antosdk-apps/ShaderPlayground/main.ts

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namespace OS {
export namespace GUI {
export namespace tag {
class TextureListItem extends ListViewItemTag
{
protected itemlayout(): TagLayoutType {
return {
el: "div",
children: [
{
el: "img",
ref: "img"
},
{
el: "p",
ref: "name"
}
]
};
}
protected ondatachange(): void {
const v = this.data;
const img = this.refs.img as HTMLImageElement;
const uri = (v.path as string).asFileHandle().getlink();
img.src = uri;
$(this.refs.name).text(v.name);
}
protected init(): void {
this.closable = true;
}
protected reload(d?: any): void {
}
}
define("afx-shader-texture-item", TextureListItem);
}
}
export namespace application {
declare var ace: any;
declare var THREE: any;
class AddTextureDialog extends GUI.BasicDialog
{
constructor()
{
super("AddTextureDialog", AddTextureDialog.scheme);
}
main(): void
{
super.main();
const inputs = $("input", this.scheme);
(this.find("btnOk") as GUI.tag.ButtonTag).onbtclick = (e) => {
let cdata: GenericObject<string> = {};
for (const el of inputs) {
let input = el as HTMLInputElement;
if (input.value.trim() == "") {
return this.notify(__("All fields should be filled"));
}
cdata[input.name] = input.value.trim();
}
if (this.handle)
this.handle(cdata);
this.quit();
};
(this.find("btnFile") as GUI.tag.ButtonTag).onbtclick = (e) => {
this.openDialog("FileDialog", {
title: __("Select image file"),
type: "file",
mimes: ["image/.*"]
})
.then((d) => {
(this.find("txtPath") as HTMLInputElement).value = d.file.path;
})
};
}
}
AddTextureDialog.scheme = `\
<afx-app-window width='250' height='170'>
<afx-hbox>
<div data-width="5"></div>
<afx-vbox>
<div data-height="5"></div>
<afx-label text="__(Name)" data-height="25"></afx-label>
<input type="text" data-height="25" name="name"> </input>
<div data-height="5"></div>
<afx-label text="__(Path/URL)" data-height="25"></afx-label>
<afx-hbox data-height="26">
<input type="text" name="path" data-id="txtPath"> </input>
<afx-button data-id="btnFile" iconclass = "bi bi-folder2-open" data-width="25"></afx-button>
</afx-hbox>
<div data-height="5"></div>
<div style="text-align:right;">
<afx-button text="__(Ok)" data-id="btnOk"></afx-button>
</div>
<div data-height="5"></div>
</afx-vbox>
<div data-width="5"></div>
</afx-hbox>
</afx-app-window>\
`;
class ShaderEditor
{
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static frg_template: string;
private ums: any[];
private glsl_values: string[];
private cursors: any[];
private editor: any;
private current_idx: number;
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private editormux:boolean;
private gl_compiling_ctx: WebGLRenderingContext;
renderer: ShaderRenderer;
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private tmp_canvas: HTMLCanvasElement;
private _filehandle: API.VFS.BaseFileHandle;
private _onfilechange: (t: string) => void;
private _ontextureadded: (data: GenericObject<any>) => void;
constructor(domel: HTMLElement, renderer: ShaderRenderer)
{
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this.glsl_values = [ShaderEditor.frg_template, ""];
this.renderer = renderer;
this.ums = [new ace.UndoManager(), new ace.UndoManager()];
this.current_idx = -1;
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this.tmp_canvas = $("<canvas />")[0] as HTMLCanvasElement;
this.gl_compiling_ctx = this.tmp_canvas.getContext("webgl");
this._filehandle = undefined;
this.editormux = false;
ace.require("ace/ext/language_tools");
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this._onfilechange = (v) =>{};
this._ontextureadded = (t) => {};
this.editor = ace.edit(domel);
this.editor.setOptions({
enableBasicAutocompletion: true,
enableLiveAutocompletion: true,
enableSnippets: true,
highlightActiveLine: true,
//fontSize: "9pt"
});
this.editor.getSession().setUseWrapMode(true);
this.editor.session.setMode("ace/mode/glsl");
this.editor.setTheme("ace/theme/monokai");
this.cursors = [
this.editor.getCursorPosition(),
this.editor.getCursorPosition()
];
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this.editor.on("input", (e) => {
const value = this.editor.getValue();
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const stype = this.current_idx == 0 ? this.gl_compiling_ctx.FRAGMENT_SHADER: this.gl_compiling_ctx.VERTEX_SHADER;
