antosdk-apps/ShaderPlayground/build/debug/README.md

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# ShaderPlayground
Playground for working with Open GL shader language, the sharder is rendered
with the Three.js library
## Change logs
- v0.0.4-a: support AntOS 2.0.x
2021-06-21 00:58:45 +02:00
- v0.0.3-a: reset texture when open new file
2021-06-21 00:04:52 +02:00
- v0.0.2-a:
- Remove GLSLX, use the default WEBGL API for shader compiling
- Allow save/open shader source code to/from file (JSON)
- v0.0.1-a: Initial version