Lossless spec corrections/rewording/clarifications

- Correct BNF for 'predictor-image' and 'color image'
- Correct some references to 'br', 'VP8LReadBits' and 'ReadStream'
- Correct value ranges in distance mapping table.
- Rewrite section 4 (some rearrangement, rewording, adding context etc).
- Similarly, rewrite section 5.

Change-Id: If487490c2553b3f7982b9fcca68d98bab5017e3c
This commit is contained in:
Urvang Joshi 2012-12-20 10:44:42 -08:00
parent d82a3e3391
commit 1f075f89b0

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@ -441,7 +441,7 @@ width and height of the image block in number of bits, just like the
predictor transform:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int size_bits = ReadStream(3) + 2;
int size_bits = ReadBits(3) + 2;
int block_width = 1 << size_bits;
int block_height = 1 << size_bits;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -518,7 +518,7 @@ follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// 8 bit value for color table size
int color_table_size = ReadStream(8) + 1;
int color_table_size = ReadBits(8) + 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The color table is stored using the image storage format itself. The
@ -592,82 +592,107 @@ The values are packed into the green component as follows:
4 Image Data
------------
Image data is an array of pixel values in scan-line order. We use image
data in five different roles: The main role, an auxiliary role related
to entropy coding, and three further roles related to transforms.
Image data is an array of pixel values in scan-line order.
1. ARGB image.
2. Entropy image. The red and green components define the meta Huffman
code used in a particular area of the image.
3. Predictor image. The green component defines which of the 14 values
is used within a particular square of the image.
4. Color indexing image. An array of up to 256 ARGB colors is used for
transforming a green-only image, using the green value as an index
to this one-dimensional array.
5. Color transform image. It is created by `ColorTransformElement` values
### 4.1 Roles of Image Data
We use image data in five different roles:
1. ARGB image: Stores the actual pixels of the image.
1. Entropy image: Stores the
[meta Huffman codes](#decoding-of-meta-huffman-codes). The red and green
components of a pixel define the meta Huffman code used in a particular
block of the ARGB image.
1. Predictor image: Stores the metadata for [Predictor
Transform](#predictor-transform). The green component of a pixel defines
which of the 14 predictors is used within a particular block of the
ARGB image.
1. Color transform image. It is created by `ColorTransformElement` values
(defined in [Color Transform](#color-transform)) for different blocks of
the image. Each `ColorTransformElement` `'cte'` is treated as a pixel whose
alpha component is `255`, red component is `cte.red_to_blue`, green
component is `cte.green_to_blue` and blue component is `cte.green_to_red`.
1. Color indexing image: An array of of size `color_table_size` (up to 256
ARGB values) storing the metadata for the
[Color Indexing Transform](#color-indexing-transform). This is stored as an
image of width `color_table_size` and height `1`.
To divide the image into multiple regions, the image is first divided
into a set of fixed-size blocks (typically 16x16 blocks). Each of these
blocks can be modeled using an entropy code, in a way where several
blocks can share the same entropy code. There is a cost in transmitting
an entropy code, and in order to minimize this cost, statistically
similar blocks can share an entropy code. The blocks sharing an entropy
code can be found by clustering their statistical properties, or by
repeatedly joining two randomly selected clusters when it reduces the
overall amount of bits needed to encode the image. See the section
[Decoding of Meta Huffman Codes](#decoding-of-meta-huffman-codes) in
[Chapter 5](#entropy-code) for an explanation of how this entropy image
is stored.
### 4.2 Encoding of Image data
Each pixel is encoded using one of three possible methods:
The encoding of image data is independent of its role.
1. Huffman coded literals, where each channel (green, alpha, red,
blue) is entropy-coded independently;
2. LZ77, a sequence of pixels in scan-line order copied from elsewhere
The image is first divided into a set of fixed-size blocks (typically 16x16
blocks). Each of these blocks are modeled using their own entropy codes. Also,
several blocks may share the same entropy codes.
**Rationale:** Storing an entropy code incurs a cost. This cost can be minimized
if statistically similar blocks share an entropy code, thereby storing that code
only once. For example, an encoder can find similar blocks by clustering them
using their statistical properties, or by repeatedly joining a pair of randomly
selected clusters when it reduces the overall amount of bits needed to encode
the image.
