 1 << GAMMA_TO_LINEAR_BITS;
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for (v = 0; v <= GAMMA_TO_LINEAR_TAB_SIZE; ++v) {
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const double g = norm * v;
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double value;
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if (g <= thresh * 4.5) {
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value = g / 4.5;
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} else {
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value = pow(a_rec * (g + a), kGammaF);
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}
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kGammaToLinearTabS[v] = (uint32_t)(value * final_scale + .5);
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}
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// to prevent small rounding errors to cause read-overflow:
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kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE + 1] =
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kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE];
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}
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// Precompute linear to gamma table.
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{
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const double scale = 1. / LINEAR_TO_GAMMA_TAB_SIZE;
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for (v = 0; v <= LINEAR_TO_GAMMA_TAB_SIZE; ++v) {
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const double g = scale * v;
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double value;
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if (g <= thresh) {
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value = 4.5 * g;
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} else {
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value = (1. + a) * pow(g, 1. / kGammaF) - a;
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}
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kLinearToGammaTabS[v] =
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(uint32_t)(GAMMA_TO_LINEAR_TAB_SIZE * value + 0.5);
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}
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// to prevent small rounding errors to cause read-overflow:
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kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE + 1] =
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kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE];
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}
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kGammaTablesSOk = 1;
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}
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}
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static WEBP_INLINE uint32_t FixedPointInterpolation(int v, uint32_t* tab,
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int tab_pos_shift,
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int tab_value_shift) {
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const uint32_t tab_pos = v >> tab_pos_shift;
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// fractional part, in 'tab_pos_shift' fixed-point precision
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const uint32_t x = v - (tab_pos << tab_pos_shift); // fractional part
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// v0 / v1 are in kGammaToLinearBits fixed-point precision (range [0..1])
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const uint32_t v0 = tab[tab_pos + 0] << tab_value_shift;
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const uint32_t v1 = tab[tab_pos + 1] << tab_value_shift;
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// Final interpolation.
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const uint32_t v2 = (v1 - v0) * x; // note: v1 >= v0.
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const int half = (tab_pos_shift > 0) ? 1 << (tab_pos_shift - 1) : 0;
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const uint32_t result = v0 + ((v2 + half) >> tab_pos_shift);
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return result;
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}
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static WEBP_INLINE uint32_t GammaToLinear(int v, int bit_depth) {
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const int shift = GAMMA_TO_LINEAR_TAB_BITS - bit_depth;
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if (shift > 0) {
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return kGammaToLinearTabS[v << shift];
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}
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return FixedPointInterpolation(v, kGammaToLinearTabS, -shift, 0);
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}
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static WEBP_INLINE uint32_t LinearToGamma(uint32_t value, int bit_depth) {
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const uint32_t v = value << LINEAR_TO_GAMMA_TAB_BITS;
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return FixedPointInterpolation(v, kLinearToGammaTabS, GAMMA_TO_LINEAR_BITS,
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bit_depth - GAMMA_TO_LINEAR_TAB_BITS);
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}
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//------------------------------------------------------------------------------
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static uint8_t clip_8b(fixed_t v) {
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@ -161,13 +68,14 @@ static int RGBToGray(int64_t r, int64_t g, int64_t b) {
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return (int)(luma >> YUV_FIX);
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}
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static uint32_t ScaleDown(int a, int b, int c, int d, int rgb_bit_depth) {
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static uint32_t ScaleDown(uint16_t a, uint16_t b, uint16_t c, uint16_t d,
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int rgb_bit_depth) {
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const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
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const uint32_t A = GammaToLinear(a, bit_depth);
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const uint32_t B = GammaToLinear(b, bit_depth);
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const uint32_t C = GammaToLinear(c, bit_depth);
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const uint32_t D = GammaToLinear(d, bit_depth);
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return LinearToGamma((A + B + C + D + 2) >> 2, bit_depth);
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const uint32_t A = SharpYuvGammaToLinear(a, bit_depth);
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const uint32_t B = SharpYuvGammaToLinear(b, bit_depth);
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const uint32_t C = SharpYuvGammaToLinear(c, bit_depth);
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const uint32_t D = SharpYuvGammaToLinear(d, bit_depth);
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return SharpYuvLinearToGamma((A + B + C + D + 2) >> 2, bit_depth);
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}
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static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int w,
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@ -175,11 +83,11 @@ static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int w,
