Implement more transfer functions in libsharpyuv

This is inspired by https://github.com/AOMediaCodec/libavif/pull/444/files

Change-Id: I98fae61696b3b8bbc1b5941e7950810d3ac3d588
This commit is contained in:
Vincent Rabaud
2023-06-22 23:09:44 +02:00
parent 2153a6797c
commit 25d94f473b
4 changed files with 409 additions and 35 deletions

View File

@ -75,41 +75,48 @@ static int RGBToGray(int64_t r, int64_t g, int64_t b) {
}
static uint32_t ScaleDown(uint16_t a, uint16_t b, uint16_t c, uint16_t d,
int rgb_bit_depth) {
int rgb_bit_depth,
SharpYuvTransferFunctionType transfer_type) {
const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
const uint32_t A = SharpYuvGammaToLinear(a, bit_depth);
const uint32_t B = SharpYuvGammaToLinear(b, bit_depth);
const uint32_t C = SharpYuvGammaToLinear(c, bit_depth);
const uint32_t D = SharpYuvGammaToLinear(d, bit_depth);
return SharpYuvLinearToGamma((A + B + C + D + 2) >> 2, bit_depth);
const uint32_t A = SharpYuvGammaToLinear(a, bit_depth, transfer_type);
const uint32_t B = SharpYuvGammaToLinear(b, bit_depth, transfer_type);
const uint32_t C = SharpYuvGammaToLinear(c, bit_depth, transfer_type);
const uint32_t D = SharpYuvGammaToLinear(d, bit_depth, transfer_type);
return SharpYuvLinearToGamma((A + B + C + D + 2) >> 2, bit_depth,
transfer_type);
}
static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int w,
int rgb_bit_depth) {
int rgb_bit_depth,
SharpYuvTransferFunctionType transfer_type) {
const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
int i;
for (i = 0; i < w; ++i) {
const uint32_t R = SharpYuvGammaToLinear(src[0 * w + i], bit_depth);
const uint32_t G = SharpYuvGammaToLinear(src[1 * w + i], bit_depth);
const uint32_t B = SharpYuvGammaToLinear(src[2 * w + i], bit_depth);
const uint32_t R =
SharpYuvGammaToLinear(src[0 * w + i], bit_depth, transfer_type);
const uint32_t G =
SharpYuvGammaToLinear(src[1 * w + i], bit_depth, transfer_type);
const uint32_t B =
SharpYuvGammaToLinear(src[2 * w + i], bit_depth, transfer_type);
const uint32_t Y = RGBToGray(R, G, B);
dst[i] = (fixed_y_t)SharpYuvLinearToGamma(Y, bit_depth);
dst[i] = (fixed_y_t)SharpYuvLinearToGamma(Y, bit_depth, transfer_type);
}
}
static void UpdateChroma(const fixed_y_t* src1, const fixed_y_t* src2,
fixed_t* dst, int uv_w, int rgb_bit_depth) {
fixed_t* dst, int uv_w, int rgb_bit_depth,
SharpYuvTransferFunctionType transfer_type) {
int i;
for (i = 0; i < uv_w; ++i) {
const int r =
ScaleDown(src1[0 * uv_w + 0], src1[0 * uv_w + 1], src2[0 * uv_w + 0],
src2[0 * uv_w + 1], rgb_bit_depth);
src2[0 * uv_w + 1], rgb_bit_depth, transfer_type);
const int g =
ScaleDown(src1[2 * uv_w + 0], src1[2 * uv_w + 1], src2[2 * uv_w + 0],
src2[2 * uv_w + 1], rgb_bit_depth);
src2[2 * uv_w + 1], rgb_bit_depth, transfer_type);
const int b =
ScaleDown(src1[4 * uv_w + 0], src1[4 * uv_w + 1], src2[4 * uv_w + 0],
src2[4 * uv_w + 1], rgb_bit_depth);
src2[4 * uv_w + 1], rgb_bit_depth, transfer_type);
const int W = RGBToGray(r, g, b);
dst[0 * uv_w] = (fixed_t)(r - W);
dst[1 * uv_w] = (fixed_t)(g - W);
@ -293,7 +300,8 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
uint8_t* u_ptr, int u_stride, uint8_t* v_ptr,
int v_stride, int yuv_bit_depth, int width,
int height,
