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synced 2024-12-27 06:08:21 +01:00
Merge "Fix VP8ApplyNearLossless to respect const and stride."
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commit
1b92b237ac
@ -69,22 +69,30 @@ static int IsSmooth(const uint32_t* const prev_row,
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}
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// Adjusts pixel values of image with given maximum error.
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static void NearLossless(int xsize, int ysize, uint32_t* argb,
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int limit_bits, uint32_t* copy_buffer) {
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static void NearLossless(int xsize, int ysize, const uint32_t* argb_src,
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int stride, int limit_bits, uint32_t* copy_buffer,
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uint32_t* argb_dst) {
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int x, y;
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const int limit = 1 << limit_bits;
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uint32_t* prev_row = copy_buffer;
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uint32_t* curr_row = prev_row + xsize;
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uint32_t* next_row = curr_row + xsize;
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memcpy(copy_buffer, argb, xsize * 2 * sizeof(argb[0]));
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memcpy(curr_row, argb_src, xsize * sizeof(argb_src[0]));
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memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0]));
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for (y = 1; y < ysize - 1; ++y) {
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uint32_t* const curr_argb_row = argb + y * xsize;
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uint32_t* const next_argb_row = curr_argb_row + xsize;
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memcpy(next_row, next_argb_row, xsize * sizeof(argb[0]));
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for (x = 1; x < xsize - 1; ++x) {
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if (!IsSmooth(prev_row, curr_row, next_row, x, limit)) {
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curr_argb_row[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits);
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for (y = 0; y < ysize; ++y, argb_src += stride, argb_dst += xsize) {
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if (y == 0 || y == ysize - 1) {
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memcpy(argb_dst, argb_src, xsize * sizeof(argb_src[0]));
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} else {
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memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0]));
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argb_dst[0] = argb_src[0];
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argb_dst[xsize - 1] = argb_src[xsize - 1];
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for (x = 1; x < xsize - 1; ++x) {
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if (IsSmooth(prev_row, curr_row, next_row, x, limit)) {
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argb_dst[x] = curr_row[x];
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} else {
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argb_dst[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits);
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}
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}
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}
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{
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@ -97,25 +105,37 @@ static void NearLossless(int xsize, int ysize, uint32_t* argb,
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}
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}
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int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
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int VP8ApplyNearLossless(const WebPPicture* const picture, int quality,
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uint32_t* const argb_dst) {
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int i;
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const int xsize = picture->width;
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const int ysize = picture->height;
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const int stride = picture->argb_stride;
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uint32_t* const copy_buffer =
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(uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer));
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const int limit_bits = VP8LNearLosslessBits(quality);
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assert(argb != NULL);
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assert(limit_bits >= 0);
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assert(argb_dst != NULL);
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assert(limit_bits > 0);
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assert(limit_bits <= MAX_LIMIT_BITS);
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if (copy_buffer == NULL) {
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return 0;
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}
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// For small icon images, don't attempt to apply near-lossless compression.
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if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) {
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if ((xsize < MIN_DIM_FOR_NEAR_LOSSLESS &&
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ysize < MIN_DIM_FOR_NEAR_LOSSLESS) ||
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ysize < 3) {
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for (i = 0; i < ysize; ++i) {
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memcpy(argb_dst + i * xsize, picture->argb + i * picture->argb_stride,
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xsize * sizeof(*argb_dst));
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}
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WebPSafeFree(copy_buffer);
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return 1;
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}
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for (i = limit_bits; i != 0; --i) {
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NearLossless(xsize, ysize, argb, i, copy_buffer);
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NearLossless(xsize, ysize, picture->argb, stride, limit_bits, copy_buffer,
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argb_dst);
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for (i = limit_bits - 1; i != 0; --i) {
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NearLossless(xsize, ysize, argb_dst, xsize, i, copy_buffer, argb_dst);
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}
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WebPSafeFree(copy_buffer);
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return 1;
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@ -504,7 +504,8 @@ void WebPCleanupTransparentAreaLossless(WebPPicture* const pic);
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// in near_lossless.c
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// Near lossless preprocessing in RGB color-space.
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int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality);
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int VP8ApplyNearLossless(const WebPPicture* const picture, int quality,
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uint32_t* const argb_dst);
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// Near lossless adjustment for predictors.
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void VP8ApplyNearLosslessPredict(int xsize, int ysize, int pred_bits,
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const uint32_t* argb_orig,
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@ -1512,8 +1512,9 @@ WebPEncodingError VP8LEncodeStream(const WebPConfig* const config,
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use_near_lossless =
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(config->near_lossless < 100) && !enc->use_palette_ && !enc->use_predict_;
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if (use_near_lossless) {
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if (!VP8ApplyNearLossless(width, height, picture->argb,
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config->near_lossless)) {
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err = AllocateTransformBuffer(enc, width, height);
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if (err != VP8_ENC_OK) goto Error;
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if (!VP8ApplyNearLossless(picture, config->near_lossless, enc->argb_)) {
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err = VP8_ENC_ERROR_OUT_OF_MEMORY;
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goto Error;
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}
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