Add two more packages

- libthreejs: wrapper for Threejs library
- ShaderPlayground: openGL shader playground
This commit is contained in:
lxsang 2021-06-19 23:26:05 +02:00
parent 12f4c6d1b9
commit 916fd7b418
23 changed files with 1015 additions and 0 deletions

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# ShaderPlayground
Playground for working with Open GL shader language, the sharder is rendered
with the Three.js library
## Change logs
- v0.0.1-a: Initial version

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{
"name": "ShaderPlayground",
"targets":{
"clean": {
"jobs": [
{
"name": "vfs-rm",
"data": ["build/debug","build/release"]
},
{
"name": "vfs-mkdir",
"data": ["build","build/debug","build/release"]
}
]
},
"build": {
"require": ["ts"],
"jobs":[
{
"name": "ts-import",
"data": ["sdk://core/ts/core.d.ts", "sdk://core/ts/jquery.d.ts","sdk://core/ts/antos.d.ts"]
},
{
"name": "ts-compile",
"data": {
"src": ["main.ts"],
"dest": "build/debug/main.js"
}
}
]
},
"uglify": {
"require": ["terser"],
"jobs": [
{
"name":"terser-uglify",
"data": ["build/debug/main.js"]
}
]
},
"copy": {
"jobs": [
{
"name": "vfs-cp",
"data": {
"src": [
"scheme.html",
"package.json",
"README.md",
"main.css",
"glslx.js"
],
"dest":"build/debug"
}
}
]
},
"release": {
"depend": ["clean","build","uglify", "copy"],
"require": ["zip"],
"jobs": [
{
"name": "zip-mk",
"data": {
"src":"build/debug",
"dest":"build/release/ShaderPlayground.zip"
}
}
]
},
"run": {
"jobs": [
{
"name": "sdk-run-app",
"data": "build/debug"
}
]
},
"build and run": {
"depend": ["clean", "build", "copy", "run"],
"jobs": []
}
}
}

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# ShaderPlayground
Playground for working with Open GL shader language, the sharder is rendered
with the Three.js library
## Change logs
- v0.0.1-a: Initial version

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afx-app-window[data-id = "ShaderPlayground"] afx-tab-bar> afx-list-view ul afx-list-item:nth-child(even) li,
afx-app-window[data-id = "ShaderPlayground"] afx-tab-bar> afx-list-view > div.list-container > ul li{
background-color:#333333;
color:#afafaf;
border-radius: 0;
border: 0;
padding-top: 5px;
padding-bottom: 5px;
padding-right: 20px;
border-right: 1px solid #272822;
}
afx-app-window[data-id = "ShaderPlayground"] afx-tab-bar> afx-list-view ul afx-list-item:nth-child(even) li.selected,
afx-app-window[data-id = "ShaderPlayground"] afx-tab-bar> afx-list-view > div.list-container > ul > afx-list-item > li.selected{
background-color:#272822;
color:white;
border: 0;
border-radius: 0;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item img{
width: 160px;
height: 82px;
object-fit: contain;
border: 1px solid tomato;
padding: 0;
margin: 0;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item li{
width: 162px !important;
float: left;
background-color: transparent !important;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item p{
padding:0;
margin: 0;
text-align: center;
background-color: tomato;
color: white;
width: 162px;
}
afx-app-window[data-id = "ShaderPlayground"] afx-vbox[data-id = "editor-wrapper"]{
background-color: #333333;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item i.closable{
margin: 0px 15px 0px 0px;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item i.closable::before
{
color: tomato;
}

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{
"pkgname": "ShaderPlayground",
"app":"ShaderPlayground",
"name":"OpenGL Shader Playground",
"description":"OpenGL Shader Playground",
"info":{
"author": "Xuan Sang LE",
"email": "mrsang@iohub.dev"
},
"version":"0.0.1-a",
"category":"Development",
"iconclass":"bi bi-lightbulb-fill",
"mimes":["none"],
"dependencies":["libthreejs@0.0.129-r"],
"locale": {}
}

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<afx-app-window apptitle="OpenGL Shader Playground" width="600" height="400" data-id="ShaderPlayground">
<afx-hbox >
<afx-vbox data-id="editor-wrapper">
<afx-tab-bar data-id="tabbar" closable="false" data-height="27"></afx-tab-bar>
<div data-id="editor-container"></div>
<afx-list-view data-id="texture-list"></afx-list-view>
</afx-vbox>
<afx-resizer data-width="3"></afx-resizer>
<afx-vbox>
<canvas data-id="viewport"></canvas>
</afx-vbox>
</afx-hbox>
</afx-app-window>

