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Full and final fix for prediction transform
use (tile_size + 1) rows of scratch area. Change-Id: I06d612fff1794fc045ba76275e94e7210802c332
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@ -1039,7 +1039,7 @@ static WebPEncodingError AllocateTransformBuffer(VP8LEncoder* const enc,
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WebPEncodingError err = VP8_ENC_OK;
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const size_t tile_size = 1 << enc->transform_bits_;
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const size_t image_size = height * width;
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const size_t argb_scratch_size = tile_size * tile_size;
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const size_t argb_scratch_size = (tile_size + 1) * width;
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const size_t transform_data_size =
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VP8LSubSampleSize(height, enc->transform_bits_) *
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VP8LSubSampleSize(width, enc->transform_bits_);
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@ -38,7 +38,7 @@ typedef struct {
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WebPPicture* pic_; // input picture.
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uint32_t* argb_; // Transformed argb image data.
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uint32_t* argb_scratch_; // Scratch memory for one argb tile
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uint32_t* argb_scratch_; // Scratch memory for argb rows
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// (used for prediction).
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uint32_t* transform_data_; // Scratch memory for transform data.
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int current_width_; // Corresponds to packed image width.
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