gluploader: Handle DMABufs directly

This commit is contained in:
Rafał Dzięgiel
2022-05-08 20:02:32 +02:00
parent 4b93d4d132
commit 5e40079480
4 changed files with 444 additions and 1 deletions

View File

@@ -22,6 +22,36 @@
#endif
#include "gstclappergluploader.h"
#include "gst/plugin/gstgtkutils.h"
#include <gst/gl/egl/gsteglimage.h>
#include <gst/allocators/gstdmabuf.h>
static const GLfloat vertices[] = {
1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f, 1.0f
};
static const GLushort indices[] = {
0, 1, 2, 0, 2, 3
};
/* GTK4 renders things upside down ¯\_(ツ)_/¯ */
static const gfloat vertical_flip_matrix[] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
typedef struct
{
GstClapperGLUploader *dmabuf_bi;
GLuint id;
guint width;
guint height;
} GstClapperDmabufTexData;
#define GST_CAT_DEFAULT gst_clapper_gl_uploader_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
@@ -29,6 +59,350 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define parent_class gst_clapper_gl_uploader_parent_class
GST_CLAPPER_IMPORTER_DEFINE (GstClapperGLUploader, gst_clapper_gl_uploader, GST_TYPE_CLAPPER_GL_BASE_IMPORTER);
static void
gst_clapper_gl_uploader_bind_buffer (GstClapperGLUploader *self)
{
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (self);
const GstGLFuncs *gl = gl_bi->gst_context->gl_vtable;
gl->BindBuffer (GL_ARRAY_BUFFER, self->vertex_buffer);
/* Load the vertex position */
gl->VertexAttribPointer (self->attr_position, 3, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) 0);
/* Load the texture coordinate */
gl->VertexAttribPointer (self->attr_texture, 2, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
gl->EnableVertexAttribArray (self->attr_position);
gl->EnableVertexAttribArray (self->attr_texture);
}
static void
gst_clapper_gl_uploader_unbind_buffer (GstClapperGLUploader *self)
{
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (self);
const GstGLFuncs *gl = gl_bi->gst_context->gl_vtable;
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->DisableVertexAttribArray (self->attr_position);
gl->DisableVertexAttribArray (self->attr_texture);
}
static gboolean
prepare_dmabuf_support_on_main (GstClapperGLUploader *self)
{
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (self);
GstGLSLStage *frag_stage, *vert_stage;
GError *error = NULL;
gchar *frag_str;
const GstGLFuncs *gl;
GST_OBJECT_LOCK (self);
/* FIXME: Return if already prepared */
gdk_gl_context_make_current (gl_bi->gdk_context);
gst_gl_context_activate (gl_bi->gst_context, TRUE);
if (!((vert_stage = gst_glsl_stage_new_with_string (gl_bi->gst_context,
GL_VERTEX_SHADER, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
gst_gl_shader_string_vertex_mat4_vertex_transform)))) {
gdk_gl_context_make_current (gl_bi->gdk_context);
gst_gl_context_activate (gl_bi->gst_context, TRUE);
GST_OBJECT_UNLOCK (self);
GST_ERROR ("Failed to retrieve vertex shader for texture target");
return FALSE;
}
frag_str = gst_gl_shader_string_fragment_external_oes_get_default (
gl_bi->gst_context, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY);
frag_stage = gst_glsl_stage_new_with_string (gl_bi->gst_context,
GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, frag_str);
g_free (frag_str);
if (!frag_stage) {
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_OBJECT_UNLOCK (self);
GST_ERROR ("Failed to retrieve fragment shader for texture target");
return FALSE;
}
if (!((self->shader = gst_gl_shader_new_link_with_stages (gl_bi->gst_context,
&error, vert_stage, frag_stage, NULL)))) {
