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update ShaderPlayground
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@ -4,4 +4,7 @@ Playground for working with Open GL shader language, the sharder is rendered
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with the Three.js library
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## Change logs
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- v0.0.2-a:
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- Remove GLSLX, use the default WEBGL API for shader compiling
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- Allow save/open shader source code to/from file (JSON)
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- v0.0.1-a: Initial version
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@ -1,16 +1,42 @@
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{
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"pkgname": "ShaderPlayground",
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"app":"ShaderPlayground",
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"name":"OpenGL Shader Playground",
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"description":"OpenGL Shader Playground",
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"info":{
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"app": "ShaderPlayground",
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"name": "OpenGL Shader Playground",
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"description": "OpenGL Shader Playground",
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"info": {
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"author": "Xuan Sang LE",
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"email": "mrsang@iohub.dev"
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},
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"version":"0.0.1-a",
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"category":"Development",
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"iconclass":"bi bi-lightbulb-fill",
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"mimes":["none"],
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"dependencies":["libthreejs@0.0.129-r"],
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"locale": {}
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"version": "0.0.2-a",
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"category": "Development",
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"iconclass": "bi bi-lightbulb-fill",
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"mimes": [
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"application/json"
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],
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"dependencies": [
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"libthreejs@0.0.129-r"
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],
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"locale": {},
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"locales": {
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"en_GB": {
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"Name": "Name",
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"Path/URL": "Path/URL",
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"Ok": "Ok",
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"Add texture": "Add texture",
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"File": "File",
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"New": "New",
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"Open": "Open",
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"Save": "Save",
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"All fields should be filled": "All fields should be filled",
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"Select image file": "Select image file",
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"Unknown save path": "Unknown save path",
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"Fragment": "Fragment",
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"Vertex": "Vertex",
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"Textures": "Textures",
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"Unsaved shader": "Unsaved shader",
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"Ignore unsaved file?": "Ignore unsaved file?",
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"Open file": "Open file",
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"Save as": "Save as"
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}
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}
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}
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