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const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
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int i;
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for (i = 0; i < w; ++i) {
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const uint32_t R = GammaToLinear(src[0 * w + i], bit_depth);
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const uint32_t G = GammaToLinear(src[1 * w + i], bit_depth);
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const uint32_t B = GammaToLinear(src[2 * w + i], bit_depth);
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const uint32_t R = SharpYuvGammaToLinear(src[0 * w + i], bit_depth);
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const uint32_t G = SharpYuvGammaToLinear(src[1 * w + i], bit_depth);
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const uint32_t B = SharpYuvGammaToLinear(src[2 * w + i], bit_depth);
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const uint32_t Y = RGBToGray(R, G, B);
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dst[i] = (fixed_y_t)LinearToGamma(Y, bit_depth);
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dst[i] = (fixed_y_t)SharpYuvLinearToGamma(Y, bit_depth);
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}
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}
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@ -227,15 +135,6 @@ static WEBP_INLINE int Shift(int v, int shift) {
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return (shift >= 0) ? (v << shift) : (v >> -shift);
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}
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static WEBP_INLINE fixed_y_t ChangePrecision(uint16_t a, int shift) {
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if (shift == 0) return a;
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if (shift < 0) {
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const int rounding = 1 << (-shift - 1);
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return (a + rounding) >> -shift;
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}
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return ((fixed_y_t)a << shift);
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}
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static void ImportOneRow(const uint8_t* const r_ptr,
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const uint8_t* const g_ptr,
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const uint8_t* const b_ptr,
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@ -252,13 +151,13 @@ static void ImportOneRow(const uint8_t* const r_ptr,
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const int off = i * step;
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const int shift = GetPrecisionShift(rgb_bit_depth);
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if (rgb_bit_depth == 8) {
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dst[i + 0 * w] = ChangePrecision(r_ptr[off], shift);
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dst[i + 1 * w] = ChangePrecision(g_ptr[off], shift);
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dst[i + 2 * w] = ChangePrecision(b_ptr[off], shift);
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dst[i + 0 * w] = Shift(r_ptr[off], shift);
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dst[i + 1 * w] = Shift(g_ptr[off], shift);
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dst[i + 2 * w] = Shift(b_ptr[off], shift);
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} else {
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dst[i + 0 * w] = ChangePrecision(((uint16_t*)r_ptr)[off], shift);
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dst[i + 1 * w] = ChangePrecision(((uint16_t*)g_ptr)[off], shift);
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dst[i + 2 * w] = ChangePrecision(((uint16_t*)b_ptr)[off], shift);
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dst[i + 0 * w] = Shift(((uint16_t*)r_ptr)[off], shift);
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dst[i + 1 * w] = Shift(((uint16_t*)g_ptr)[off], shift);
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dst[i + 2 * w] = Shift(((uint16_t*)b_ptr)[off], shift);
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}
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}
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if (pic_width & 1) { // replicate rightmost pixel
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@ -527,7 +426,7 @@ void SharpYuvInit(VP8CPUInfo cpu_info_func) {
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SharpYuvInitDsp(cpu_info_func);
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if (!initialized) {
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InitGammaTablesS();
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SharpYuvInitGammaTables();
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}
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sharpyuv_last_cpuinfo_used = cpu_info_func;
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114
sharpyuv/sharpyuv_gamma.c
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114
sharpyuv/sharpyuv_gamma.c
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@ -0,0 +1,114 @@
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// Copyright 2022 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Gamma correction utilities.
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#include "sharpyuv/sharpyuv_gamma.h"
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#include <assert.h>
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#include <math.h>
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#include <stdint.h>
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#include "src/webp/types.h"
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// Gamma correction compensates loss of resolution during chroma subsampling.
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// Size of pre-computed table for converting from gamma to linear.
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#define GAMMA_TO_LINEAR_TAB_BITS 10
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#define GAMMA_TO_LINEAR_TAB_SIZE (1 << GAMMA_TO_LINEAR_TAB_BITS)
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static uint32_t kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE + 2];
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#define LINEAR_TO_GAMMA_TAB_BITS 9
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#define LINEAR_TO_GAMMA_TAB_SIZE (1 << LINEAR_TO_GAMMA_TAB_BITS)
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static uint32_t kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE + 2];
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static const double kGammaF = 1. / 0.45;
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#define GAMMA_TO_LINEAR_BITS 16
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static volatile int kGammaTablesSOk = 0;
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void SharpYuvInitGammaTables(void) {
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assert(GAMMA_TO_LINEAR_BITS <= 16);
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if (!kGammaTablesSOk) {
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int v;
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const double a = 0.09929682680944;
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const double thresh = 0.018053968510807;
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const double final_scale = 1 << GAMMA_TO_LINEAR_BITS;
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// Precompute gamma to linear table.