Each pixel is encoded using one of the three possible methods:
1. Huffman coded literal: each channel (green, red, blue and alpha) is
entropy-coded independently;
2. LZ77 backward reference: a sequence of pixels are copied from elsewhere
in the image; or
3. Color cache, using a short multiplicative hash code (color cache
3. Color cache code: using a short multiplicative hash code (color cache
index) of a recently seen color.
In the following sections we introduce the main concepts in LZ77 prefix
coding, LZ77 entropy coding, LZ77 distance mapping, and color cache
codes. The actual details of the entropy code are described in more
detail in [Chapter 5](#entropy-code).
The following sub-sections describe each of these in detail.
#### 4.2.1 Huffman Coded Literals
### LZ77 Prefix Coding
The pixel is stored as Huffman coded values of green, red, blue and alpha (in
that order). See [this section](#decoding-entropy-coded-image-data) for details.
Prefix coding divides large integer values into two parts: the prefix
code and the extra bits. The benefit of this approach is that entropy
coding is later used only for the prefix code, reducing the resources
needed by the entropy code. The extra bits are stored as they are,
without an entropy code.
#### 4.2.2 LZ77 Backward Reference
This prefix code is used for coding backward reference lengths and
distances. The extra bits form an integer that is added to the lower
value of the range. Hence the LZ77 lengths and distances are divided
into prefix codes and extra bits. Performing the Huffman coding only on
the prefixes reduces the size of the Huffman codes to tens of values
instead of a million (distance) or several thousands (length).
Backward references are tuples of _length_ and _distance code_:
| Prefix code | Value range | Extra bits |
| ----------- | --------------- | ---------- |
| 0 | 1 | 0 |
| 1 | 2 | 0 |
| 2 | 3 | 0 |
| 3 | 4 | 0 |
| 4 | 5..6 | 1 |
| 5 | 7..8 | 1 |
| 6 | 9..12 | 2 |
| 7 | 13..16 | 2 |
| ... | ... | ... |
| 38 | 262145..524288 | 18 |
| 39 | 524289..1048576 | 18 |
* Length indicates how many pixels in scan-line order are to be copied.
* Distance code is a number indicating the position of a previously seen
pixel, from which the pixels are to be copied. The exact mapping is
described [below](#distance-mapping).
The code to obtain a value from the prefix code is as follows:
The length and distance values are stored using **LZ77 prefix coding**.
LZ77 prefix coding divides large integer values into two parts: the _prefix
code_ and the _extra bits_: the prefix code is stored using an entropy code,
while the extra bits are stored as they are (without an entropy code).
**Rationale**: This approach reduces the storage requirement for the entropy
code. Also, large values are usually rare, and so extra bits would be used for
very few values in the image. Thus, this approach results in a better
compression overall.
The following table denotes the prefix codes and extra bits used for storing
different range of values.
Note: The maximum backward reference length is limited to 4096. Hence, only the
first 24 prefix codes (with the respective extra bits) are meaningful for length
values. For distance values, however, all the 40 prefix codes are valid.
| Value range | Prefix code | Extra bits |
| --------------- | ----------- | ---------- |
| 1 | 0 | 0 |
| 2 | 1 | 0 |
| 3 | 2 | 0 |
| 4 | 3 | 0 |
| 5..6 | 4 | 1 |
| 7..8 | 5 | 1 |
| 9..12 | 6 | 2 |
| 13..16 | 7 | 2 |
| ... | ... | ... |
| 3072..4096 | 23 | 10 |
| ... | ... | ... |
| 524289..786432 | 38 | 18 |
| 786433..1048576 | 39 | 18 |
The pseudocode to obtain a (length or distance) value from the prefix code is
as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if (prefix_code < 4) {
@ -678,26 +703,28 @@ int offset = (2 + (prefix_code & 1)) << extra_bits;
return offset + ReadBits(extra_bits) + 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**Distance Mapping:**
{:#distance-mapping}
### LZ77 Backward Reference Entropy Coding
As noted previously, distance code is a number indicating the position of a
previously seen pixel, from which the pixels are to be copied. This sub-section
defines the mapping between a distance code and the position of a previous
pixel.