const errors = this.compile(value, stype);
if(this.filehandle.dirty === false && !this.editormux)
{
this.filehandle.dirty = true;
this._onfilechange(`${this.filehandle.path}*`);
}
if(this.editormux)
{
this.editormux = false;
}
if(errors) {
const reg_str = "ERROR:\\s*([0-9]+):([0-9]+):\\s*(.*)\\n";
const matches = errors.match(new RegExp(reg_str, "g"));
if(matches)
{
this.editor.getSession().setAnnotations(
matches.map((match) => {
const err_data = match.match(new RegExp(reg_str));
let ret = {};
if(err_data)
{
ret = {
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row: parseInt(err_data[2]) - 1,
column: 0,
text: err_data[3],
type: "error"
};
}
return ret;
})
);
}
}
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else
{
this.editor.getSession().setAnnotations([]);
this.glsl_values[this.current_idx] = value;
this.renderer.apply_mat(this.glsl_values[0], this.glsl_values[1]);
}
});
}
public set onfilechange(fn:(v: string) => void)
{
this._onfilechange = fn;
}
public set ontextureadded(fn:(v:GenericObject<any>)=> void)
{
this._ontextureadded = fn;
}
public set filehandle(v: API.VFS.BaseFileHandle)
{
this._filehandle = v;
this.read();
}
public get filehandle(): API.VFS.BaseFileHandle
{
return this._filehandle;
}
read() {
return new Promise(async (resolve, reject) => {
if (this._filehandle === undefined) {
this.renderer.textures.length = 0;
this._filehandle = "Untitled".asFileHandle();
this._onfilechange(this._filehandle.path);
this.glsl_values = [ShaderEditor.frg_template, ""];
if(this.current_idx != 2 && this.current_idx != -1)
{
this.editormux = true;
this.editor.setValue(this.glsl_values[this.current_idx]);
}
this._ontextureadded(undefined);
return resolve(undefined);
}
try
{
const data = await this._filehandle.read("json");
this.glsl_values[0] = data.source[0];
this.glsl_values[1] = data.source[1];
if(this.current_idx != 2 && this.current_idx != -1)
{
this.editormux = true;
this.editor.setValue(this.glsl_values[this.current_idx]);
}
this._ontextureadded(undefined);
for(const v of data.textures)
{
this._ontextureadded(v);
}
this._onfilechange(this._filehandle.path);
resolve(undefined);
}
catch(e)
{
reject(e);
}
});
}
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write(p: string) {
return new Promise(async (resolve, reject) => {
let path = p;
const error = __("Unknown save path");
if(!path)
{
if(this._filehandle === undefined)
return reject(error);
path = this._filehandle.path;
}
if(path === "Untitled")
{
return reject(error);
}
try{
this._filehandle.setPath(path);
const data = {} as GenericObject<any>;
if(this.current_idx != 2)
{
this.glsl_values[this.current_idx] = this.editor.getValue();
}
data.source = this.glsl_values;
data.textures = this.renderer.textures.map((v) => {
return {
name: v.name,
path: v.path
};
});
this.filehandle.cache = data;
const ret = await this.filehandle.write("object");
this._filehandle.dirty = false;
this._onfilechange(`${this.filehandle.path}`);
resolve(undefined);
}
catch(e)
{
reject(e);
}
});
}
private compile(code: string, type: number)
{
// Compiles either a shader of type gl.VERTEX_SHADER or gl.FRAGMENT_SHADER
let shader = this.gl_compiling_ctx.createShader( type );
this.gl_compiling_ctx.shaderSource( shader, code );
this.gl_compiling_ctx.compileShader( shader );
let errors: string = undefined;
if ( !this.gl_compiling_ctx.getShaderParameter(shader, this.gl_compiling_ctx.COMPILE_STATUS) ) {
errors = this.gl_compiling_ctx.getShaderInfoLog( shader );
}
this.gl_compiling_ctx.deleteShader(shader);
return errors;
}
edit(index:number): void
{
if(index < 0)
{
return;
}
if(index != 2 && this.current_idx != 2)
{
if(index === 0)
{
this.glsl_values[1] = this.editor.getValue();
this.cursors[1] = this.editor.getCursorPosition();
}
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else if(index === 1)
{
this.glsl_values[0] = this.editor.getValue();
this.cursors[0] = this.editor.getCursorPosition();
}
}
else if(index == 2)
{
this.glsl_values[this.current_idx] = this.editor.getValue();
this.cursors[this.current_idx] = this.editor.getCursorPosition();
this.current_idx = index;
return;
}
this.current_idx = index;
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this.editormux = true;
