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utils.h: add SizeOverflow()
this normalizes the 'size != (size_t)size' checks in the libraries. Change-Id: I1e8ccd0d3697266f23911ecf0f7a546f011befde
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@ -705,7 +705,7 @@ static int AllocateMemory(VP8Decoder* const dec) {
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+ cache_size + alpha_size + WEBP_ALIGN_CST;
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uint8_t* mem;
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if (needed != (size_t)needed) return 0; // check for overflow
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if (!CheckSizeOverflow(needed)) return 0; // check for overflow
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if (needed > dec->mem_size_) {
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WebPSafeFree(dec->mem_);
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dec->mem_size_ = 0;
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@ -312,7 +312,7 @@ static int InitYUVRescaler(const VP8Io* const io, WebPDecParams* const p) {
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}
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rescaler_size = num_rescalers * sizeof(*p->scaler_y) + WEBP_ALIGN_CST;
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total_size += rescaler_size;
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if (total_size != (size_t)total_size) {
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if (!CheckSizeOverflow(total_size)) {
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return 0;
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}
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@ -499,7 +499,7 @@ static int InitRGBRescaler(const VP8Io* const io, WebPDecParams* const p) {
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total_size = tmp_size1 * sizeof(*work) + tmp_size2 * sizeof(*tmp);
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rescaler_size = num_rescalers * sizeof(*p->scaler_y) + WEBP_ALIGN_CST;
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total_size += rescaler_size;
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if (total_size != (size_t)total_size) {
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if (!CheckSizeOverflow(total_size)) {
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return 0;
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}
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@ -153,7 +153,7 @@ static int ZeroFillCanvas(uint8_t* buf, uint32_t canvas_width,
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uint32_t canvas_height) {
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const uint64_t size =
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(uint64_t)canvas_width * canvas_height * NUM_CHANNELS * sizeof(*buf);
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if (size != (size_t)size) return 0;
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if (!CheckSizeOverflow(size)) return 0;
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memset(buf, 0, (size_t)size);
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return 1;
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}
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@ -174,7 +174,7 @@ static void ZeroFillFrameRect(uint8_t* buf, int buf_stride, int x_offset,
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static int CopyCanvas(const uint8_t* src, uint8_t* dst,
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uint32_t width, uint32_t height) {
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const uint64_t size = (uint64_t)width * height * NUM_CHANNELS;
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if (size != (size_t)size) return 0;
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if (!CheckSizeOverflow(size)) return 0;
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assert(src != NULL && dst != NULL);
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memcpy(dst, src, (size_t)size);
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return 1;
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@ -278,7 +278,7 @@ void VP8LPutBitsFlushBits(VP8LBitWriter* const bw) {
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// If needed, make some room by flushing some bits out.
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if (bw->cur_ + VP8L_WRITER_BYTES > bw->end_) {
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const uint64_t extra_size = (bw->end_ - bw->buf_) + MIN_EXTRA_SIZE;
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if (extra_size != (size_t)extra_size ||
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if (!CheckSizeOverflow(extra_size) ||
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!VP8LBitWriterResize(bw, (size_t)extra_size)) {
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bw->cur_ = bw->buf_;
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bw->error_ = 1;
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@ -314,7 +314,7 @@ void VP8LPutBitsInternal(VP8LBitWriter* const bw, uint32_t bits, int n_bits) {
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while (used >= VP8L_WRITER_BITS) {
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if (bw->cur_ + VP8L_WRITER_BYTES > bw->end_) {
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const uint64_t extra_size = (bw->end_ - bw->buf_) + MIN_EXTRA_SIZE;
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if (extra_size != (size_t)extra_size ||
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if (!CheckSizeOverflow(extra_size) ||
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!VP8LBitWriterResize(bw, (size_t)extra_size)) {
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bw->cur_ = bw->buf_;
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bw->error_ = 1;
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@ -172,7 +172,7 @@ static int CheckSizeArgumentsOverflow(uint64_t nmemb, size_t size) {
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const uint64_t total_size = nmemb * size;
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if (nmemb == 0) return 1;
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if ((uint64_t)size > WEBP_MAX_ALLOCABLE_MEMORY / nmemb) return 0;
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if (total_size != (size_t)total_size) return 0;
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if (!CheckSizeOverflow(total_size)) return 0;
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#if defined(PRINT_MEM_INFO) && defined(MALLOC_FAIL_AT)
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if (countdown_to_fail > 0 && --countdown_to_fail == 0) {
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return 0; // fake fail!
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@ -181,7 +181,7 @@ static int CheckSizeArgumentsOverflow(uint64_t nmemb, size_t size) {
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#if defined(PRINT_MEM_INFO) && defined(MALLOC_LIMIT)
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if (mem_limit > 0) {
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const uint64_t new_total_mem = (uint64_t)total_mem + total_size;
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if (new_total_mem != (size_t)new_total_mem ||
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if (!CheckSizeOverflow(new_total_mem) ||
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new_total_mem > mem_limit) {
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return 0; // fake fail!
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}
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@ -42,6 +42,10 @@ extern "C" {
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#endif
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#endif // WEBP_MAX_ALLOCABLE_MEMORY
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static WEBP_INLINE int CheckSizeOverflow(uint64_t size) {
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return size == (size_t)size;
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}
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// size-checking safe malloc/calloc: verify that the requested size is not too
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// large, or return NULL. You don't need to call these for constructs like
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// malloc(sizeof(foo)), but only if there's picture-dependent size involved
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