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https://github.com/webmproject/libwebp.git
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Implement more transfer functions in libsharpyuv
This is inspired by https://github.com/AOMediaCodec/libavif/pull/444/files Change-Id: I98fae61696b3b8bbc1b5941e7950810d3ac3d588
This commit is contained in:
@ -75,41 +75,48 @@ static int RGBToGray(int64_t r, int64_t g, int64_t b) {
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}
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static uint32_t ScaleDown(uint16_t a, uint16_t b, uint16_t c, uint16_t d,
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int rgb_bit_depth) {
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int rgb_bit_depth,
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SharpYuvTransferFunctionType transfer_type) {
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const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
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const uint32_t A = SharpYuvGammaToLinear(a, bit_depth);
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const uint32_t B = SharpYuvGammaToLinear(b, bit_depth);
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const uint32_t C = SharpYuvGammaToLinear(c, bit_depth);
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const uint32_t D = SharpYuvGammaToLinear(d, bit_depth);
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return SharpYuvLinearToGamma((A + B + C + D + 2) >> 2, bit_depth);
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const uint32_t A = SharpYuvGammaToLinear(a, bit_depth, transfer_type);
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const uint32_t B = SharpYuvGammaToLinear(b, bit_depth, transfer_type);
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const uint32_t C = SharpYuvGammaToLinear(c, bit_depth, transfer_type);
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const uint32_t D = SharpYuvGammaToLinear(d, bit_depth, transfer_type);
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return SharpYuvLinearToGamma((A + B + C + D + 2) >> 2, bit_depth,
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transfer_type);
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}
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static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int w,
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int rgb_bit_depth) {
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int rgb_bit_depth,
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SharpYuvTransferFunctionType transfer_type) {
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const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
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int i;
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for (i = 0; i < w; ++i) {
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const uint32_t R = SharpYuvGammaToLinear(src[0 * w + i], bit_depth);
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const uint32_t G = SharpYuvGammaToLinear(src[1 * w + i], bit_depth);
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const uint32_t B = SharpYuvGammaToLinear(src[2 * w + i], bit_depth);
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const uint32_t R =
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SharpYuvGammaToLinear(src[0 * w + i], bit_depth, transfer_type);
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const uint32_t G =
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SharpYuvGammaToLinear(src[1 * w + i], bit_depth, transfer_type);
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const uint32_t B =
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SharpYuvGammaToLinear(src[2 * w + i], bit_depth, transfer_type);
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const uint32_t Y = RGBToGray(R, G, B);
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dst[i] = (fixed_y_t)SharpYuvLinearToGamma(Y, bit_depth);
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dst[i] = (fixed_y_t)SharpYuvLinearToGamma(Y, bit_depth, transfer_type);
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}
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}
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static void UpdateChroma(const fixed_y_t* src1, const fixed_y_t* src2,
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fixed_t* dst, int uv_w, int rgb_bit_depth) {
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fixed_t* dst, int uv_w, int rgb_bit_depth,
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SharpYuvTransferFunctionType transfer_type) {
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int i;
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for (i = 0; i < uv_w; ++i) {
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const int r =
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ScaleDown(src1[0 * uv_w + 0], src1[0 * uv_w + 1], src2[0 * uv_w + 0],
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src2[0 * uv_w + 1], rgb_bit_depth);
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src2[0 * uv_w + 1], rgb_bit_depth, transfer_type);
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const int g =
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ScaleDown(src1[2 * uv_w + 0], src1[2 * uv_w + 1], src2[2 * uv_w + 0],
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src2[2 * uv_w + 1], rgb_bit_depth);
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src2[2 * uv_w + 1], rgb_bit_depth, transfer_type);
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const int b =
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ScaleDown(src1[4 * uv_w + 0], src1[4 * uv_w + 1], src2[4 * uv_w + 0],
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src2[4 * uv_w + 1], rgb_bit_depth);
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src2[4 * uv_w + 1], rgb_bit_depth, transfer_type);
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const int W = RGBToGray(r, g, b);
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dst[0 * uv_w] = (fixed_t)(r - W);
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dst[1 * uv_w] = (fixed_t)(g - W);
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@ -293,7 +300,8 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
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uint8_t* u_ptr, int u_stride, uint8_t* v_ptr,
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int v_stride, int yuv_bit_depth, int width,
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int height,
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const SharpYuvConversionMatrix* yuv_matrix) {
