libwebp/src/vp8i.h

320 lines
10 KiB
C
Raw Normal View History

// Copyright 2010 Google Inc.
//
// This code is licensed under the same terms as WebM:
// Software License Agreement: http://www.webmproject.org/license/software/
// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
// -----------------------------------------------------------------------------
//
// VP8 decoder: internal header.
//
// Author: Skal (pascal.massimino@gmail.com)
#ifndef WEBP_DECODE_VP8I_H_
#define WEBP_DECODE_VP8I_H_
#include <string.h> // for memcpy()
#include "bits.h"
#if defined(__cplusplus) || defined(c_plusplus)
extern "C" {
#endif
//-----------------------------------------------------------------------------
// Various defines and enums
#define ONLY_KEYFRAME_CODE // to remove any code related to P-Frames
// intra prediction modes
enum { B_DC_PRED = 0, // 4x4 modes
B_TM_PRED,
B_VE_PRED,
B_HE_PRED,
B_LD_PRED,
B_RD_PRED,
B_VR_PRED,
B_VL_PRED,
B_HD_PRED,
B_HU_PRED,
NUM_BMODES = B_HU_PRED + 1 - B_DC_PRED, // = 10
// Luma16 or UV modes
DC_PRED = B_DC_PRED, V_PRED = B_VE_PRED,
H_PRED = B_HE_PRED, TM_PRED = B_TM_PRED,
B_PRED = NUM_BMODES, // refined I4x4 mode
// special modes
B_DC_PRED_NOTOP = 4,
B_DC_PRED_NOLEFT = 5,
B_DC_PRED_NOTOPLEFT = 6 };
#ifndef ONLY_KEYFRAME_CODE
// inter prediction modes
enum {
LEFT4 = 0, ABOVE4 = 1, ZERO4 = 2, NEW4 = 3,
NEARESTMV, NEARMV, ZEROMV, NEWMV, SPLITMV };
#endif
enum { MB_FEATURE_TREE_PROBS = 3,
NUM_MB_SEGMENTS = 4,
NUM_REF_LF_DELTAS = 4,
NUM_MODE_LF_DELTAS = 4, // I4x4, ZERO, *, SPLIT
MAX_NUM_PARTITIONS = 8,
// Probabilities
NUM_TYPES = 4,
NUM_BANDS = 8,
NUM_CTX = 3,
NUM_PROBAS = 11,
NUM_MV_PROBAS = 19 };
// YUV-cache parameters.
// Constraints are: We need to store one 16x16 block of luma samples (y),
// and two 8x8 chroma blocks (u/v). These are better be 16-bytes aligned,
// in order to be SIMD-friendly. We also need to store the top, left and
// top-left samples (from previously decoded blocks), along with four
// extra top-right samples for luma (intra4x4 prediction only).
// One possible layout is, using 32 * (17 + 9) bytes:
//
// .+------ <- only 1 pixel high
// .|yyyyt.
// .|yyyyt.
// .|yyyyt.
// .|yyyy..
// .+--.+-- <- only 1 pixel high
// .|uu.|vv
// .|uu.|vv
//
// Every character is a 4x4 block, with legend:
// '.' = unused
// 'y' = y-samples 'u' = u-samples 'v' = u-samples
// '|' = left sample, '-' = top sample, '+' = top-left sample
// 't' = extra top-right sample for 4x4 modes
// With this layout, BPS (=Bytes Per Scan-line) is one cacheline size.
#define BPS 32 // this is the common stride used by yuv[]
#define YUV_SIZE (BPS * 17 + BPS * 9)
#define Y_SIZE (BPS * 17)
#define Y_OFF (BPS * 1 + 8)
#define U_OFF (Y_OFF + BPS * 16 + BPS)
#define V_OFF (U_OFF + 16)
//-----------------------------------------------------------------------------
// Headers
typedef struct {
uint8_t key_frame_;
uint8_t profile_;
uint8_t show_;
uint32_t partition_length_;
} VP8FrameHeader;
typedef struct {
uint16_t width_;
uint16_t height_;
uint8_t xscale_;
uint8_t yscale_;
uint8_t colorspace_; // 0 = YCbCr
uint8_t clamp_type_;
} VP8PictureHeader;
// segment features
typedef struct {
int use_segment_;
int update_map_; // whether to update the segment map or not
int absolute_delta_; // absolute or delta values for quantizer and filter
int8_t quantizer_[NUM_MB_SEGMENTS]; // quantization changes
int8_t filter_strength_[NUM_MB_SEGMENTS]; // filter strength for segments
} VP8SegmentHeader;
// Struct collecting all frame-persistent probabilities.
