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Diya-API/Diya/DiyaImageTex.class.st

85 lines
1.9 KiB
Smalltalk

Class {
#name : #DiyaImageTex,
#superclass : #OpenGLTexImage2D,
#instVars : [
'path'
],
#pools : [
'OpenGLConstants',
'OpenGLTypes'
],
#category : #'Diya-Graphics'
}
{ #category : #'instance creation' }
DiyaImageTex class >> fromFile: path [
^ self new fromFile: path; yourself
]
{ #category : #accessing }
DiyaImageTex >> drop [
OpenGL
disable: GL_CULL_FACE;
disable: GL_BLEND.
]
{ #category : #'instance creation' }
DiyaImageTex >> fromFile: aPath [
|form color index|
path := aPath.
Transcript show: 'Loading texture from ', path fullName;cr.
form := ImageReadWriter formFromFileNamed: path.
data := FFIExternalArray externalNewType: GLubyte size:(form width) * (form height) * 4.
LibC memset: data getHandle value: 0 size: data size.
data autoRelease.
width := form width.
height := form height.
index := 1.
0 to: height -1 do:[:y|
0 to: width - 1 do:[:x|
color := (form colorAt: x@y) as4bytesRGB.
data
at: index put: color first;
at: index + 1 put: (color at: 2);
at: index +2 put: (color at: 3);
at: index + 3 put: color last.
index := index + 4.
]
].
]
{ #category : #'instance creation' }
DiyaImageTex >> initialize [
super initialize.
level := 0.
border := 0.
format := GL_RGBA.
internalFormat := GL_RGBA.
type := GL_UNSIGNED_BYTE.
target := GL_TEXTURE_2D.
]
{ #category : #accessing }
DiyaImageTex >> mipmap [
^false
]
{ #category : #accessing }
DiyaImageTex >> path [
^ path
]
{ #category : #accessing }
DiyaImageTex >> setup [
OpenGL
enable: GL_CULL_FACE;
enable: GL_BLEND;
blendFnWithSfactor: GL_SRC_ALPHA dfactor: GL_ONE_MINUS_SRC_ALPHA.
OpenGLTexture
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_S param: GL_CLAMP_TO_EDGE;
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_T param: GL_CLAMP_TO_EDGE;
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MIN_FILTER param: GL_LINEAR;
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MAG_FILTER param: GL_LINEAR.
]