mirror of
https://github.com/Rafostar/clapper.git
synced 2025-08-29 23:32:04 +02:00
Use Gst.(M)SECOND constants instead of numbers
It makes code easier to read
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@@ -183,7 +183,7 @@ class ClapperPlayer extends PlayerBase
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seek_seconds(seconds)
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{
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this.seek(seconds * 1000000000);
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this.seek(seconds * Gst.SECOND);
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}
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seek_chapter(seconds)
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@@ -324,8 +324,8 @@ class ClapperPlayer extends PlayerBase
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let resumeInfo = {};
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if(playlistItem.isLocalFile && settings.get_boolean('resume-enabled')) {
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const resumeTime = Math.floor(this.position / 1000000000);
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const resumeDuration = this.duration / 1000000000;
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const resumeTime = Math.floor(this.position / Gst.SECOND);
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const resumeDuration = this.duration / Gst.SECOND;
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/* Do not save resume info when video is very short,
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* just started or almost finished */
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@@ -164,12 +164,12 @@ class ClapperPlayerBase extends GstClapper.Clapper
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root[action + '_css_class'](gpuClass);
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break;
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case 'audio-offset':
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value = Math.round(settings.get_double(key) * -1000000);
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value = Math.round(settings.get_double(key) * -Gst.MSECOND);
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this.set_audio_video_offset(value);
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debug(`set audio-video offset: ${value}`);
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break;
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case 'subtitle-offset':
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value = Math.round(settings.get_double(key) * -1000000);
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value = Math.round(settings.get_double(key) * -Gst.MSECOND);
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this.set_subtitle_video_offset(value);
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debug(`set subtitle-video offset: ${value}`);
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break;
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@@ -371,7 +371,7 @@ class ClapperWidget extends Gtk.Grid
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return;
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}
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const pos = Math.floor(start / 1000000) / 1000;
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const pos = Math.floor(start / Gst.MSECOND) / 1000;
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const tags = subentry.get_tags();
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this.controls.positionScale.add_mark(pos, Gtk.PositionType.TOP, null);
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@@ -467,7 +467,7 @@ class ClapperWidget extends Gtk.Grid
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_onPlayerDurationChanged(player, duration)
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{
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const durationSeconds = duration / 1000000000;
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const durationSeconds = duration / Gst.SECOND;
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const durationFloor = Math.floor(durationSeconds);
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/* Sometimes GstPlayer might re-emit
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@@ -515,7 +515,7 @@ class ClapperWidget extends Gtk.Grid
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)
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return;
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const positionSeconds = Math.round(position / 1000000000);
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const positionSeconds = Math.round(position / Gst.SECOND);
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if(positionSeconds === this.controls.currentPosition)
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return;
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