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{
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const double norm = 1. / GAMMA_TO_LINEAR_TAB_SIZE;
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const double a_rec = 1. / (1. + a);
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for (v = 0; v <= GAMMA_TO_LINEAR_TAB_SIZE; ++v) {
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const double g = norm * v;
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double value;
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if (g <= thresh * 4.5) {
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value = g / 4.5;
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} else {
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value = pow(a_rec * (g + a), kGammaF);
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}
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kGammaToLinearTabS[v] = (uint32_t)(value * final_scale + .5);
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}
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// to prevent small rounding errors to cause read-overflow:
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kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE + 1] =
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kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE];
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}
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// Precompute linear to gamma table.
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{
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const double scale = 1. / LINEAR_TO_GAMMA_TAB_SIZE;
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for (v = 0; v <= LINEAR_TO_GAMMA_TAB_SIZE; ++v) {
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const double g = scale * v;
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double value;
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if (g <= thresh) {
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value = 4.5 * g;
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} else {
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value = (1. + a) * pow(g, 1. / kGammaF) - a;
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}
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kLinearToGammaTabS[v] =
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(uint32_t)(final_scale * value + 0.5);
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}
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// to prevent small rounding errors to cause read-overflow:
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kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE + 1] =
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kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE];
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}
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kGammaTablesSOk = 1;
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}
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}
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static WEBP_INLINE int Shift(int v, int shift) {
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return (shift >= 0) ? (v << shift) : (v >> -shift);
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}
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static WEBP_INLINE uint32_t FixedPointInterpolation(int v, uint32_t* tab,
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int tab_pos_shift_right,
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int tab_value_shift) {
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const uint32_t tab_pos = Shift(v, -tab_pos_shift_right);
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// fractional part, in 'tab_pos_shift' fixed-point precision
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const uint32_t x = v - (tab_pos << tab_pos_shift_right); // fractional part
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// v0 / v1 are in kGammaToLinearBits fixed-point precision (range [0..1])
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const uint32_t v0 = Shift(tab[tab_pos + 0], tab_value_shift);
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const uint32_t v1 = Shift(tab[tab_pos + 1], tab_value_shift);
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// Final interpolation.
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const uint32_t v2 = (v1 - v0) * x; // note: v1 >= v0.
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const int half =
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(tab_pos_shift_right > 0) ? 1 << (tab_pos_shift_right - 1) : 0;
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const uint32_t result = v0 + ((v2 + half) >> tab_pos_shift_right);
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return result;
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}
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uint32_t SharpYuvGammaToLinear(uint16_t v, int bit_depth) {
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const int shift = GAMMA_TO_LINEAR_TAB_BITS - bit_depth;
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if (shift > 0) {
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return kGammaToLinearTabS[v << shift];
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}
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return FixedPointInterpolation(v, kGammaToLinearTabS, -shift, 0);
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}
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uint16_t SharpYuvLinearToGamma(uint32_t value, int bit_depth) {
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return FixedPointInterpolation(
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value, kLinearToGammaTabS,
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(GAMMA_TO_LINEAR_BITS - LINEAR_TO_GAMMA_TAB_BITS),
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bit_depth - GAMMA_TO_LINEAR_BITS);
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}
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35
sharpyuv/sharpyuv_gamma.h
Normal file
35
sharpyuv/sharpyuv_gamma.h
Normal file
@ -0,0 +1,35 @@
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// Copyright 2022 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Gamma correction utilities.
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#ifndef WEBP_SHARPYUV_SHARPYUV_GAMMA_H_
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#define WEBP_SHARPYUV_SHARPYUV_GAMMA_H_
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Initializes precomputed tables. Must be called once before calling
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// SharpYuvGammaToLinear or SharpYuvLinearToGamma.
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void SharpYuvInitGammaTables(void);
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// Converts a gamma color value on 'bit_depth' bits to a 16 bit linear value.
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uint32_t SharpYuvGammaToLinear(uint16_t v, int bit_depth);
|
||||
|
||||
// Converts a 16 bit linear color value to a gamma value on 'bit_depth' bits.
|
||||
uint16_t SharpYuvLinearToGamma(uint32_t value, int bit_depth);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif // WEBP_SHARPYUV_SHARPYUV_GAMMA_H_
|
Loading…
Reference in New Issue
Block a user