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antd-web-apps/apps/assets/coffee/decoder.coffee

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2018-09-20 20:02:22 +02:00
#zlib library
importScripts('wvnc_asm.js')
#zlib library
importScripts('pako.min.js')
# jpeg library
importScripts('jpeg-decoder.js')
api = {}
engine = undefined
#frame_buffer = undefined
Module.onRuntimeInitialized = () ->
api =
{
createBuffer: Module.cwrap('create_buffer', 'number', ['number', 'number']),
destroyBuffer: Module.cwrap('destroy_buffer', '', ['number']),
updateBuffer: Module.cwrap("update", 'number', ['number', 'number', 'number', 'number', 'number', 'number']),
decodeBuffer: Module.cwrap("decode",'number', ['number', 'number', 'number','number'] )
}
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pixelValue = (value, depth) ->
pixel =
r: 255
g: 255
b: 255
a: 255
#console.log("len is" + arr.length)
if depth is 24 or depth is 32
pixel.r = value & 0xFF
pixel.g = (value >> 8) & 0xFF
pixel.b = (value >> 16) & 0xFF
else if depth is 16
pixel.r = (value & 0x1F) * (255 / 31)
pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
#console.log pixel
return pixel
getImageData = (d) ->
return d.pixels if engine.depth is 32
step = engine.depth / 8
npixels = d.pixels.length / step
data = new Uint8ClampedArray d.w * d.h * 4
for i in [0..npixels - 1]
value = 0
value = value | d.pixels[i * step + j] << (j * 8) for j in [0..step - 1]
pixel = pixelValue value, engine.depth
data[i * 4] = pixel.r
data[i * 4 + 1] = pixel.g
data[i * 4 + 2] = pixel.b
data[i * 4 + 3] = pixel.a
return data
decodeRaw = (d) ->
d.pixels = getImageData d
return d
decodeJPEG = (d) ->
raw = decode d.pixels, { useTArray: true, colorTransform: true }
d.pixels = raw.data
return d
###
blob = new Blob [d.pixels], { type: "image/jpeg" }
reader = new FileReader()
reader.onloadend = () ->
d.pixels = reader.result
postMessage d
reader.readAsDataURL blob
###
update = (msg) ->
d = {}
#ecconho "native"
data = new Uint8Array msg
d.x = data[1] | (data[2]<<8)
d.y = data[3] | (data[4]<<8)
d.w = data[5] | (data[6]<<8)
d.h = data[7] | (data[8]<<8)
d.flag = data[9]
d.pixels = data.subarray 10
# the zlib is slower than expected
switch d.flag
when 0x0 # raw data
raw = decodeRaw d
when 0x1 # jpeg data
raw = decodeJPEG(d)
when 0x2 # raw compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeRaw d
when 0x3 # jpeg compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeJPEG(d)
return unless raw
raw.pixels = raw.pixels.buffer
# fill the rectangle
postMessage raw, [raw.pixels]
wasm_update = (msg) ->
datain = new Uint8Array msg
x = datain[1] | (datain[2] << 8)
y = datain[3] | (datain[4] << 8)
w = datain[5] | (datain[6] << 8)
h = datain[7] | (datain[8] << 8)
flag = datain[9]
p = api.createBuffer datain.length
Module.HEAP8.set datain, p
size = w * h * 4
po = api.decodeBuffer p, datain.length, engine.depth, size
#api.updateBuffer frame_buffer, p, datain.length, engine.w, engine.h, engine.depth
# create buffer array and send back to main
dataout = new Uint8Array Module.HEAP8.buffer, po, size
# console.log dataout
msg = {}
tmp = new Uint8Array size
tmp.set dataout, 0
msg.pixels = tmp.buffer
msg.x = x
msg.y = y
msg.w = w
msg.h = h
postMessage msg, [msg.pixels]
api.destroyBuffer p
if flag isnt 0x0 or engine.depth isnt 32
api.destroyBuffer po
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onmessage = (e) ->
if e.data.depth
engine = e.data
#api.destroyBuffer frame_buffer if frame_buffer
#frame_buffer = api.createBuffer engine.w * engine.h * 4
#else if e.data.cleanup
# api.destroyBuffer frame_buffer if frame_buffer
else
return wasm_update e.data if engine.wasm
update e.data