Performance: add option to disable window shadows

Rendering window shadows in GTK4 doubles GPU usage. This commit adds an option to disable them for performance gain (useful on low-end devices).
This commit is contained in:
Rafostar
2020-11-13 19:26:49 +01:00
parent 4413fdb8a2
commit f660d900ba
8 changed files with 68 additions and 13 deletions

View File

@@ -6,6 +6,7 @@ const Menu = imports.clapper_src.menu;
const Misc = imports.clapper_src.misc;
let { debug } = Debug;
let { settings } = Misc;
var App = GObject.registerClass(
class ClapperApp extends Gtk.Application
@@ -30,6 +31,11 @@ class ClapperApp extends Gtk.Application
application: this,
title: Misc.appName,
});
window.isClapperApp = true;
window.add_css_class('nobackground');
if(!settings.get_boolean('render-shadows'))
window.add_css_class('gpufriendly');
for(let action in Menu.actions) {
let simpleAction = new Gio.SimpleAction({

View File

@@ -206,8 +206,8 @@ class ClapperControls extends Gtk.Box
if(checkButton.activeId < 0) {
/* Disabling video leaves last frame frozen,
* so we hide it by making it transparent */
if(checkButton.type === 'video')
clapperWidget.player.widget.set_opacity(0);
//if(checkButton.type === 'video')
// clapperWidget.player.widget.set_opacity(0);
return clapperWidget.player[
`set_${checkButton.type}_track_enabled`
@@ -219,8 +219,8 @@ class ClapperControls extends Gtk.Box
clapperWidget.player[setTrack](checkButton.activeId);
clapperWidget.player[`${setTrack}_enabled`](true);
if(checkButton.type === 'video' && !clapperWidget.player.widget.opacity)
clapperWidget.player.widget.set_opacity(1);
//if(checkButton.type === 'video' && !clapperWidget.player.widget.opacity)
// clapperWidget.player.widget.set_opacity(1);
}
_handleVisualizationChange(checkButton)

View File

@@ -164,6 +164,10 @@ class ClapperPrefsDialog extends Gtk.Dialog
{
title: 'GStreamer',
widget: Prefs.GStreamerPage,
},
{
title: 'Tweaks',
widget: Prefs.TweaksPage,
}
]
}

View File

@@ -62,7 +62,6 @@ class ClapperPlayerBase extends GstPlayer.Player
this.widget = gtkglsink.widget;
this.widget.vexpand = true;
this.widget.hexpand = true;
this.widget.set_opacity(0);
this.visualization_enabled = false;
@@ -192,6 +191,20 @@ class ClapperPlayerBase extends GstPlayer.Player
break;
}
break;
case 'render-shadows':
let root = this.widget.get_root();
if(root && root.isClapperApp) {
let cssClass = 'gpufriendly';
let renderShadows = settings.get_boolean('render-shadows');
let hasShadows = !root.has_css_class(cssClass);
if(renderShadows === hasShadows)
break;
let action = (renderShadows) ? 'remove' : 'add';
root[action + '_css_class'](cssClass);
}
break;
default:
break;
}

View File

@@ -241,3 +241,15 @@ class ClapperGStreamerPage extends PrefsBase.Grid
this.settingsChangedSignal = null;
}
});
var TweaksPage = GObject.registerClass(
class ClapperTweaksPage extends PrefsBase.Grid
{
_init()
{
super._init();
this.addTitle('Performance');
this.addCheckButton('Render window shadows', 'render-shadows');
}
});

View File

@@ -52,8 +52,14 @@ var Widget = GObject.registerClass({
this.revealerBottom = new Revealers.RevealerBottom();
this.controls = new Controls();
this.controlsBox = new Gtk.Box({
orientation: Gtk.Orientation.HORIZONTAL,
});
this.controlsBox.add_css_class('controlsbox');
this.controlsBox.append(this.controls);
this.attach(this.overlay, 0, 0, 1, 1);
this.attach(this.controls, 0, 1, 1, 1);
this.attach(this.controlsBox, 0, 1, 1, 1);
this.mapSignal = this.connect('map', this._onMap.bind(this));
@@ -101,7 +107,7 @@ var Widget = GObject.registerClass({
let root = this.get_root();
let action = (isFullscreen) ? 'add' : 'remove';
root[action + '_css_class']('gpufriendly');
root[action + '_css_class']('gpufriendlyfs');
if(!this.floatingMode)
this._changeControlsPlacement(isFullscreen);
@@ -185,12 +191,12 @@ var Widget = GObject.registerClass({
_changeControlsPlacement(isOnTop)
{
if(isOnTop) {
this.remove(this.controls);
this.controlsBox.remove(this.controls);
this.revealerBottom.append(this.controls);
}
else {
this.revealerBottom.remove(this.controls);
this.attach(this.controls, 0, 1, 1, 1);
this.controlsBox.append(this.controls);
}
}

View File

@@ -97,8 +97,8 @@ scale marks {
/* Floating Mode */
.floatingwindow {
background: none;
border-radius: 12px;
box-shadow: -8px -8px transparent, 8px 8px transparent;
}
.osd.floatingcontrols .playercontrols {
-gtk-icon-size: 16px;
@@ -144,8 +144,16 @@ scale marks {
margin: 12px;
}
/* Other */
.gpufriendly {
box-shadow: none;
/* Tweaks */
.nobackground {
background: none;
}
.controlsbox {
background: @theme_bg_color;
}
.gpufriendly {
box-shadow: -8px -8px transparent, 8px 8px transparent;
}
.gpufriendlyfs {
box-shadow: none;
}

View File

@@ -29,6 +29,12 @@
<summary>Unit to use with seeking value</summary>
</key>
<!-- Tweaks -->
<key name="render-shadows" type="b">
<default>true</default>
<summary>Enable rendering window shadows (only if theme has them)</summary>
</key>
<!-- GStreamer -->
<key name="plugin-ranking" type="s">
<default>'[{"apply":false,"name":"vah264dec","rank":300}]'</default>