278 lines
9.1 KiB
C
278 lines
9.1 KiB
C
#include <assert.h>
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#include <stdlib.h>
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#include <wlr/util/log.h>
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#include "session.h"
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#include "view.h"
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#include "seat.h"
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static struct wl_listener g_lock_new;
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static struct wl_listener g_lock_manager_destroy;
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static struct wlr_session_lock_manager_v1 *g_session_lock_manager;
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static struct diyac_server *g_server;
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static void focus_output(struct diyac_output *output)
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{
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g_server->lock->focused = NULL;
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if (output)
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{
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g_server->lock->focused = output->lock_handle->surface->surface;
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}
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diyac_seat_focus_lock_surface(&g_server->seat, g_server->lock->focused);
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}
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static void session_lock_update_geometry(struct diyac_output *output, bool align)
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{
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struct wlr_box box;
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wlr_output_layout_get_box(g_server->output_layout, output->wlr_output, &box);
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if (align)
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{
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wlr_scene_node_set_position(&output->scenes.session->node, box.x, box.y);
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wlr_log(WLR_INFO, "session_lock_update_geometry: Align lock screen on %d, %d", box.x, box.y);
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}
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wlr_scene_rect_set_size(output->lock_handle->background, box.width, box.height);
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if (output->lock_handle->surface)
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{
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wlr_log(WLR_INFO, "session_lock_update_geometry: configure lock screen %d, %d", box.width, box.height);
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wlr_session_lock_surface_v1_configure(output->lock_handle->surface, box.width, box.height);
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}
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}
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static void handle_surface_map(struct wl_listener *listener, void *data)
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{
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struct diyac_output_lock_handle *handle = wl_container_of(listener, handle, surface_map);
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if (!g_server->lock->focused)
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{
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focus_output(handle->output);
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}
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wlr_log(WLR_INFO, "handle_surface_map: surface is mapped");
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}
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static void handle_surface_destroy(struct wl_listener *listener, void *data)
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{
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struct diyac_output_lock_handle *handle = wl_container_of(listener, handle, surface_destroy);
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if (g_server->lock->focused == handle->surface->surface)
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{
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struct diyac_output *output;
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wl_list_for_each(output, &g_server->outputs, link)
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{
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if (output == handle->output ||
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!output->lock_handle ||
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!output->lock_handle->surface ||
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!output->lock_handle->surface->surface)
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{
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continue;
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}
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if (output->lock_handle->surface->surface->mapped)
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{
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// focus surface
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focus_output(output);
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break;
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}
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}
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focus_output(NULL);
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}
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wlr_log(WLR_INFO, "handle_surface_destroy: Lock surface destroyed");
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assert(handle->surface);
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handle->surface = NULL;
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wl_list_remove(&handle->surface_destroy.link);
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wl_list_remove(&handle->surface_map.link);
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}
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static void handle_new_surface(struct wl_listener *listener, void *data)
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{
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struct diyac_session_lock *lock = wl_container_of(listener, lock, new_surface);
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struct wlr_session_lock_surface_v1 *lock_surface = data;
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struct diyac_output *output = lock_surface->output->data;
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wlr_log(WLR_INFO, "handle_new_surface: New lock surface requested");
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assert(output->lock_handle);
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output->lock_handle->surface = lock_surface;
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wlr_scene_subsurface_tree_create(output->lock_handle->tree, lock_surface->surface);
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output->lock_handle->surface_destroy.notify = handle_surface_destroy;
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wl_signal_add(&lock_surface->events.destroy, &output->lock_handle->surface_destroy);
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output->lock_handle->surface_map.notify = handle_surface_map;
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wl_signal_add(&lock_surface->surface->events.map, &output->lock_handle->surface_map);
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session_lock_update_geometry(output, false);
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}
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static void session_lock_destroy(struct diyac_session_lock *lock)
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{
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struct diyac_output *output;
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wl_list_for_each(output, &g_server->outputs, link)
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{
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diyac_session_unlock_output(output);
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}
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if (g_server->lock == lock)
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{
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g_server->lock = NULL;
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}
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if (!lock->abandoned)
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{
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wl_list_remove(&lock->destroy.link);
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wl_list_remove(&lock->unlock.link);
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wl_list_remove(&lock->new_surface.link);
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}
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wlr_log(WLR_INFO, "session_lock_destroy");
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free(lock);
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}
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static void handle_unlock(struct wl_listener *listener, void *data)
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{
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struct diyac_session_lock *lock = wl_container_of(listener, lock, unlock);
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wlr_log(WLR_INFO, "handle_unlock: Lock session is unlocked");
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session_lock_destroy(lock);
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diyac_focus_topmost_view(g_server, true);
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}
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static void handle_session_lock_destroy(struct wl_listener *listener, void *data)
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{
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struct diyac_session_lock *lock = wl_container_of(listener, lock, destroy);
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lock->abandoned = true;
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wlr_log(WLR_INFO, "handle_session_lock_destroy: Lock session is destroyed without unlocking, session abandoned");