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_OBJECT_UNLOCK (self);
GST_ERROR ("Failed to initialize shader: %s", error->message);
g_clear_error (&error);
return FALSE;
}
self->attr_position =
gst_gl_shader_get_attribute_location (self->shader, "a_position");
self->attr_texture =
gst_gl_shader_get_attribute_location (self->shader, "a_texcoord");
gl = gl_bi->gst_context->gl_vtable;
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &self->vao);
gl->BindVertexArray (self->vao);
}
gl->GenBuffers (1, &self->vertex_buffer);
gl->BindBuffer (GL_ARRAY_BUFFER, self->vertex_buffer);
gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices, GL_STATIC_DRAW);
if (gl->GenVertexArrays) {
gst_clapper_gl_uploader_bind_buffer (self);
gl->BindVertexArray (0);
}
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
//self->prepared = TRUE;
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_OBJECT_UNLOCK (self);
return TRUE;
}
static void
_tex_data_free (GstClapperDmabufTexData *tex_data)
{
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (tex_data->dmabuf_bi);
if (G_LIKELY (tex_data->id > 0)) {
const GstGLFuncs *gl;
GST_OBJECT_LOCK (gl_bi);
gl = gl_bi->gst_context->gl_vtable;
gdk_gl_context_make_current (gl_bi->gdk_context);
gst_gl_context_activate (gl_bi->gst_context, TRUE);
gl->DeleteTextures (1, &tex_data->id);
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_OBJECT_UNLOCK (gl_bi);
}
gst_object_unref (tex_data->dmabuf_bi);
g_slice_free (GstClapperDmabufTexData, tex_data);
}
static gboolean
_dmabuf_into_texture (GstClapperGLUploader *self, gint *fds, GstVideoInfo *v_info,
gsize *offsets, GstClapperDmabufTexData *tex_data)
{
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (self);
GstEGLImage *image;
const GstGLFuncs *gl;
image = gst_egl_image_from_dmabuf_direct_target (gl_bi->gst_context,
fds, offsets, v_info, self->gst_tex_target);
/* If HW colorspace conversion failed and there is only one
* plane, we can just make it into single EGLImage as is */
if (!image && GST_VIDEO_INFO_N_PLANES (v_info) == 1)
image = gst_egl_image_from_dmabuf (gl_bi->gst_context,
fds[0], v_info, 0, offsets[0]);
if (!image)
return FALSE;
gl = gl_bi->gst_context->gl_vtable;
gl->GenTextures (1, &tex_data->id);
tex_data->width = GST_VIDEO_INFO_WIDTH (v_info);
tex_data->height = GST_VIDEO_INFO_HEIGHT (v_info);
gl->BindTexture (self->gl_tex_target, tex_data->id);
gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->EGLImageTargetTexture2D (self->gl_tex_target, gst_egl_image_get_image (image));
gl->BindTexture (GL_TEXTURE_2D, 0);
gst_egl_image_unref (image);
return TRUE;
}
static gboolean
_oes_texture_into_2d (GstClapperGLUploader *self, GstClapperDmabufTexData *tex_data)
{
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (self);
GLuint framebuffer, tex_id;
GLenum status;
const GstGLFuncs *gl;
gl = gl_bi->gst_context->gl_vtable;
gl->GenFramebuffers (1, &framebuffer);
gl->BindFramebuffer (GL_FRAMEBUFFER, framebuffer);
gl->GenTextures (1, &tex_id);
gl->BindTexture (GL_TEXTURE_2D, tex_id);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, tex_data->width, tex_data->height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tex_id, 0);
status = gl->CheckFramebufferStatus (GL_FRAMEBUFFER);
if (G_UNLIKELY (status != GL_FRAMEBUFFER_COMPLETE)) {
GST_ERROR ("Invalid framebuffer status: %u", status);
gl->BindTexture (GL_TEXTURE_2D, 0);
gl->DeleteTextures (1, &tex_id);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gl->DeleteFramebuffers (1, &framebuffer);
return FALSE;
}