const SharpYuvConversionMatrix* yuv_matrix) {
const SharpYuvConversionMatrix* yuv_matrix,
SharpYuvTransferFunctionType transfer_type) {
// we expand the right/bottom border if needed
const int w = (width + 1) & ~1;
const int h = (height + 1) & ~1;
@ -346,9 +354,9 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
StoreGray(src1, best_y + 0, w);
StoreGray(src2, best_y + w, w);
UpdateW(src1, target_y, w, rgb_bit_depth);
UpdateW(src2, target_y + w, w, rgb_bit_depth);
UpdateChroma(src1, src2, target_uv, uv_w, rgb_bit_depth);
UpdateW(src1, target_y, w, rgb_bit_depth, transfer_type);
UpdateW(src2, target_y + w, w, rgb_bit_depth, transfer_type);
UpdateChroma(src1, src2, target_uv, uv_w, rgb_bit_depth, transfer_type);
memcpy(best_uv, target_uv, 3 * uv_w * sizeof(*best_uv));
best_y += 2 * w;
best_uv += 3 * uv_w;
@ -380,9 +388,9 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
cur_uv = next_uv;
}
UpdateW(src1, best_rgb_y + 0 * w, w, rgb_bit_depth);
UpdateW(src2, best_rgb_y + 1 * w, w, rgb_bit_depth);
UpdateChroma(src1, src2, best_rgb_uv, uv_w, rgb_bit_depth);
UpdateW(src1, best_rgb_y + 0 * w, w, rgb_bit_depth, transfer_type);
UpdateW(src2, best_rgb_y + 1 * w, w, rgb_bit_depth, transfer_type);
UpdateChroma(src1, src2, best_rgb_uv, uv_w, rgb_bit_depth, transfer_type);
// update two rows of Y and one row of RGB
diff_y_sum +=
@ -462,12 +470,27 @@ void SharpYuvInit(VP8CPUInfo cpu_info_func) {
UNLOCK_ACCESS_AND_RETURN;
}
int SharpYuvConvert(const void* r_ptr, const void* g_ptr,
const void* b_ptr, int rgb_step, int rgb_stride,
int rgb_bit_depth, void* y_ptr, int y_stride,
void* u_ptr, int u_stride, void* v_ptr,
int v_stride, int yuv_bit_depth, int width,
int SharpYuvConvert(const void* r_ptr, const void* g_ptr, const void* b_ptr,
int rgb_step, int rgb_stride, int rgb_bit_depth,
void* y_ptr, int y_stride, void* u_ptr, int u_stride,
void* v_ptr, int v_stride, int yuv_bit_depth, int width,
int height, const SharpYuvConversionMatrix* yuv_matrix) {
SharpYuvOptions options;
options.yuv_matrix = yuv_matrix;
options.transfer_type = kSharpYuvTransferFunctionSrgb;
return SharpYuvConvertWithOptions(
r_ptr, g_ptr, b_ptr, rgb_step, rgb_stride, rgb_bit_depth, y_ptr, y_stride,
u_ptr, u_stride, v_ptr, v_stride, yuv_bit_depth, width, height, &options);
}
int SharpYuvConvertWithOptions(const void* r_ptr, const void* g_ptr,
const void* b_ptr, int rgb_step, int rgb_stride,
int rgb_bit_depth, void* y_ptr, int y_stride,
void* u_ptr, int u_stride, void* v_ptr,
int v_stride, int yuv_bit_depth, int width,
int height, const SharpYuvOptions* options) {
const SharpYuvConversionMatrix* yuv_matrix = options->yuv_matrix;
SharpYuvTransferFunctionType transfer_type = options->transfer_type;
SharpYuvConversionMatrix scaled_matrix;
const int rgb_max = (1 << rgb_bit_depth) - 1;
const int rgb_round = 1 << (rgb_bit_depth - 1);
@ -521,7 +544,7 @@ int SharpYuvConvert(const void* r_ptr, const void* g_ptr,
return DoSharpArgbToYuv(r_ptr, g_ptr, b_ptr, rgb_step, rgb_stride,
rgb_bit_depth, y_ptr, y_stride, u_ptr, u_stride,
v_ptr, v_stride, yuv_bit_depth, width, height,
&scaled_matrix);
&scaled_matrix, transfer_type);
}
//------------------------------------------------------------------------------