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wl_list_remove(&lock->destroy.link);
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wl_list_remove(&lock->unlock.link);
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wl_list_remove(&lock->new_surface.link);
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}
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static void handle_new_session_lock(struct wl_listener *listener, void *data)
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{
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struct wlr_session_lock_v1 *lock = data;
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if (g_server->lock)
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{
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if (g_server->lock->abandoned)
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{
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session_lock_destroy(g_server->lock);
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}
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else
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{
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wlr_log(WLR_ERROR, "handle_new_session_lock: session already locked");
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return;
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}
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}
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struct diyac_session_lock *session = malloc(sizeof(struct diyac_session_lock));
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if (!session)
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{
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wlr_log(WLR_ERROR, "handle_new_session_lock: out of memory");
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wlr_session_lock_v1_destroy(lock);
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return;
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}
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session->abandoned = false;
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session->wlr_session_lock = lock;
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session->focused = NULL;
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g_server->lock = session;
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struct diyac_output *output;
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wl_list_for_each(output, &g_server->outputs, link)
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{
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diyac_session_lock_output(output);
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}
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session->new_surface.notify = handle_new_surface;
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wl_signal_add(&lock->events.new_surface, &session->new_surface);
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session->unlock.notify = handle_unlock;
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wl_signal_add(&lock->events.unlock, &session->unlock);
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session->destroy.notify = handle_session_lock_destroy;
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wl_signal_add(&lock->events.destroy, &session->destroy);
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// session->new_output.notify = handle_new_output;
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// wl_signal_add(&server.backend->events.new_output, &session->new_output);
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wlr_session_lock_v1_send_locked(lock);
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}
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static void handle_commit(struct wl_listener *listener, void *data)
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{
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struct wlr_output_event_commit *event = data;
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struct diyac_output_lock_handle *handle = wl_container_of(listener, handle, commit);
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uint32_t require_reconfigure = WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_SCALE | WLR_OUTPUT_STATE_TRANSFORM;
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if (event->state->committed & require_reconfigure)
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{
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session_lock_update_geometry(handle->output, false);
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}
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}
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static void handle_lock_manager_destroy(struct wl_listener *listener, void *data)
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{
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if (g_server->lock)
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{
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session_lock_destroy(g_server->lock);
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g_server->lock = NULL;
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}
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wl_list_remove(&g_lock_new.link);
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wl_list_remove(&g_lock_manager_destroy.link);
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g_session_lock_manager = NULL;
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}
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void diyac_init_session_lock(struct diyac_server *server)
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{
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g_session_lock_manager = wlr_session_lock_manager_v1_create(server->wl_display);
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g_lock_new.notify = handle_new_session_lock;
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wl_signal_add(&g_session_lock_manager->events.new_lock, &g_lock_new);
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g_lock_manager_destroy.notify = handle_lock_manager_destroy;
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wl_signal_add(&g_session_lock_manager->events.destroy, &g_lock_manager_destroy);
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g_server = server;
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}
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void diyac_session_lock_output(struct diyac_output *output)
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{
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if (output->lock_handle)
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{
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diyac_session_unlock_output(output);
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}
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struct diyac_output_lock_handle *handle = malloc(sizeof(struct diyac_output_lock_handle));
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if (!handle)
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{
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wlr_log(WLR_ERROR, "diyac_session_lock_output: out of memory");
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exit(EXIT_FAILURE);
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}
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handle->tree = wlr_scene_tree_create(output->scenes.session);
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if (!handle->tree)
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{
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free(handle);
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wlr_log(WLR_ERROR, "diyac_session_lock_output:Unable to create lock tree");
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exit(EXIT_FAILURE);
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}
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float *black = (float[4]){0.f, 0.f, 0.f, 1.f};
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handle->background = wlr_scene_rect_create(handle->tree, 0, 0, black);
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if (!handle->background)
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{
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free(handle);
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wlr_log(WLR_ERROR, "diyac_session_lock_output:Unable to create lock background");
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wlr_scene_node_destroy(&handle->tree->node);
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exit(EXIT_FAILURE);
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}
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handle->surface = NULL;
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handle->output = output;
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handle->commit.notify = handle_commit;
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wl_signal_add(&output->wlr_output->events.commit, &handle->commit);
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output->lock_handle = handle;
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session_lock_update_geometry(output, true);
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}
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void diyac_session_unlock_output(struct diyac_output *output)
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{
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if (output->lock_handle)
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{
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wlr_scene_node_destroy(&output->lock_handle->tree->node);
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if (output->lock_handle->surface)
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{
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wl_list_remove(&output->lock_handle->surface_destroy.link);
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wl_list_remove(&output->lock_handle->surface_map.link);
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}
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wl_list_remove(&output->lock_handle->commit.link);
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free(output->lock_handle);
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output->lock_handle = NULL;
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}
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} |