Backward references are tuples of length and distance. Length indicates
how many pixels in scan-line order are to be copied. The length is
codified in two steps: prefix and extra bits. Only the first 24 prefix
codes with their respective extra bits are used for length codes,
limiting the maximum length to 4096. For distances, all 40 prefix codes
are used.
The distance codes larger than 120 denote the pixel-distance in scan-line
order, offset by 120.
The smallest distance codes [1..120] are special, and are reserved for a close
neighborhood of the current pixel. This neighborhood consists of 120 pixels:
### LZ77 Distance Mapping
* Pixels that are 1 to 7 rows above the current pixel, and are up to 8 columns
to the left or up to 7 columns to the right of the current pixel. \[Total
such pixels = `7 * (8 + 1 + 7) = 112`\].
* Pixels that are in same row as the current pixel, and are up to 8 columns to
the left of the current pixel. \[`8` such pixels\].
120 smallest distance codes [1..120] are reserved for a close
neighborhood within the current pixel. The rest are pure distance codes
in scan-line order, just offset by 120. The smallest codes are coded
into x and y offsets by the following table. Each tuple shows the x and
the y coordinates in 2D offsets -- for example the first tuple (0, 1)
means 0 for no difference in x, and 1 pixel difference in y (indicating
previous row).
The mapping between distance code `i` and the neighboring pixel offset
`(xi, yi)` is as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(0, 1), (1, 0), (1, 1), (-1, 1), (0, 2), (2, 0), (1, 2), (-1, 2),
@ -717,29 +744,42 @@ previous row).
(-6, 7), (7, 6), (-7, 6), (8, 5), (7, 7), (-7, 7), (8, 6), (8, 7)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The distances codes that map into these tuples are changes into
scan-line order distances using the following formula:
_dist = x + y * xsize_, where _xsize_ is the width of the image in
pixels. If a decoder detects a computed _dist_ value smaller than 1,
the value of 1 is used instead.
For example, distance code `1` indicates offset of `(0, 1)` for the neighboring
pixel, that is, the pixel above the current pixel (0-pixel difference in
X-direction and 1 pixel difference in Y-direction). Similarly, distance code
`3` indicates left-top pixel.
The decoder can convert a distances code 'i' to a scan-line order distance
'dist' as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(xi, yi) = distance_map[i]
dist = x + y * xsize
if (dist < 1) {
dist = 1
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
where 'distance_map' is the mapping noted above and `xsize` is the width of the
image in pixels.
### Color Cache Code
#### 4.2.3 Color Cache Coding
Color cache stores a set of colors that have been recently used in the
image. Using the color cache code, the color cache colors can be
referred to more efficiently than emitting the respective ARGB values
independently or sending them as backward references with a length of
one pixel.
Color cache stores a set of colors that have been recently used in the image.
Color cache codes are coded as follows. First, there is a bit that
indicates if the color cache is used or not. If this bit is 0, no color
cache codes exist, and they are not transmitted in the Huffman code that
decodes the green symbols and the length prefix codes. However, if this
bit is 1, the color cache size is read:
**Rationale:** This way, the recently used colors can sometimes be referred to
more efficiently than emitting them using other two methods (described in
[4.2.1](#huffman-coded-literals) and [4.2.2](#lz77-backward-reference)).
Color cache codes are stored as follows. First, there is a 1-bit value that
indicates if the color cache is used. If this bit is 0, no color cache codes
exist, and they are not transmitted in the Huffman code that decodes the green
symbols and the length prefix codes. However, if this bit is 1, the color cache
size is read next:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int color_cache_code_bits = ReadBits(br, 4);
int color_cache_code_bits = ReadBits(4);
int color_cache_size = 1 << color_cache_code_bits;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -748,7 +788,7 @@ int color_cache_size = 1 << color_cache_code_bits;
`color_cache_code_bits` is [1..11]. Compliant decoders must indicate a
corrupted bitstream for other values.
A color cache is an array of the size `color_cache_size`. Each entry
A color cache is an array of size `color_cache_size`. Each entry
stores one ARGB color. Colors are looked up by indexing them by
(0x1e35a7bd * `color`) >> (32 - `color_cache_code_bits`). Only one
lookup is done in a color cache; there is no conflict resolution.