this.editor.getSession().setUndoManager(new ace.UndoManager());
this.editor.setValue(this.glsl_values[index]);
this.editor.getSession().setUndoManager(this.ums[index]);
const c = this.cursors[index];
this.editor.renderer.scrollCursorIntoView(
{
row: c.row,
column: c.column,
},
0.5
);
this.editor.selection.moveTo(
c.row,
c.column
);
this.editor.focus();
}
cleanup(): void
{
this.renderer.cleanup();
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$(this.tmp_canvas).remove();
}
resize(): void
{
this.editor.resize();
this.renderer.viewport_resize();
}
};
class ShaderRenderer {
/**
* Private variables for viewport
*/
private renderer: any;
private scene: any;
private camera: any;
private ani_request_id: number;
private uniforms: GenericObject<any>;
private mesh: any;
private clock: any;
needupdateTexture: boolean;
textures: any[];
constructor(canvas: HTMLCanvasElement)
{
this.textures = [];
this.renderer = new THREE.WebGLRenderer({canvas});
this.renderer.autoClearColor = false;
this.clock = new THREE.Clock();
this.camera = new THREE.OrthographicCamera(
-1, // left
1, // right
1, // top
-1, // bottom
-1, // near,
1, // far
);
this.scene = new THREE.Scene();
const plane = new THREE.PlaneGeometry(2, 2);
const material = new THREE.MeshBasicMaterial({
color: 'white',
});
this.needupdateTexture = false;
this.mesh = new THREE.Mesh(plane, material);
this.scene.add(this.mesh);
this.uniforms = {
u_resolution: { value: { x: 0, y: 0 } },
u_time: { value: 0.0 },
u_mouse: { value: { x: 0, y: 0 } },
};
this.viewport_resize();
this.ani_request_id = requestAnimationFrame(() => this.viewport_render());
}
private viewport_render(): void
{
if(this.needupdateTexture)
{
this.update_textures();
this.needupdateTexture = false;
}
this.uniforms.u_time.value = this.clock.getElapsedTime();
try{
this.renderer.render(this.scene, this.camera);
}
catch(e)
{
console.error(e);
const material = new THREE.MeshBasicMaterial({
color: 'white',
});
this.mesh.material = material;
}
this.ani_request_id = requestAnimationFrame(() => this.viewport_render());
}
viewport_resize(): void
{
const canvas = this.renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
this.uniforms.u_resolution.value.x = width;
this.uniforms.u_resolution.value.y = height;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
this.renderer.setSize(width, height, false);
}
}
cleanup(): void
{
console.log("Stop the animation before quitting...");
window.cancelAnimationFrame(this.ani_request_id);
}
private update_textures(): void
{
for(const key in this.uniforms)
{
if(["u_resolution", "u_time", "u_mouse"].indexOf(key) === -1)
{
delete this.uniforms[key];
}
}
for(const v of this.textures)
{
this.uniforms[v.name] = {value: v.texture};
}
}
apply_mat(fragment_shader:string, vertex_shader: string): void
{
const empty_main = "void main(){}";
const opts = {
fragmentShader: fragment_shader.trim() === ""?empty_main: fragment_shader,
uniforms: this.uniforms,
vertexShader: undefined
};
if(vertex_shader.trim() != "")
opts.vertexShader = vertex_shader;
const mat = new THREE.ShaderMaterial(opts);
this.mesh.material = mat;
}
}
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ShaderEditor.frg_template = `\
#ifdef GL_ES
precision mediump float;
#endif
// uniform vec2 u_resolution;
// uniform vec2 u_mouse;
uniform float u_time;
void main() {
gl_FragColor = vec4(abs(sin(u_time)),0.0,0.0,1.0);
}\
`;
/**
*
* @class ShaderPlayground
* @extends {BaseApplication}
*/
export class ShaderPlayground extends BaseApplication {
/**
* Private variable for tab and editor
*/
private tabbar: GUI.tag.TabBarTag;
private editor: ShaderEditor;
constructor(args: AppArgumentsType[]) {
super("ShaderPlayground", args);
}
main(): void {
this.init_editor();
this.init_textures_list();
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this.bindKey("ALT-N", () => {
return this.newFile();
});
this.bindKey("ALT-O", () => {
return this.openFile();
});
this.bindKey("CTRL-S", () => {
return this.saveFile();
});
}
/**
* Init the editor for fragment and
* vertex shader
*/
private init_editor(): void
{
this.tabbar = this.find("tabbar") as GUI.tag.TabBarTag;
this.tabbar.items = [
{
text: __("Fragment"),
iconclass: "bi bi-palette"
},
{