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afx-app-window[data-id = "ShaderPlayground"] afx-tab-bar> afx-list-view ul afx-list-item:nth-child(even) li,
afx-app-window[data-id = "ShaderPlayground"] afx-tab-bar> afx-list-view > div.list-container > ul li{
background-color:#333333;
color:#afafaf;
border-radius: 0;
border: 0;
padding-top: 5px;
padding-bottom: 5px;
padding-right: 20px;
border-right: 1px solid #272822;
}
afx-app-window[data-id = "ShaderPlayground"] afx-tab-bar> afx-list-view ul afx-list-item:nth-child(even) li.selected,
afx-app-window[data-id = "ShaderPlayground"] afx-tab-bar> afx-list-view > div.list-container > ul > afx-list-item > li.selected{
background-color:#272822;
color:white;
border: 0;
border-radius: 0;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item img{
width: 160px;
height: 82px;
object-fit: contain;
border: 1px solid tomato;
padding: 0;
margin: 0;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item li{
width: 162px !important;
float: left;
background-color: transparent !important;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item p{
padding:0;
margin: 0;
text-align: center;
background-color: tomato;
color: white;
width: 162px;
}
afx-app-window[data-id = "ShaderPlayground"] afx-vbox[data-id = "editor-wrapper"]{
background-color: #333333;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item i.closable{
margin: 0px 15px 0px 0px;
}
afx-app-window[data-id = "ShaderPlayground"] afx-shader-texture-item i.closable::before
{
color: tomato;
}

