Full and final fix for prediction transform

use (tile_size + 1) rows of scratch area.

Change-Id: I06d612fff1794fc045ba76275e94e7210802c332
This commit is contained in:
Urvang Joshi 2012-04-19 12:11:28 +00:00 committed by James Zern
parent afd2102f43
commit 0993a611cd
3 changed files with 34 additions and 33 deletions

View File

@ -329,7 +329,7 @@ static double PredictionCostSpatialHistogram(int accumulated[4][256],
static int GetBestPredictorForTile(int width, int height,
int tile_x, int tile_y, int bits,
int accumulated[4][256],
const uint32_t* const argb) {
const uint32_t* const argb_scratch) {
const int kNumPredModes = 14;
const int col_start = tile_x << bits;
const int row_start = tile_y << bits;
@ -344,6 +344,7 @@ static int GetBestPredictorForTile(int width, int height,
int mode;
for (mode = 0; mode < kNumPredModes; ++mode) {
const uint32_t* current_row = argb_scratch;
const PredictorFunc pred_func = kPredictors[mode];
double cur_diff;
int y;
@ -351,19 +352,20 @@ static int GetBestPredictorForTile(int width, int height,
for (y = 0; y < ymax; ++y) {
int x;
const int row = row_start + y;
const uint32_t* const upper_row = current_row;
current_row = upper_row + width;
for (x = 0; x < xmax; ++x) {
const int col = col_start + x;
const int pix = row * width + col;
uint32_t predict;
uint32_t predict_diff;
if (row == 0) {
predict = (col == 0) ? ARGB_BLACK : argb[pix - 1]; // Left.
predict = (col == 0) ? ARGB_BLACK : current_row[col - 1]; // Left.
} else if (col == 0) {
predict = argb[pix - width]; // Top.
predict = upper_row[col]; // Top.
} else {
predict = pred_func(argb[pix - 1], argb + pix - width);
predict = pred_func(current_row[col - 1], upper_row + col);
}
predict_diff = VP8LSubPixels(argb[pix], predict);
predict_diff = VP8LSubPixels(current_row[col], predict);
++histo[0][predict_diff >> 24];
++histo[1][((predict_diff >> 16) & 0xff)];
++histo[2][((predict_diff >> 8) & 0xff)];
@ -382,7 +384,7 @@ static int GetBestPredictorForTile(int width, int height,
static void CopyTileWithPrediction(int width, int height,
int tile_x, int tile_y, int bits, int mode,
uint32_t* const argb_scratch,
const uint32_t* const argb_scratch,
uint32_t* const argb) {
const int col_start = tile_x << bits;
const int row_start = tile_y << bits;
@ -392,38 +394,28 @@ static void CopyTileWithPrediction(int width, int height,
const int xmax = (tile_size <= width - col_start) ?
tile_size : width - col_start;
const PredictorFunc pred_func = kPredictors[mode];
int y;
const uint32_t* current_row = argb_scratch;
// Apply prediction filter to tile and save it in argb_scratch.
int y;
for (y = 0; y < ymax; ++y) {
const int row = row_start + y;
int x;
const int row = row_start + y;
const uint32_t* const upper_row = current_row;
current_row = upper_row + width;
for (x = 0; x < xmax; ++x) {
const int col = col_start + x;
const int pix = row * width + col;
const int idx = y * tile_size + x;
uint32_t predict;
if (row == 0) {
predict = (col == 0) ? ARGB_BLACK : argb[pix - 1]; // Left.
predict = (col == 0) ? ARGB_BLACK : current_row[col - 1]; // Left.
} else if (col == 0) {
predict = argb[pix - width]; // Top.
predict = upper_row[col]; // Top.
} else {
predict = pred_func(argb[pix - 1], argb + pix - width);
predict = pred_func(current_row[col - 1], upper_row + col);
}
argb_scratch[idx] = VP8LSubPixels(argb[pix], predict);
argb[pix] = VP8LSubPixels(current_row[col], predict);
}
}
// Copy back predicted tile to argb.
// Note: There may be a possibility of reducing argb_scratch size by
// integrating this loop with the previous one, but that would make the code
// much more complicated.
for (y = 0; y < ymax; ++y) {
const int row = row_start + y;
const uint32_t* const src = argb_scratch + y * tile_size;
uint32_t* const dst = argb + row * width + col_start;
memcpy(dst, src, xmax * sizeof(*dst));
}
}
void VP8LResidualImage(int width, int height, int bits,
@ -432,14 +424,23 @@ void VP8LResidualImage(int width, int height, int bits,
const int max_tile_size = 1 << bits;
const int tiles_per_row = VP8LSubSampleSize(width, bits);
const int tiles_per_col = VP8LSubSampleSize(height, bits);
uint32_t* const upper_row = argb_scratch;
uint32_t* const current_tile_rows = argb_scratch + width;
int tile_y;
int histo[4][256];
memset(histo, 0, sizeof(histo));
// We perform prediction in reverse scan-line order.
for (tile_y = tiles_per_col - 1; tile_y >= 0; --tile_y) {
for (tile_y = 0; tile_y < tiles_per_col; ++tile_y) {
const int tile_y_offset = tile_y * max_tile_size;
const int this_tile_height =
(tile_y < tiles_per_col - 1) ? max_tile_size : height - tile_y_offset;
int tile_x;
for (tile_x = tiles_per_row - 1; tile_x >= 0; --tile_x) {
if (tile_y > 0) {
memcpy(upper_row, current_tile_rows + (max_tile_size - 1) * width,
width * sizeof(*upper_row));
}
memcpy(current_tile_rows, &argb[tile_y_offset * width],
this_tile_height * width * sizeof(*current_tile_rows));
for (tile_x = 0; tile_x < tiles_per_row; ++tile_x) {
int pred;
int y;
const int tile_x_offset = tile_x * max_tile_size;
@ -448,7 +449,7 @@ void VP8LResidualImage(int width, int height, int bits,
all_x_max = width;
}
pred = GetBestPredictorForTile(width, height, tile_x, tile_y, bits, histo,
argb);
argb_scratch);
image[tile_y * tiles_per_row + tile_x] = 0xff000000u | (pred << 8);
CopyTileWithPrediction(width, height, tile_x, tile_y, bits, pred,
argb_scratch, argb);
@ -571,7 +572,7 @@ static WEBP_INLINE void MultipliersClear(Multipliers* m) {
}
static WEBP_INLINE uint32_t ColorTransformDelta(int8_t color_pred,
int8_t color) {
int8_t color) {
return (uint32_t)((int)(color_pred) * color) >> 5;
}

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@ -1039,7 +1039,7 @@ static WebPEncodingError AllocateTransformBuffer(VP8LEncoder* const enc,
WebPEncodingError err = VP8_ENC_OK;
const size_t tile_size = 1 << enc->transform_bits_;
const size_t image_size = height * width;
const size_t argb_scratch_size = tile_size * tile_size;
const size_t argb_scratch_size = (tile_size + 1) * width;
const size_t transform_data_size =
VP8LSubSampleSize(height, enc->transform_bits_) *
VP8LSubSampleSize(width, enc->transform_bits_);

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@ -38,7 +38,7 @@ typedef struct {
WebPPicture* pic_; // input picture.
uint32_t* argb_; // Transformed argb image data.
uint32_t* argb_scratch_; // Scratch memory for one argb tile
uint32_t* argb_scratch_; // Scratch memory for argb rows
// (used for prediction).
uint32_t* transform_data_; // Scratch memory for transform data.
int current_width_; // Corresponds to packed image width.