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https://github.com/Rafostar/clapper.git
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clapper: Use correct types for enums/flags in playbin bus
We send read them as simple integers, thus we should send them as such instead of using GObject Flag or Enum types.
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@@ -327,7 +327,7 @@ clapper_playbin_bus_post_set_play_flag (GstBus *bus,
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ClapperPlayerPlayFlags flag, gboolean enabled)
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{
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GstStructure *structure = gst_structure_new_id (_STRUCTURE_QUARK (SET_PLAY_FLAG),
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_FIELD_QUARK (FLAG), G_TYPE_FLAGS, flag,
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_FIELD_QUARK (FLAG), G_TYPE_UINT, flag,
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_FIELD_QUARK (VALUE), G_TYPE_BOOLEAN, enabled,
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NULL);
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gst_bus_post (bus, gst_message_new_application (NULL, structure));
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@@ -338,10 +338,10 @@ _handle_set_play_flag_msg (GstMessage *msg, const GstStructure *structure, Clapp
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{
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ClapperPlayerPlayFlags flag = 0;
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gboolean enabled, enable = FALSE;
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gint flags = 0;
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guint flags = 0;
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gst_structure_id_get (structure,
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_FIELD_QUARK (FLAG), G_TYPE_FLAGS, &flag,
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_FIELD_QUARK (FLAG), G_TYPE_UINT, &flag,
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_FIELD_QUARK (VALUE), G_TYPE_BOOLEAN, &enable,
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NULL);
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@@ -404,7 +404,7 @@ clapper_playbin_bus_post_seek (GstBus *bus, gdouble position, ClapperPlayerSeekM
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{
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GstStructure *structure = gst_structure_new_id (_STRUCTURE_QUARK (SEEK),
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_FIELD_QUARK (POSITION), G_TYPE_INT64, (gint64) (position * GST_SECOND),
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_FIELD_QUARK (SEEK_METHOD), G_TYPE_ENUM, seek_method,
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_FIELD_QUARK (SEEK_METHOD), G_TYPE_INT, seek_method,
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NULL);
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gst_bus_post (bus, gst_message_new_application (NULL, structure));
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}
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@@ -424,7 +424,7 @@ _handle_seek_msg (GstMessage *msg, const GstStructure *structure, ClapperPlayer
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gst_structure_id_get (structure,
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_FIELD_QUARK (POSITION), G_TYPE_INT64, &position,
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_FIELD_QUARK (SEEK_METHOD), G_TYPE_ENUM, &seek_method,
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_FIELD_QUARK (SEEK_METHOD), G_TYPE_INT, &seek_method,
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NULL);
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/* If we are starting playback, do a seek after preroll */
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@@ -648,7 +648,7 @@ clapper_playbin_bus_post_current_item_change (GstBus *bus, ClapperMediaItem *cur
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{
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GstStructure *structure = gst_structure_new_id (_STRUCTURE_QUARK (CURRENT_ITEM_CHANGE),
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_FIELD_QUARK (MEDIA_ITEM), CLAPPER_TYPE_MEDIA_ITEM, current_item,
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_FIELD_QUARK (ITEM_CHANGE_MODE), G_TYPE_ENUM, mode,
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_FIELD_QUARK (ITEM_CHANGE_MODE), G_TYPE_INT, mode,
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NULL);
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gst_bus_post (bus, gst_message_new_application (NULL, structure));
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}
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@@ -661,7 +661,7 @@ _handle_current_item_change_msg (GstMessage *msg, const GstStructure *structure,
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gst_structure_id_get (structure,
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_FIELD_QUARK (MEDIA_ITEM), CLAPPER_TYPE_MEDIA_ITEM, ¤t_item,
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_FIELD_QUARK (ITEM_CHANGE_MODE), G_TYPE_ENUM, &mode,
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_FIELD_QUARK (ITEM_CHANGE_MODE), G_TYPE_INT, &mode,
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NULL);
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player->pending_position = 0; // We store pending position for played item, so reset
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