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@ -466,7 +466,6 @@ namespace OS {
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{
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this.uniforms[v.name] = {value: v.texture};
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}
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console.log(this.uniforms);
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}
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apply_mat(fragment_shader:string, vertex_shader: string): void
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{
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@ -483,7 +482,6 @@ namespace OS {
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const mat = new THREE.ShaderMaterial(opts);
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this.mesh.material = mat;
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console.log(this.uniforms);
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}
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}
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