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ShaderPlayground/main.ts Normal file
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namespace OS {
export namespace GUI {
export namespace tag {
class TextureListItem extends ListViewItemTag
{
protected itemlayout(): TagLayoutType {
return {
el: "div",
children: [
{
el: "img",
ref: "img"
},
{
el: "p",
ref: "name"
}
]
};
}
protected ondatachange(): void {
const v = this.data;
const img = this.refs.img as HTMLImageElement;
const uri = (v.path as string).asFileHandle().getlink();
img.src = uri;
$(this.refs.name).text(v.name);
}
protected init(): void {
this.closable = true;
}
protected reload(d?: any): void {
}
}
define("afx-shader-texture-item", TextureListItem);
}
}
export namespace application {
declare var ace: any;
declare var THREE: any;
declare var GLSLX:any;
class AddTextureDialog extends GUI.BasicDialog
{
constructor()
{
super("AddTextureDialog", AddTextureDialog.scheme);
}
main(): void
{
super.main();
const inputs = $("input", this.scheme);
(this.find("btnOk") as GUI.tag.ButtonTag).onbtclick = (e) => {
let cdata: GenericObject<string> = {};
for (const el of inputs) {
let input = el as HTMLInputElement;
if (input.value.trim() == "") {
return this.notify(__("All fields should be filled"));
}
cdata[input.name] = input.value.trim();
}
if (this.handle)
this.handle(cdata);
this.quit();
};
(this.find("btnFile") as GUI.tag.ButtonTag).onbtclick = (e) => {
this.openDialog("FileDialog", {
title: __("Select image file"),
type: "file",
mimes: ["image/.*"]
})
.then((d) => {
(this.find("txtPath") as HTMLInputElement).value = d.file.path;
})
};
}
}
AddTextureDialog.scheme = `\
<afx-app-window width='250' height='170'>
<afx-hbox>
<div data-width="5"></div>
<afx-vbox>
<div data-height="5"></div>
<afx-label text="__(Name)" data-height="25"></afx-label>
<input type="text" data-height="25" name="name"> </input>
<div data-height="5"></div>
<afx-label text="__(Path/URL)" data-height="25"></afx-label>
<afx-hbox data-height="26">
<input type="text" name="path" data-id="txtPath"> </input>
<afx-button data-id="btnFile" iconclass = "bi bi-folder2-open" data-width="25"></afx-button>
</afx-hbox>
<div data-height="5"></div>
<div style="text-align:right;">
<afx-button text="__(Ok)" data-id="btnOk"></afx-button>
</div>
<div data-height="5"></div>
</afx-vbox>
<div data-width="5"></div>
</afx-hbox>
</afx-app-window>\
`;
class ShaderEditor
{
private ums: any[];
private glsl_values: string[];
private cursors: any[];
private editor: any;
private current_idx: number;
renderer: ShaderRenderer;
constructor(domel: HTMLElement, renderer: ShaderRenderer)
{
const empty_main = "void main(){}";
this.renderer = renderer;
this.ums = [new ace.UndoManager(), new ace.UndoManager()];
this.current_idx = -1;
this.glsl_values = [empty_main, ""];
ace.require("ace/ext/language_tools");
this.editor = ace.edit(domel);
this.editor.setOptions({
enableBasicAutocompletion: true,
enableLiveAutocompletion: true,
enableSnippets: true,
highlightActiveLine: true,
//fontSize: "9pt"
});
this.editor.getSession().setUseWrapMode(true);
this.editor.session.setMode("ace/mode/glsl");
this.editor.setTheme("ace/theme/monokai");
this.cursors = [
this.editor.getCursorPosition(),
this.editor.getCursorPosition()
];
this.editor.on("input", (e) => {
const value = this.editor.getValue();
const result = GLSLX.compile(value, {
format: "json"
});
if (result.output) {
this.editor.getSession().setAnnotations([]);
this.glsl_values[this.current_idx] = value;
this.renderer.apply_mat(this.glsl_values[0],this.glsl_values[1]);
} else {
const reg_str = "<stdin>:([0-9]+):([0-9]+):\\s*error:\\s*(.*)\\n";
const matches = (result.log as string).match(new RegExp(reg_str, "g"));
if(matches)
{
this.editor.getSession().setAnnotations(
matches.map((match) => {
const err_data = match.match(new RegExp(reg_str));
let ret = {};
if(err_data)
{
ret = {
row: parseInt(err_data[1]) - 1,
column: parseInt(err_data[2]),
text: err_data[3],
type: "error"
};
}
return ret;
})
);
}
}
});
}
edit(index:number): void
{
if(index < 0)
{
return;
}
if(index != 2 && this.current_idx != 2)
{
if(index === 0)
{
this.glsl_values[1] = this.editor.getValue();
this.cursors[1] = this.editor.getCursorPosition();
}
else
{
this.glsl_values[0] = this.editor.getValue();
this.cursors[0] = this.editor.getCursorPosition();
}
}
else if(index == 2)
{
this.glsl_values[this.current_idx] = this.editor.getValue();
this.cursors[this.current_idx] = this.editor.getCursorPosition();
this.current_idx = index;
return;
}
this.current_idx = index;
this.editor.getSession().setUndoManager(new ace.UndoManager());
this.editor.setValue(this.glsl_values[index]);
this.editor.getSession().setUndoManager(this.ums[index]);
const c = this.cursors[index];
this.editor.renderer.scrollCursorIntoView(
{
row: c.row,
column: c.column,
},
0.5
);
this.editor.selection.moveTo(
c.row,
c.column
);
this.editor.focus();
}
cleanup(): void
{