typedef struct {
uint8_t segments_[MB_FEATURE_TREE_PROBS];
// Type: 0:Intra16-AC 1:Intra16-DC 2:Chroma 3:Intra4
uint8_t coeffs_[NUM_TYPES][NUM_BANDS][NUM_CTX][NUM_PROBAS];
#ifndef ONLY_KEYFRAME_CODE
uint8_t ymode_[4], uvmode_[3];
uint8_t mv_[2][NUM_MV_PROBAS];
#endif
} VP8Proba;
// Filter parameters
typedef struct {
int simple_; // 0=complex, 1=simple
int level_; // [0..63]
int sharpness_; // [0..7]
int use_lf_delta_;
int ref_lf_delta_[NUM_REF_LF_DELTAS];
int mode_lf_delta_[NUM_MODE_LF_DELTAS];
} VP8FilterHeader;
//-----------------------------------------------------------------------------
// Informations about the macroblocks.
typedef struct {
// block type
uint8_t skip_:1;
// filter specs
uint8_t f_level_:6; // filter strength: 0..63
uint8_t f_ilevel_:6; // inner limit: 1..63
uint8_t f_inner_:1; // do inner filtering?
// cbp
uint8_t nz_; // non-zero AC/DC coeffs
uint8_t dc_nz_; // non-zero DC coeffs
} VP8MB;
// Dequantization matrices
typedef struct {
uint16_t y1_mat_[2], y2_mat_[2], uv_mat_[2]; // [DC / AC]
} VP8QuantMatrix;
//-----------------------------------------------------------------------------
// VP8Decoder: the main opaque structure handed over to user
struct VP8Decoder {
int status_; // 0 = OK
int ready_; // true if ready to decode a picture with VP8Decode()
const char* error_msg_; // set when status_ is not OK.
// Main data source
VP8BitReader br_;
// headers
VP8FrameHeader frm_hdr_;
VP8PictureHeader pic_hdr_;
VP8FilterHeader filter_hdr_;
VP8SegmentHeader segment_hdr_;
// dimension, in macroblock units.
int mb_w_, mb_h_;
// number of partitions.
int num_parts_;
// per-partition boolean decoders.
VP8BitReader parts_[MAX_NUM_PARTITIONS];
// buffer refresh flags
// bit 0: refresh Gold, bit 1: refresh Alt
// bit 2-3: copy to Gold, bit 4-5: copy to Alt
// bit 6: Gold sign bias, bit 7: Alt sign bias
// bit 8: refresh last frame
uint32_t buffer_flags_;
// dequantization (one set of DC/AC dequant factor per segment)
VP8QuantMatrix dqm_[NUM_MB_SEGMENTS];
// probabilities
VP8Proba proba_, proba_saved_;
int update_proba_;
int use_skip_proba_;
uint8_t skip_p_, intra_p_, last_p_, golden_p_;
// Boundary data cache and persistent buffers.
uint8_t* intra_t_; // top intra modes values: 4 * mb_w_
uint8_t intra_l_[4]; // left intra modes values
uint8_t *y_t_; // top luma samples: 16 * mb_w_
uint8_t *u_t_, *v_t_; // top u/v samples: 8 * mb_w_ each
VP8MB* mb_info_; // contextual macroblock infos (mb_w_ + 1)
uint8_t* yuv_b_; // main block for Y/U/V (size = YUV_SIZE)
int16_t* coeffs_; // 384 coeffs = (16+8+8) * 4*4
uint8_t* cache_y_; // macroblock row for storing unfiltered samples
uint8_t* cache_u_;
uint8_t* cache_v_;
int cache_y_stride_;
int cache_uv_stride_;
// main memory chunk for the above data. Persistent.
void* mem_;
int mem_size_;
// Per macroblock non-persistent infos.
int mb_x_, mb_y_; // current position, in macroblock units
uint8_t is_i4x4_; // true if intra4x4
uint8_t imodes_[16]; // one 16x16 mode (#0) or sixteen 4x4 modes
uint8_t uvmode_; // chroma prediction mode
uint8_t segment_; // block's segment
// bit-wise info about the content of each sub-4x4 blocks: there are 16 bits
// for luma (bits #0->#15), then 4 bits for chroma-u (#16->#19) and 4 bits for
// chroma-v (#20->#23), each corresponding to one 4x4 block in decoding order.