@ -763,28 +803,83 @@ literals, into the cache in the order they appear in the stream.
5 Entropy Code
--------------
### Huffman Coding
### 5.1 Overview
Most of the data is coded using a canonical Huffman code. This includes
the following:
Most of the data is coded using [canonical Huffman code][canonical_huff]. Hence,
the codes are transmitted by sending the _Huffman code lengths_, as opposed to
the actual _Huffman codes_.
* a combined code that defines either the value of the green
component, a color cache code, or a prefix of the length codes;
* the data for alpha, red and blue components; and
* prefixes of the distance codes.
In particular, the format uses **spatially-variant Huffman coding**. In other
words, different blocks of the image can potentially use different entropy
codes.
The Huffman codes are transmitted by sending the code lengths; the
actual symbols are implicit and done in order for each length. The
Huffman code lengths are run-length-encoded using three different
prefixes, and the result of this coding is further Huffman coded.
**Rationale**: Different areas of the image may have different characteristics. So, allowing them to use different entropy codes provides more flexibility and
potentially a better compression.
### 5.2 Details
### Spatially-variant Huffman Coding
The encoded image data consists of two parts:
For every pixel (x, y) in the image, there is a definition of which
entropy code to use. First, there is an integer called 'meta Huffman
code' that can be obtained from the entropy image. This
meta Huffman code identifies a set of five Huffman codes:
1. Meta Huffman codes
1. Entropy-coded image data
#### 5.2.1 Decoding of Meta Huffman Codes
As noted earlier, the format allows the use of different Huffman codes for
different blocks of the image. _Meta Huffman codes_ are indexes identifying
which Huffman codes to use in different parts of the image.
Meta Huffman codes may be used _only_ when the image is being used in the
[role](#roles-of-image-data) of an _ARGB image_.
There are two possibilities for the meta Huffman codes, indicated by a 1-bit
value:
* If this bit is zero, there is only one meta Huffman code used everywhere in
the image. No more data is stored.
* If this bit is one, the image uses multiple meta Huffman codes. These meta
Huffman codes are stored as an _entropy image_ (described below).
**Entropy image:**
The entropy image defines which Huffman codes are used in different parts of the
image, as described below.
The first 3-bits contain the `huffman_bits` value. The dimensions of the entropy
image are derived from 'huffman_bits'.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int huffman_bits = ReadBits(3) + 2;
int huffman_xsize = DIV_ROUND_UP(xsize, 1 << huffman_bits);
int huffman_ysize = DIV_ROUND_UP(ysize, 1 << huffman_bits);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
where `DIV_ROUND_UP` is as defined [earlier](#predictor-transform).
Next bits contain an entropy image of width `huffman_xsize` and height
'huffman_ysize'.
**Interpretation of Meta Huffman Codes:**
The number of meta Huffman codes in the ARGB image can be obtained by finding
the largest meta Huffman code from the entropy image.
Now, given a pixel (x, y) in the ARGB image, we can obtain the meta Huffman code
to be used as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int position = (y >> huffman_bits) * huffman_xsize + (x >> huffman_bits);
int meta_huff_code = (entropy_image[pos] >> 8) & 0xffff;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The `meta_huff_code` selects _a set of 5 Huffman codes_. The decoder then uses
one of these 5 Huffman code to decode the pixel (x, y) as explained in the
[next section](#decoding-entropy-coded-image-data).
#### 5.2.2 Decoding Entropy-coded Image Data
For the current position (x, y) in the image, the decoder first identifies a set
of 5 Huffman codes to be used (as explained in the last section). These are:
* Huffman code #1: used for green channel, backward-reference length and
color cache
@ -792,12 +887,13 @@ meta Huffman code identifies a set of five Huffman codes:
respectively.
* Huffman code #5: used for backward-reference distance.
Given this set of Huffman codes, the pixel (x, y) is read and decoded as
follows:
### Decoding Flow of Image Data
Read next symbol S from the bitsteam using Huffman code #1. Note that S is any
integer in the range `0` to `(256 + 24 + `
[`color_cache_size`](#color-cache-code)`- 1)`.