gl->Viewport (0, 0, tex_data->width, tex_data->height);
gst_gl_shader_use (self->shader);
if (gl->BindVertexArray)
gl->BindVertexArray (self->vao);
gst_clapper_gl_uploader_bind_buffer (self);
gl->ActiveTexture (GL_TEXTURE0);
gl->BindTexture (self->gl_tex_target, tex_data->id);
gst_gl_shader_set_uniform_1i (self->shader, "tex", 0);
gst_gl_shader_set_uniform_matrix_4fv (self->shader,
"u_transformation", 1, FALSE, vertical_flip_matrix);
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
if (gl->BindVertexArray)
gl->BindVertexArray (0);
else
gst_clapper_gl_uploader_unbind_buffer (self);
gl->BindTexture (self->gl_tex_target, 0);
/* Replace External OES texture with newly created 2D */
gl->DeleteTextures (1, &tex_data->id);
tex_data->id = tex_id;
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gl->DeleteFramebuffers (1, &framebuffer);
return TRUE;
}
static GdkTexture *
dmabuf_into_gdk_texture (GstClapperGLUploader *self, GstVideoInfo *v_info, gint *fds, gsize *offsets)
{
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (self);
GdkTexture *texture = NULL;
GstClapperDmabufTexData *tex_data;
tex_data = g_slice_new (GstClapperDmabufTexData);
tex_data->dmabuf_bi = gst_object_ref (self);
GST_OBJECT_LOCK (self);
gdk_gl_context_make_current (gl_bi->gdk_context);
gst_gl_context_activate (gl_bi->gst_context, TRUE);
if (!_dmabuf_into_texture (self, fds, v_info, offsets, tex_data))
goto finish;
/* GTK4 does not support External OES textures.
* Make it into 2D using framebuffer + shader */
if (self->gst_tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
if (G_UNLIKELY (!_oes_texture_into_2d (self, tex_data)))
goto finish;
}
texture = gdk_gl_texture_new (gl_bi->gdk_context,
tex_data->id,
tex_data->width,
tex_data->height,
(GDestroyNotify) _tex_data_free,
tex_data);
finish:
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_OBJECT_UNLOCK (self);
return texture;
}
static gboolean
verify_dmabuf_memory (GstBuffer *buffer, GstVideoInfo *info, gint *fds, gsize *offsets)
{
guint i, n_planes = GST_VIDEO_INFO_N_PLANES (info);
for (i = 0; i < n_planes; i++) {
GstMemory *memory;
gsize plane_size, mem_skip;
guint mem_idx, length;
plane_size = gst_gl_get_plane_data_size (info, NULL, i);
if (!gst_buffer_find_memory (buffer,
GST_VIDEO_INFO_PLANE_OFFSET (info, i),
plane_size, &mem_idx, &length, &mem_skip)) {
GST_DEBUG ("Could not find memory %u", i);
return FALSE;
}
/* We cannot have more then one DMABuf per plane */
if (length != 1) {
GST_DEBUG ("Data for plane %u spans %u memories", i, length);
return FALSE;
}
memory = gst_buffer_peek_memory (buffer, mem_idx);
offsets[i] = memory->offset + mem_skip;
fds[i] = gst_dmabuf_memory_get_fd (memory);
}
return TRUE;
}
static void
_update_elements_caps_locked (GstClapperGLUploader *self, GstCaps *upload_sink_caps)
{
@@ -104,6 +478,14 @@ gst_clapper_gl_uploader_prepare (GstClapperImporter *importer)
self->color_convert = gst_gl_color_convert_new (gl_bi->gst_context);
GST_OBJECT_UNLOCK (self);
if (!(! !gst_gtk_invoke_on_main (
(GThreadFunc) (GCallback) prepare_dmabuf_support_on_main, self))) {
GST_WARNING_OBJECT (self, "Could not prepare DMABuf support");
/* FIXME: Continue to allow using glupload/cc as fallback */
return FALSE;
}
}
return res;
@@ -139,12 +521,38 @@ gst_clapper_gl_uploader_generate_texture (GstClapperImporter *importer,
GstClapperGLUploader *self = GST_CLAPPER_GL_UPLOADER_CAST (importer);
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (importer);
GstBuffer *upload_buf, *color_buf;
GstVideoMeta *meta;
GdkTexture *texture;