// If the bit is set, the 4x4 block contains some non-zero coefficients.
uint32_t non_zero_;
uint32_t non_zero_ac_;
// Filtering side-info
int filter_type_; // 0=off, 1=simple, 2=complex
uint8_t filter_levels_[NUM_MB_SEGMENTS]; // precalculated per-segment
};
//-----------------------------------------------------------------------------
// internal functions. Not public.
// in vp8.c
int VP8SetError(VP8Decoder* const dec, int error, const char *msg);
// in tree.c
void VP8ResetProba(VP8Proba* const proba);
void VP8ParseProba(VP8BitReader* const br, VP8Decoder* const dec);
void VP8ParseIntraMode(VP8BitReader* const br, VP8Decoder* const dec);
// in quant.c
void VP8ParseQuant(VP8Decoder* const dec);
// in frame.c
int VP8InitFrame(VP8Decoder* const dec, VP8Io* io);
// Predict a block and add residual
void VP8ReconstructBlock(VP8Decoder* const dec);
// Store a block, along with filtering params
void VP8StoreBlock(VP8Decoder* const dec, VP8Io* io);
// Finalize and transmit a complete row
void VP8FinishRow(VP8Decoder* const dec, VP8Io* io);
// in dsp.c
typedef void (*VP8Idct)(const int16_t* coeffs, uint8_t* dst);
extern VP8Idct VP8Transform;
extern VP8Idct VP8TransformUV;
extern VP8Idct VP8TransformDC;
extern VP8Idct VP8TransformDCUV;
extern void (*VP8TransformWHT)(const int16_t* in, int16_t* out);
// *dst is the destination block, with stride BPS. Boundary samples are
// assumed accessible when needed.
typedef void (*VP8PredFunc)(uint8_t *dst);
extern VP8PredFunc VP8PredLuma16[7];
extern VP8PredFunc VP8PredChroma8[7];
extern VP8PredFunc VP8PredLuma4[11];
void VP8DspInit(); // must be called before anything using the above
void VP8DspInitTables(); // needs to be called no matter what.
// simple filter (only for luma)
typedef void (*VP8SimpleFilterFunc)(uint8_t* p, int stride, int thresh);
extern VP8SimpleFilterFunc VP8SimpleVFilter16;
extern VP8SimpleFilterFunc VP8SimpleHFilter16;
extern VP8SimpleFilterFunc VP8SimpleVFilter16i; // filter 3 inner edges
extern VP8SimpleFilterFunc VP8SimpleHFilter16i;
// regular filter (on both macroblock edges and inner edges)
typedef void (*VP8LumaFilterFunc)(uint8_t* luma, int stride,
int thresh, int ithresh, int hev_t);
typedef void (*VP8ChromaFilterFunc)(uint8_t* u, uint8_t* v, int stride,
int thresh, int ithresh, int hev_t);
// on outter edge
extern VP8LumaFilterFunc VP8VFilter16;
extern VP8LumaFilterFunc VP8HFilter16;
extern VP8ChromaFilterFunc VP8VFilter8;
extern VP8ChromaFilterFunc VP8HFilter8;
// on inner edge
extern VP8LumaFilterFunc VP8VFilter16i; // filtering 3 inner edges altogether
extern VP8LumaFilterFunc VP8HFilter16i;
extern VP8ChromaFilterFunc VP8VFilter8i; // filtering u and v altogether
extern VP8ChromaFilterFunc VP8HFilter8i;
//-----------------------------------------------------------------------------
#if defined(__cplusplus) || defined(c_plusplus)
} // extern "C"
#endif
#endif // WEBP_DECODE_VP8I_H_