this.renderer.cleanup();
}
resize(): void
{
this.editor.resize();
this.renderer.viewport_resize();
}
};
class ShaderRenderer {
/**
* Private variables for viewport
*/
private renderer: any;
private scene: any;
private camera: any;
private ani_request_id: number;
private uniforms: GenericObject<any>;
private mesh: any;
private clock: any;
needupdateTexture: boolean;
textures: any[];
constructor(canvas: HTMLCanvasElement)
{
this.textures = [];
this.renderer = new THREE.WebGLRenderer({canvas});
this.renderer.autoClearColor = false;
this.clock = new THREE.Clock();
this.camera = new THREE.OrthographicCamera(
-1, // left
1, // right
1, // top
-1, // bottom
-1, // near,
1, // far
);
this.scene = new THREE.Scene();
const plane = new THREE.PlaneGeometry(2, 2);
const material = new THREE.MeshBasicMaterial({
color: 'white',
});
this.needupdateTexture = false;
this.mesh = new THREE.Mesh(plane, material);
this.scene.add(this.mesh);
this.uniforms = {
u_resolution: { value: { x: 0, y: 0 } },
u_time: { value: 0.0 },
u_mouse: { value: { x: 0, y: 0 } },
};
this.viewport_resize();
this.ani_request_id = requestAnimationFrame(() => this.viewport_render());
}
private viewport_render(): void
{
if(this.needupdateTexture)
{
this.update_textures();
this.needupdateTexture = false;
}
this.uniforms.u_time.value = this.clock.getElapsedTime();
try{
this.renderer.render(this.scene, this.camera);
}
catch(e)
{
console.error(e);
const material = new THREE.MeshBasicMaterial({
color: 'white',
});
this.mesh.material = material;
}
this.ani_request_id = requestAnimationFrame(() => this.viewport_render());
}
viewport_resize(): void
{
const canvas = this.renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
this.uniforms.u_resolution.value.x = width;
this.uniforms.u_resolution.value.y = height;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
this.renderer.setSize(width, height, false);
}
}
cleanup(): void
{
console.log("Stop the animation before quitting...");
window.cancelAnimationFrame(this.ani_request_id);
}
private update_textures(): void
{
for(const key in this.uniforms)
{
if(["u_resolution", "u_time", "u_mouse"].indexOf(key) === -1)
{
delete this.uniforms[key];
}
}
for(const v of this.textures)
{
this.uniforms[v.name] = {value: v.texture};
}
}
apply_mat(fragment_shader:string, vertex_shader: string): void
{
const empty_main = "void main(){}";
const opts = {
fragmentShader: fragment_shader.trim() === ""?empty_main: fragment_shader,
uniforms: this.uniforms,
vertexShader: undefined
};
if(vertex_shader.trim() != "")
opts.vertexShader = vertex_shader;
const mat = new THREE.ShaderMaterial(opts);
this.mesh.material = mat;
}
}
/**
*
* @class ShaderPlayground
* @extends {BaseApplication}
*/
export class ShaderPlayground extends BaseApplication {
/**
* Private variable for tab and editor
*/
private tabbar: GUI.tag.TabBarTag;
private editor: ShaderEditor;
constructor(args: AppArgumentsType[]) {
super("ShaderPlayground", args);
}
main(): void {
this.init_editor();
this.init_textures_list();
}
/**
* Init the editor for fragment and
* vertex shader
*/
private init_editor(): void
{
this.tabbar = this.find("tabbar") as GUI.tag.TabBarTag;
this.tabbar.items = [
{
text: __("Fragment"),
iconclass: "bi bi-palette"
},
{
text: __("Vertex"),
iconclass: "bi bi-intersect"
},
{
text: __("Textures"),
iconclass: "bi bi-image-alt"
}
];
this.tabbar.ontabselect = (_e) => {
this.selectTab();
};
this.editor = new ShaderEditor(
this.find("editor-container"), new ShaderRenderer(this.find("viewport") as HTMLCanvasElement));
this.on("resize", (e) =>{
this.editor.resize();
});
this.tabbar.selected = 0;
}
private init_textures_list(): void
{
const listview = this.find("texture-list") as GUI.tag.ListViewTag;
listview.buttons = [
{
text: "__(Add texture)",
iconclass: "bi bi-plus",
onbtclick: (e) => {
this
.openDialog(new AddTextureDialog())
.then((data) => {
if(!data)
{
return;
}
const loader = new THREE.TextureLoader();
const texture = loader.load(data.path.asFileHandle().getlink());
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
data.texture = texture;
listview.push(data);
this.editor.renderer.needupdateTexture = true;
});
}
}
];
listview.itemtag = "afx-shader-texture-item";
listview.onitemclose = (e) => {
this.editor.renderer.needupdateTexture = true;
return true;
};
listview.data = this.editor.renderer.textures;
}
private selectTab(): void
{
const index = this.tabbar.selected as number;
if(index === 2)
{
$(this.find("editor-container")).hide();
$(this.find("texture-list")).show();
}
else
{
$(this.find("editor-container")).show();
$(this.find("texture-list")).hide();
}
this.editor.edit(index);
}
protected cleanup(_e: any): void
{
this.editor.cleanup();
}
}
/**
* Application dependenicies preload
*/
ShaderPlayground.dependencies = [
"pkg://libthreejs/main.js",
"pkg://ACECore/core/ace.js",
"pkg://ACECore/path.js",
"pkg://ACECore/core/ext-language_tools.js",
"pkg://ShaderPlayground/glslx.js"
];
}
}

