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https://github.com/webmproject/libwebp.git
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Merge "AnimEncoder lib cleanup: prev to prev canvas not needed."
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commit
29ed796c17
@ -46,7 +46,6 @@ struct WebPAnimEncoder {
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WebPPicture curr_canvas_mod_; // Possibly modified current canvas.
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WebPPicture prev_canvas_; // Previous canvas.
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WebPPicture prev_canvas_disposed_; // Previous canvas disposed to background.
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WebPPicture prev_to_prev_canvas_; // Previous to previous canvas.
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// Encoded data.
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EncodedFrame* encoded_frames_; // Array of encoded frames.
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@ -204,8 +203,7 @@ WebPAnimEncoder* WebPAnimEncoderNewInternal(
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// Canvas buffers.
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if (!WebPPictureInit(&enc->curr_canvas_mod_) ||
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!WebPPictureInit(&enc->prev_canvas_) ||
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!WebPPictureInit(&enc->prev_canvas_disposed_) ||
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!WebPPictureInit(&enc->prev_to_prev_canvas_)) {
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!WebPPictureInit(&enc->prev_canvas_disposed_)) {
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return NULL;
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}
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enc->curr_canvas_mod_.width = width;
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@ -213,12 +211,10 @@ WebPAnimEncoder* WebPAnimEncoderNewInternal(
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enc->curr_canvas_mod_.use_argb = 1;
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if (!WebPPictureAlloc(&enc->curr_canvas_mod_) ||
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!WebPPictureCopy(&enc->curr_canvas_mod_, &enc->prev_canvas_) ||
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!WebPPictureCopy(&enc->curr_canvas_mod_, &enc->prev_canvas_disposed_) ||
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!WebPPictureCopy(&enc->curr_canvas_mod_, &enc->prev_to_prev_canvas_)) {
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!WebPPictureCopy(&enc->curr_canvas_mod_, &enc->prev_canvas_disposed_)) {
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goto Err;
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}
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WebPUtilClearPic(&enc->prev_canvas_, NULL);
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WebPUtilClearPic(&enc->prev_to_prev_canvas_, NULL);
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// Encoded frames.
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ResetCounters(enc);
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@ -256,7 +252,6 @@ void WebPAnimEncoderDelete(WebPAnimEncoder* enc) {
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WebPPictureFree(&enc->curr_canvas_mod_);
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WebPPictureFree(&enc->prev_canvas_);
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WebPPictureFree(&enc->prev_canvas_disposed_);
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WebPPictureFree(&enc->prev_to_prev_canvas_);
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if (enc->encoded_frames_ != NULL) {
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size_t i;
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for (i = 0; i < enc->size_; ++i) {
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@ -966,7 +961,6 @@ static int CacheFrame(WebPAnimEncoder* const enc, int duration,
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}
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// Update previous to previous and previous canvases for next call.
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CopyPixels(&enc->prev_canvas_, &enc->prev_to_prev_canvas_);
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CopyPixels(enc->curr_canvas_, &enc->prev_canvas_);
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enc->is_first_frame_ = 0;
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ok = 1;
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