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mirror of https://github.com/lxsang/Diya-API.git synced 2024-12-28 12:28:21 +01:00
Diya-API/Diya/DiyaRectangle.class.st
2022-03-04 20:28:38 +01:00

47 lines
1.4 KiB
Smalltalk

Class {
#name : #DiyaRectangle,
#superclass : #Diya2DNode,
#category : #'Diya-Graphics'
}
{ #category : #accessing }
DiyaRectangle >> draw [
self transformDo:[:i :e|
context buffer at:i put:e
].
shader use.
shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat.
shader setUniform: #u_projection value: context projection buffer.
shader setUniform: #u_resolution value: { context resolution x. context resolution y }.
context mouse ifNotNil: [
"in shader, window origin is bottom left conor of the window
the mouse position should be transformed to this coodinate"
shader setUniform: #u_mouse value: { context mouse x. context resolution y - context mouse y }.
].
context vao enableAttribute: 0.
context vbo bind: GL_ARRAY_BUFFER.
OpenGLVertexArray vertexAttributePointerIndex: 0 size:3 type: GL_FLOAT normalized: GL_FALSE stride: 12 pointer: nil.
context vbo subData: GL_ARRAY_BUFFER offset:0 data: context buffer.
OpenGL drawArrays: GL_QUADS first:0 count: 4.
context vao disableAttribute: 0.
]
{ #category : #accessing }
DiyaRectangle >> initialize [
super initialize.
self extent:10@10.
translation := nil.
children := nil
]
{ #category : #accessing }
DiyaRectangle >> transformDo: block [
|i|
i := 1.
self gltf: { 0.0@0.0. 0.0@ (extent y). extent. (extent x) @0. } do:[:x :y|
block value: i value:x.
block value: i + 1 value: y.
block value: i + 2 value: 0.0.
i := i+3].
]