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{
"pkgname": "ShaderPlayground",
"app":"ShaderPlayground",
"name":"OpenGL Shader Playground",
"description":"OpenGL Shader Playground",
"info":{
"author": "Xuan Sang LE",
"email": "mrsang@iohub.dev"
},
"version":"0.0.1-a",
"category":"Development",
"iconclass":"bi bi-lightbulb-fill",
"mimes":["none"],
"dependencies":["libthreejs@0.0.129-r"],
"locale": {}
}

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<afx-app-window apptitle="OpenGL Shader Playground" width="600" height="400" data-id="ShaderPlayground">
<afx-hbox >
<afx-vbox data-id="editor-wrapper">
<afx-tab-bar data-id="tabbar" closable="false" data-height="27"></afx-tab-bar>
<div data-id="editor-container"></div>
<afx-list-view data-id="texture-list"></afx-list-view>
</afx-vbox>
<afx-resizer data-width="3"></afx-resizer>
<afx-vbox>
<canvas data-id="viewport"></canvas>
</afx-vbox>
</afx-hbox>
</afx-app-window>

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# libthreejs
AntOS package wrapper for the famous Three.js library R129.
## About Three.js
The aim of the project is to create an easy to use, lightweight,
cross-browser, general purpose 3D library. The current builds only
include a WebGL renderer but WebGPU (experimental), SVG and CSS3D
renderers are also available in the examples.
Github: [https://github.com/mrdoob/three.js](https://github.com/mrdoob/three.js)

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{
"name": "libthreejs",
"targets":{
"clean": {
"jobs": [
{
"name": "vfs-rm",
"data": ["build/debug","build/release"]
}
]
},
"copy": {
"jobs": [
{
"name": "vfs-mkdir",
"data": ["build","build/debug","build/release"]
},
{
"name": "vfs-cp",
"data": {
"src": [
"main.js",
"package.json",
"README.md"
],
"dest":"build/debug"
}
}
]
},
"release": {
"depend": ["clean","copy"],
"require": ["zip"],
"jobs": [
{
"name": "zip-mk",
"data": {
"src":"build/debug",
"dest":"build/release/libthreejs.zip"
}
}
]
}
}
}

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# libthreejs
AntOS package wrapper for the famous Three.js library R129.
## About Three.js
The aim of the project is to create an easy to use, lightweight,
cross-browser, general purpose 3D library. The current builds only
include a WebGL renderer but WebGPU (experimental), SVG and CSS3D
renderers are also available in the examples.
Github: [https://github.com/mrdoob/three.js](https://github.com/mrdoob/three.js)

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{
"pkgname": "libthreejs",
"name":"libthreejs",
"description":"libthreejs",
"info":{
"author": "",
"email": ""
},
"version":"0.0.129-r",
"category":"Library",
"iconclass":"fa fa-cog",
"mimes":["none"],
"dependencies":[],
"locale": {}
}

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{
"pkgname": "libthreejs",
"name":"libthreejs",
"description":"libthreejs",
"info":{
"author": "",
"email": ""
},
"version":"0.0.129-r",
"category":"Library",
"iconclass":"fa fa-cog",
"mimes":["none"],
"dependencies":[],
"locale": {}
}

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"dependencies": [],
"download": "https://raw.githubusercontent.com/lxsang/antosdk-apps/master/libpdfjs/build/release/libpdfjs.zip"
},
{
"pkgname": "libthreejs",
"name": "libthreejs",
"description": "https://raw.githubusercontent.com/lxsang/antosdk-apps/master/libthreejs/README.md",
"category": "Library",
"author": "",
"version": "0.0.129-r",
"dependencies": [],
"download": "https://raw.githubusercontent.com/lxsang/antosdk-apps/master/libthreejs/build/release/libthreejs.zip"
},
{
"pkgname": "libwvnc",
"name": "libwvnc",
@ -319,6 +329,16 @@
"dependencies": ["libwvnc@0.1.2-a"],"category":"Internet","icon":"icon.png","mimes":["none"],
"download": "https://raw.githubusercontent.com/lxsang/antosdk-apps/master/RemoteDesktop/build/release/RemoteDesktop.zip"
},
{
"pkgname": "ShaderPlayground",
"name": "OpenGL Shader Playground",
"description": "https://raw.githubusercontent.com/lxsang/antosdk-apps/master/ShaderPlayground/README.md",
"category": "Development",
"author": "Xuan Sang LE",
"version": "0.0.1-a",
"dependencies": ["libthreejs@0.0.129-r"],
"download": "https://raw.githubusercontent.com/lxsang/antosdk-apps/master/ShaderPlayground/build/release/ShaderPlayground.zip"
},
{
"pkgname": "ShowCase",
"name": "ShowCase",