/* XXX: We both upload and perform color conversion here, thus we skip
* upload for buffers that are not going to be shown and gain more free
* CPU time to prepare the next one. Improves performance on weak HW. */
if ((meta = gst_buffer_get_video_meta (buffer))) {
guint i;
GST_VIDEO_INFO_WIDTH (v_info) = meta->width;
GST_VIDEO_INFO_HEIGHT (v_info) = meta->height;
for (i = 0; i < meta->n_planes; i++) {
GST_VIDEO_INFO_PLANE_OFFSET (v_info, i) = meta->offset[i];
GST_VIDEO_INFO_PLANE_STRIDE (v_info, i) = meta->stride[i];
}
}
/* FIXME: if can do dmabuf and seems like we have dmabuf here */
{
gint fds[GST_VIDEO_MAX_PLANES];
gsize offsets[GST_VIDEO_MAX_PLANES];
if (verify_dmabuf_memory (buffer, v_info, fds, offsets)) {
if ((texture = dmabuf_into_gdk_texture (self, v_info, fds, offsets))) {
GST_TRACE_OBJECT (self, "Got texture from DMABuf, skipping upload of %" GST_PTR_FORMAT, buffer);
goto done;
}
}
}
GST_LOG_OBJECT (self, "Uploading %" GST_PTR_FORMAT, buffer);
GST_OBJECT_LOCK (self);
@@ -179,6 +587,7 @@ gst_clapper_gl_uploader_generate_texture (GstClapperImporter *importer,
texture = gst_clapper_gl_base_importer_make_gl_texture (gl_bi, color_buf, &self->v_info);
gst_buffer_unref (color_buf);
done:
return texture;
}
@@ -187,6 +596,9 @@ gst_clapper_gl_uploader_init (GstClapperGLUploader *self)
{
gst_video_info_init (&self->pending_v_info);
gst_video_info_init (&self->v_info);
self->gst_tex_target = GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
self->gl_tex_target = gst_gl_texture_target_to_gl (self->gst_tex_target);
}
static void
@@ -197,6 +609,8 @@ gst_clapper_gl_uploader_finalize (GObject *object)
gst_clear_object (&self->upload);
gst_clear_object (&self->color_convert);
gst_clear_object (&self->shader);
GST_CALL_PARENT (G_OBJECT_CLASS, finalize, (object));
}

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@@ -21,6 +21,8 @@
#include "gstclapperglbaseimporter.h"
#include <gst/gl/gstglfuncs.h>
G_BEGIN_DECLS
#define GST_TYPE_CLAPPER_GL_UPLOADER (gst_clapper_gl_uploader_get_type())
@@ -37,6 +39,17 @@ struct _GstClapperGLUploader
GstVideoInfo pending_v_info, v_info;
gboolean has_pending_v_info;
/* DMABuf fast-path */
GstGLTextureTarget gst_tex_target;
guint gl_tex_target;
GstGLShader *shader;
GLuint vao;
GLuint vertex_buffer;
GLint attr_position;
GLint attr_texture;
};
G_END_DECLS

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@@ -100,11 +100,25 @@ build_gluploader = (
and gst_clapper_gl_base_importer_dep.found()
)
gluploader_deps = [
gst_clapper_gl_base_importer_dep,
gstallocators_dep,
]
foreach dep : gluploader_deps
if not dep.found()
if get_option('gluploader').enabled()
error('GL uploader was enabled, but required dependencies were not found')
endif
build_gluploader = false
endif
endforeach
if build_gluploader
library(
'gstclappergluploader',
'gstclappergluploader.c',
dependencies: gst_clapper_gl_base_importer_dep,
dependencies: gluploader_deps,
include_directories: configinc,
c_args: gst_clapper_plugin_args,
install: true,

2
lib/meson.build vendored
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@@ -196,6 +196,8 @@ gsttag_dep = dependency('gstreamer-tag-1.0', version: gst_req,
fallback: ['gst-plugins-base', 'tag_dep'])
gstvideo_dep = dependency('gstreamer-video-1.0', version: gst_req,
fallback: ['gst-plugins-base', 'video_dep'])
gstallocators_dep = dependency('gstreamer-allocators-1.0', version: gst_req,
fallback : ['gst-plugins-base', 'allocators_dep'])
# GStreamer OpenGL
gstgl_dep = dependency('gstreamer-gl-1.0', version: gst_req,