update ShaderPlayground

This commit is contained in:
lxsang
2021-06-21 00:04:52 +02:00
parent 916fd7b418
commit 52e24e9b2b
11 changed files with 419 additions and 215 deletions

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@ -4,4 +4,7 @@ Playground for working with Open GL shader language, the sharder is rendered
with the Three.js library
## Change logs
- v0.0.2-a:
- Remove GLSLX, use the default WEBGL API for shader compiling
- Allow save/open shader source code to/from file (JSON)
- v0.0.1-a: Initial version

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@ -1,16 +1,42 @@
{
"pkgname": "ShaderPlayground",
"app":"ShaderPlayground",
"name":"OpenGL Shader Playground",
"description":"OpenGL Shader Playground",
"info":{
"app": "ShaderPlayground",
"name": "OpenGL Shader Playground",
"description": "OpenGL Shader Playground",
"info": {
"author": "Xuan Sang LE",
"email": "mrsang@iohub.dev"
},
"version":"0.0.1-a",
"category":"Development",
"iconclass":"bi bi-lightbulb-fill",
"mimes":["none"],
"dependencies":["libthreejs@0.0.129-r"],
"locale": {}
"version": "0.0.2-a",
"category": "Development",
"iconclass": "bi bi-lightbulb-fill",
"mimes": [
"application/json"
],
"dependencies": [
"libthreejs@0.0.129-r"
],
"locale": {},
"locales": {
"en_GB": {
"Name": "Name",
"Path/URL": "Path/URL",
"Ok": "Ok",
"Add texture": "Add texture",
"File": "File",
"New": "New",
"Open": "Open",
"Save": "Save",
"All fields should be filled": "All fields should be filled",
"Select image file": "Select image file",
"Unknown save path": "Unknown save path",
"Fragment": "Fragment",
"Vertex": "Vertex",
"Textures": "Textures",
"Unsaved shader": "Unsaved shader",
"Ignore unsaved file?": "Ignore unsaved file?",
"Open file": "Open file",
"Save as": "Save as"
}
}
}