mirror of
https://github.com/Rafostar/clapper.git
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Merge pull request #256 from Rafostar/gl-win
plugin: Add GL support for Windows OS
This commit is contained in:
@@ -38,10 +38,14 @@
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11_GLX
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#include <gst/gl/x11/gstgldisplay_x11.h>
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11_EGL
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11_EGL || GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32_EGL
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#include <gst/gl/egl/gstgldisplay_egl.h>
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32
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#include <gdk/win32/gdkwin32.h>
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_MACOS
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#include <gdk/macos/gdkmacos.h>
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#endif
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@@ -155,6 +159,24 @@ retrieve_gl_context_on_main (GstClapperGLBaseImporter *self)
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#endif
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32
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if (GDK_IS_WIN32_DISPLAY (gdk_display)) {
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32_EGL
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gpointer display_ptr = gdk_win32_display_get_egl_display (gdk_display);
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if (display_ptr) {
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self->gst_display = (GstGLDisplay *)
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gst_gl_display_egl_new_with_egl_display (display_ptr);
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}
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32_WGL
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if (!self->gst_display) {
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self->gst_display =
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gst_gl_display_new_with_type (GST_GL_DISPLAY_TYPE_WIN32);
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}
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}
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#endif
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_MACOS
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if (GDK_IS_MACOS_DISPLAY (gdk_display)) {
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self->gst_display =
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@@ -176,7 +198,8 @@ retrieve_gl_context_on_main (GstClapperGLBaseImporter *self)
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}
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11_EGL
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if (GST_IS_GL_DISPLAY_EGL (self->gst_display)) {
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if (GST_IS_GL_DISPLAY_EGL (self->gst_display)
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&& GDK_IS_X11_DISPLAY (gdk_display)) {
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platform = GST_GL_PLATFORM_EGL;
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GST_INFO_OBJECT (self, "Using EGL on x11");
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goto have_display;
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@@ -189,6 +212,21 @@ retrieve_gl_context_on_main (GstClapperGLBaseImporter *self)
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goto have_display;
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}
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32_EGL
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if (GST_IS_GL_DISPLAY_EGL (self->gst_display)
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&& GDK_IS_WIN32_DISPLAY (gdk_display)) {
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platform = GST_GL_PLATFORM_EGL;
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GST_INFO_OBJECT (self, "Using EGL on Win32");
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goto have_display;
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}
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32_WGL
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if (gst_gl_display_get_handle_type (self->gst_display) == GST_GL_DISPLAY_TYPE_WIN32) {
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platform = GST_GL_PLATFORM_WGL;
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GST_INFO_OBJECT (self, "Using WGL on Win32");
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goto have_display;
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}
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#endif
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#if GST_CLAPPER_GL_BASE_IMPORTER_HAVE_MACOS
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if (gst_gl_display_get_handle_type (self->gst_display) == GST_GL_DISPLAY_TYPE_COCOA) {
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platform = GST_GL_PLATFORM_CGL;
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@@ -41,6 +41,9 @@ G_BEGIN_DECLS
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11 (GST_GL_HAVE_WINDOW_X11 && defined (GDK_WINDOWING_X11))
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11_GLX (GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11 && GST_GL_HAVE_PLATFORM_GLX)
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11_EGL (GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11 && GST_GL_HAVE_PLATFORM_EGL)
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32 (GST_GL_HAVE_WINDOW_WIN32 && defined (GDK_WINDOWING_WIN32))
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32_WGL (GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32 && GST_GL_HAVE_PLATFORM_WGL)
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32_EGL (GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32 && GST_GL_HAVE_PLATFORM_EGL)
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_MACOS (GST_GL_HAVE_WINDOW_COCOA && defined (GDK_WINDOWING_MACOS) && GST_GL_HAVE_PLATFORM_CGL)
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typedef struct _GstClapperGLBaseImporter GstClapperGLBaseImporter;
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8
lib/gst/plugin/importers/meson.build
vendored
8
lib/gst/plugin/importers/meson.build
vendored
@@ -46,6 +46,14 @@ if gst_gl_have_window_wayland and gst_gl_have_platform_egl
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endif
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endif
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if gst_gl_have_window_win32 and (gst_gl_have_platform_egl or gst_gl_have_platform_wgl)
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gtk_win32_dep = dependency('gtk4-win32', required: false)
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if gtk_win32_dep.found()
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gst_plugin_gl_base_deps += gtk_win32_dep
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have_gtk_gl_windowing = true
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endif
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endif
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if gst_gl_have_window_cocoa and gst_gl_have_platform_cgl
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gtk_macos_dep = dependency('gtk4-macos', required: false)
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if gtk_macos_dep.found()
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