Read next symbol S from the bitstream using Huffman code #1. \[See
[next section](#decoding-the-code-lengths) for details on decoding the Huffman
code lengths\]. Note that S is any integer in the range `0` to
`(256 + 24 + ` [`color_cache_size`](#color-cache-code)`- 1)`.
The interpretation of S depends on its value:
@ -822,46 +918,53 @@ The interpretation of S depends on its value:
1. Get ARGB color from the color cache at that index.
### Decoding the Code Lengths
**Decoding the Code Lengths:**
{:#decoding-the-code-lengths}
There are two different ways to encode the code lengths of a Huffman
code, indicated by the first bit of the code: _simple code length code_
(1), and _normal code length code_ (0).
This section describes the details about reading a symbol from the bitstream by
decoding the Huffman code length.
The Huffman code lengths can be coded in two ways. The method used is specified
by a 1-bit value.
#### Simple Code Length Code
* If this bit is 1, it is a _simple code length code_, and
* If this bit is 0, it is a _normal code length code_.
This variant can codify 1 or 2 non-zero length codes in the range of [0,
255]. All other code lengths are implicitly zeros.
**(i) Simple Code Length Code:**
The first bit indicates the number of codes:
This variant is used in the special case when only 1 or 2 Huffman code lengths
are non-zero, and are in the range of [0, 255]. All other Huffman code lengths
are implicitly zeros.
The first bit indicates the number of non-zero code lengths:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int num_symbols = ReadBits(1) + 1;
int num_code_lengths = ReadBits(1) + 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first symbol is stored either using a 1-bit code for values of 0 and
1, or using a 8-bit code for values in range [0, 255]. The second
symbol, when present, is coded as an 8-bit code.
The first code length is stored either using a 1-bit code for values of 0 and 1,
or using an 8-bit code for values in range [0, 255]. The second code length,
when present, is coded as an 8-bit code.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int first_symbol_len_code = VP8LReadBits(br, 1);
symbols[0] = ReadBits(1 + 7 * first_symbol_len_code);
if (num_symbols == 2) {
symbols[1] = ReadBits(8);
int is_first_8bits = ReadBits(1);
code_lengths[0] = ReadBits(1 + 7 * is_first_8bits);
if (num_code_lengths == 2) {
code_lengths[1] = ReadBits(8);
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Empty trees can be coded as trees that contain one 0 symbol, and can be
codified using four bits. For example, a distance tree can be empty if
there are no backward references. Similarly, alpha, red, and blue trees
can be empty if all pixels within the same meta Huffman code are
produced using the color cache.
**Note:** Another special case is when _all_ Huffman code lengths are _zeros_
(an empty Huffman code). For example, a Huffman code for distance can be empty
if there are no backward references. Similarly, Huffman codes for alpha, red,
and blue can be empty if all pixels within the same meta Huffman code are
produced using the color cache. However, this case doesn't need a special
handling, as empty Huffman codes can be coded as those containing a single
symbol `0`.
**(ii) Normal Code Length Code:**
#### Normal Code Length Code
The code lengths of a Huffman code are read as follows: `num_codes`
The code lengths of a Huffman code are read as follows: `num_code_lengths`
specifies the number of code lengths; the rest of the code lengths
(according to the order in `kCodeLengthCodeOrder`) are zeros.
@ -870,8 +973,9 @@ int kCodeLengthCodes = 19;
int kCodeLengthCodeOrder[kCodeLengthCodes] = {
17, 18, 0, 1, 2, 3, 4, 5, 16, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
};
int num_codes = 4 + ReadStream(4);
for (i = 0; i < num_codes; ++i) {
int code_lengths[kCodeLengthCodes] = { 0 }; // All zeros.
int num_code_lengths = 4 + ReadBits(4);
for (i = 0; i < num_code_lengths; ++i) {
code_lengths[kCodeLengthCodeOrder[i]] = ReadBits(3);
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -880,81 +984,12 @@ for (i = 0; i < num_codes; ++i) {
* Value 0 means no symbols have been coded.
* Values [1..15] indicate the bit length of the respective code.
* Code 16 repeats the previous non-zero value [3..6] times, i.e.,
3 + `ReadStream(2)` times. If code 16 is used before a non-zero
3 + `ReadBits(2)` times. If code 16 is used before a non-zero
value has been emitted, a value of 8 is repeated.