text: __("Vertex"),
iconclass: "bi bi-intersect"
},
{
text: __("Textures"),
iconclass: "bi bi-image-alt"
}
];
this.tabbar.ontabselect = (_e) => {
this.selectTab();
};
this.editor = new ShaderEditor(
this.find("editor-container"), new ShaderRenderer(this.find("viewport") as HTMLCanvasElement));
this.on("resize", (e) =>{
this.editor.resize();
});
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this.editor.onfilechange = (v: string) => {
(this.scheme as GUI.tag.WindowTag).apptitle = v;
};
this.editor.ontextureadded = (v: GenericObject<any>) =>
{
this.add_texture(v);
}
this.editor.filehandle = undefined;
this.tabbar.selected = 0;
}
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private add_texture(data: GenericObject<any>): void
{
{
const listview = this.find("texture-list") as GUI.tag.ListViewTag;
if(!data)
{
this.editor.renderer.textures = [];
listview.data = this.editor.renderer.textures;
return;
}
const loader = new THREE.TextureLoader();
const texture = loader.load(data.path.asFileHandle().getlink());
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
data.texture = texture;
listview.push(data);
this.editor.renderer.needupdateTexture = true;
}
}
private init_textures_list(): void
{
const listview = this.find("texture-list") as GUI.tag.ListViewTag;
listview.buttons = [
{
text: "__(Add texture)",
iconclass: "bi bi-plus",
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onbtclick: (_e: any) => {
this
.openDialog(new AddTextureDialog())
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.then((data) => this.add_texture(data));
}
}
];
listview.itemtag = "afx-shader-texture-item";
listview.onitemclose = (e) => {
this.editor.renderer.needupdateTexture = true;
return true;
};
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this.add_texture(undefined);
}
private selectTab(): void
{
const index = this.tabbar.selected as number;
if(index === 2)
{
$(this.find("editor-container")).hide();
$(this.find("texture-list")).show();
}
else
{
$(this.find("editor-container")).show();
$(this.find("texture-list")).hide();
}
this.editor.edit(index);
}
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menu() {
return [
{
text: "__(File)",
nodes: [
{
text: "__(New)",
dataid: "new",
shortcut: 'A-N'
},
{
text: "__(Open)",
dataid: "open",
shortcut: 'A-O'
},
{
text: "__(Save)",
dataid: "save",
shortcut: 'C-S'
}
],
onchildselect: (e) => {
switch (e.data.item.data.dataid) {
case "new":
return this.newFile();
case "open":
return this.openFile();
case "save":
return this.saveFile();
}
}
}
];
}
private ignore_unsaved(): Promise<boolean>
{
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return new Promise( async (resolve, reject) =>{
if(this.editor.filehandle.dirty === true)
{
const r = await this.ask({
title: __("Unsaved shader"),
text: __("Ignore unsaved file?")
});
if(!r)
{
return resolve(false);
}
return resolve(true);
}
return resolve(true);
});
}
private async newFile()
{
const ignore = await this.ignore_unsaved();
if(!ignore)
return;
this.editor.filehandle = undefined;
}
private async openFile() {
try{
const ignore = await this.ignore_unsaved();
if(!ignore)
return;
const d = await this.openDialog("FileDialog",{
title: __("Open file"),
mimes: this.meta().mimes
});
this.editor.filehandle.setPath(d.file.path);
await this.editor.read();
}
catch(e)
{
this.error(__(e.toString()), e);
}
}
private async saveFile() {
if (this.editor.filehandle.path !== "Untitled") {
return this.editor.write(undefined);
}
const f = await this.openDialog("FileDialog",{
title: __("Save as"),
file: this.editor.filehandle
});
let handle = f.file.path.asFileHandle();
if(f.file.type === "file") {
handle = handle.parent();
}
try{
await this.editor.write(`${handle.path}/${f.name}`);
}
catch(e)
{
this.error(__(e.toString()), e);
}
}
protected cleanup(e: any): void
{
if(this.editor.filehandle.dirty)
{
this.ignore_unsaved()
.then((d) =>{
if(d)
{
this.editor.filehandle.dirty = false;
this.quit(true);
}
});
e.preventDefault();
return;
}
this.editor.cleanup();
}
}
/**
* Application dependenicies preload
*/
ShaderPlayground.dependencies = [
"pkg://libthreejs/main.js",
"pkg://ACECore/core/ace.js",
"pkg://ACECore/path.js",
"pkg://ACECore/core/ext-language_tools.js",
"pkg://ShaderPlayground/glslx.js"
];
}
}