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const SharpYuvConversionMatrix* yuv_matrix,
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SharpYuvTransferFunctionType transfer_type) {
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// we expand the right/bottom border if needed
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const int w = (width + 1) & ~1;
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const int h = (height + 1) & ~1;
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@ -346,9 +354,9 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
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StoreGray(src1, best_y + 0, w);
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StoreGray(src2, best_y + w, w);
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UpdateW(src1, target_y, w, rgb_bit_depth);
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UpdateW(src2, target_y + w, w, rgb_bit_depth);
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UpdateChroma(src1, src2, target_uv, uv_w, rgb_bit_depth);
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UpdateW(src1, target_y, w, rgb_bit_depth, transfer_type);
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UpdateW(src2, target_y + w, w, rgb_bit_depth, transfer_type);
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UpdateChroma(src1, src2, target_uv, uv_w, rgb_bit_depth, transfer_type);
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memcpy(best_uv, target_uv, 3 * uv_w * sizeof(*best_uv));
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best_y += 2 * w;
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best_uv += 3 * uv_w;
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@ -380,9 +388,9 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
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cur_uv = next_uv;
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}
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UpdateW(src1, best_rgb_y + 0 * w, w, rgb_bit_depth);
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UpdateW(src2, best_rgb_y + 1 * w, w, rgb_bit_depth);
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UpdateChroma(src1, src2, best_rgb_uv, uv_w, rgb_bit_depth);
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UpdateW(src1, best_rgb_y + 0 * w, w, rgb_bit_depth, transfer_type);
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UpdateW(src2, best_rgb_y + 1 * w, w, rgb_bit_depth, transfer_type);
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UpdateChroma(src1, src2, best_rgb_uv, uv_w, rgb_bit_depth, transfer_type);
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// update two rows of Y and one row of RGB
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diff_y_sum +=
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@ -462,12 +470,27 @@ void SharpYuvInit(VP8CPUInfo cpu_info_func) {
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UNLOCK_ACCESS_AND_RETURN;
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}
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int SharpYuvConvert(const void* r_ptr, const void* g_ptr,
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const void* b_ptr, int rgb_step, int rgb_stride,
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int rgb_bit_depth, void* y_ptr, int y_stride,
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void* u_ptr, int u_stride, void* v_ptr,
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int v_stride, int yuv_bit_depth, int width,
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int SharpYuvConvert(const void* r_ptr, const void* g_ptr, const void* b_ptr,
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int rgb_step, int rgb_stride, int rgb_bit_depth,
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void* y_ptr, int y_stride, void* u_ptr, int u_stride,
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void* v_ptr, int v_stride, int yuv_bit_depth, int width,
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int height, const SharpYuvConversionMatrix* yuv_matrix) {
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SharpYuvOptions options;
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options.yuv_matrix = yuv_matrix;
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options.transfer_type = kSharpYuvTransferFunctionSrgb;
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return SharpYuvConvertWithOptions(
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r_ptr, g_ptr, b_ptr, rgb_step, rgb_stride, rgb_bit_depth, y_ptr, y_stride,
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u_ptr, u_stride, v_ptr, v_stride, yuv_bit_depth, width, height, &options);
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}
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int SharpYuvConvertWithOptions(const void* r_ptr, const void* g_ptr,
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const void* b_ptr, int rgb_step, int rgb_stride,
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int rgb_bit_depth, void* y_ptr, int y_stride,
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void* u_ptr, int u_stride, void* v_ptr,
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int v_stride, int yuv_bit_depth, int width,
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int height, const SharpYuvOptions* options) {
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const SharpYuvConversionMatrix* yuv_matrix = options->yuv_matrix;
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SharpYuvTransferFunctionType transfer_type = options->transfer_type;
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SharpYuvConversionMatrix scaled_matrix;
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const int rgb_max = (1 << rgb_bit_depth) - 1;
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const int rgb_round = 1 << (rgb_bit_depth - 1);
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@ -521,7 +544,7 @@ int SharpYuvConvert(const void* r_ptr, const void* g_ptr,
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return DoSharpArgbToYuv(r_ptr, g_ptr, b_ptr, rgb_step, rgb_stride,
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rgb_bit_depth, y_ptr, y_stride, u_ptr, u_stride,
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v_ptr, v_stride, yuv_bit_depth, width, height,
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&scaled_matrix);
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&scaled_matrix, transfer_type);
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}
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//------------------------------------------------------------------------------
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