* Code 17 emits a streak of zeros [3..10], i.e., 3 + `ReadStream(3)`
* Code 17 emits a streak of zeros [3..10], i.e., 3 + `ReadBits(3)`
times.
* Code 18 emits a streak of zeros of length [11..138], i.e.,
11 + `ReadStream(7)` times.
The entropy codes for alpha, red and blue have a total of 256 symbols.
The entropy code for distance prefix codes has 40 symbols. The entropy
code for green has 256 + 24 + `color_cache_size`, 256 symbols for
different green symbols, 24 length code prefix symbols, and symbols for
the color cache.
The meta Huffman code, specified in the next section, defines how many
Huffman codes there are. There are always 5 times the number of Huffman
codes to the number of meta Huffman codes.
### Decoding of Meta Huffman Codes
There are two ways to code the meta Huffman codes, indicated by one bit
for the ARGB image and is an implicit zero, i.e., not present in the
stream for all transform images and the entropy image itself.
If this bit is zero, there is only one meta Huffman code, using Huffman
codes 0, 1, 2, 3 and 4 for green, alpha, red, blue and distance,
respectively. This meta Huffman code is used everywhere in the image.
If this bit is one, the meta Huffman codes are controlled by the entropy
image, where the index of the meta Huffman code is codified in the red
and green components. The index can be obtained from the uint32 value by
_((pixel >> 8) & 0xffff)_, thus there can be up to 65536 unique meta
Huffman codes. When decoding a Huffman encoded symbol at a pixel x, y,
one chooses the meta Huffman code respective to these coordinates.
However, not all bits of the coordinates are used for choosing the meta
Huffman code, i.e., the entropy image is of subresolution to the real
image.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int huffman_bits = ReadBits(3) + 2;
int huffman_xsize = DIV_ROUND_UP(xsize, 1 << huffman_bits);
int huffman_ysize = DIV_ROUND_UP(ysize, 1 << huffman_bits);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
`huffman_bits` gives the amount of subsampling in the entropy image.
After reading the `huffman_bits`, an entropy image stream of size
`huffman_xsize`, `huffman_ysize` is read.
The meta Huffman code, identifying the five Huffman codes per meta
Huffman code, is coded only by the number of codes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int num_meta_codes = max(entropy_image) + 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now, we can obtain the five Huffman codes for green, alpha, red, blue
and distance for a given (x, y) by the following expression:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
meta_codes[(entropy_image[(y >> huffman_bits) * huffman_xsize +
(x >> huffman_bits)] >> 8) & 0xffff]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The `huffman_code[5 * meta_code + k]`, codes with _k_ == 0 are for the
green & length code, _k_ == 4 for the distance code, and the codes at
_k_ == 1, 2, and 3, are for codes of length 256 for red, blue and alpha,
respectively.
The value of _k_ for the reference position in `meta_code` determines the
length of the Huffman code:
* k = 0; length = 256 + 24 + cache_size
* k = 1, 2, or 3; length = 256
* k = 4, length = 40.
11 + `ReadBits(7)` times.
6 Overall Structure of the Format
@ -981,9 +1016,9 @@ of pixels (xsize * ysize).
<transform> ::= <predictor-tx> | <color-tx> | <subtract-green-tx> |
<color-indexing-tx>
<predictor-tx> ::= 2-bit value 0; <predictor image>
<predictor image> ::= 3-bit sub-pixel code | <entropy-coded image>
<predictor image> ::= 3-bit sub-pixel code ; <entropy-coded image>
<color-tx> ::= 2-bit value 1; <color image>
<color image> ::= 3-bit sub-pixel code | <entropy-coded image>
<color image> ::= 3-bit sub-pixel code ; <entropy-coded image>
<subtract-green-tx> ::= 2-bit value 2
<color-indexing-tx> ::= 2-bit value 3; <color-indexing image>
<color-indexing image> ::= 8-bit color count; <entropy-coded image>
@ -1017,3 +1052,5 @@ A possible example sequence:
<color cache info><huffman codes>
<lz77-coded image>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[canonical_huff]: http://en.wikipedia.org/wiki/Canonical_Huffman_code