mirror of
https://github.com/lxsang/Diya-API.git
synced 2024-12-28 12:28:21 +01:00
138 lines
3.8 KiB
Smalltalk
138 lines
3.8 KiB
Smalltalk
Class {
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#name : #DiyaText,
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#superclass : #Diya2DNode,
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#instVars : [
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'fontStyle',
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'fontSize',
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'fontName',
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'data',
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'style'
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],
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#pools : [
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'FT2Types'
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],
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#category : #'Diya-Graphics'
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}
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{ #category : #'as yet unclassified' }
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DiyaText class >> data: string [
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^ (self new) data: string; yourself
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]
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{ #category : #'as yet unclassified' }
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DiyaText class >> data: string shader: s [
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^ (self with:s) data: string; yourself
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]
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{ #category : #accessing }
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DiyaText >> data [
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^ data
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]
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{ #category : #accessing }
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DiyaText >> data: anObject [
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data := anObject
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]
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{ #category : #accessing }
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DiyaText >> draw [
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| offset|
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data ifNil: [ ^self ].
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offset := 0.0@0.0.
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OpenGL enable: GL_CULL_FACE.
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OpenGL enable: GL_BLEND.
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OpenGL enable: GL_TEXTURE_2D.
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OpenGL blendFnWithSfactor: GL_SRC_ALPHA dfactor: GL_ONE_MINUS_SRC_ALPHA.
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self shader use.
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shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat.
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shader setUniform: #u_projection value: {GL_FALSE. context projection buffer}.
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shader setUniform: #u_transform value: {GL_TRUE. self tf asGLBuffer}.
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self shader setUniform: #u_texture value: 0.
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self shader setUniform: #u_resolution value: { context resolution x. context resolution y }.
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style := DiyaFontManager uniqueInstance style: self fontStyle from: self fontName.
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OpenGL pixelstorei: GL_UNPACK_ALIGNMENT param: 1.
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"configure vao vbo for texture QUAD"
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context texture0 active.
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context vao enableAttribute: 0.
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OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil .
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data do:[:c | self drawCharacter: c at: offset].
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context vao disableAttribute: 0.
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"reset value"
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OpenGL pixelstorei: GL_UNPACK_ALIGNMENT param: 4.
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OpenGL disable: GL_CULL_FACE.
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OpenGL disable: GL_BLEND.
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]
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{ #category : #accessing }
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DiyaText >> drawCharacter: c at: offset [
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|tex2D|
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tex2D := style loadChar: c asciiValue size: self fontSize.
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context texture0 setImage2D: tex2D.
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OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_S param: GL_CLAMP_TO_EDGE.
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OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_T param: GL_CLAMP_TO_EDGE.
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OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MIN_FILTER param: GL_LINEAR.
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OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MAG_FILTER param: GL_LINEAR.
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"fill the buffer"
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((offset x > extent x) and: (tex2D width > 0)) ifTrue:[
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offset setX: 0.0 setY: (offset y )- (tex2D linespace * (self scale y)).].
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self fillVerticesBuffer: context buffer at: offset tex: tex2D.
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context vbo subData: GL_ARRAY_BUFFER offset: 0 data: context buffer.
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OpenGL drawArrays: GL_TRIANGLES first:0 count:6.
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offset setX: (offset x + ((tex2D advance x )* (self scale x)) ) setY: offset y.
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]
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{ #category : #accessing }
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DiyaText >> fillVerticesBuffer: buffer at: offset tex: tex [
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|x y w h|
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x := offset x + ((tex bearing x )*(self scale x)).
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y := offset y - (((tex height) - (tex bearing y))*(self scale y)).
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w := (tex width)*(self scale x).
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h := (tex height)*(self scale y).
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{x. y + h. 0.0. 0.0.
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x. y. 0.0. 1.0.
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x + w. y. 1.0. 1.0.
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x. y + h. 0.0. 0.0.
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x + w. y. 1.0. 1.0.
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x + w. y + h. 1.0. 0.0. } withIndexDo: [ :e :i| buffer at:i put: e ]
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]
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{ #category : #accessing }
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DiyaText >> fontName [
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^ fontName
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]
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{ #category : #accessing }
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DiyaText >> fontName: anObject [
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fontName := anObject.
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]
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{ #category : #accessing }
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DiyaText >> fontSize [
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^ fontSize
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]
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{ #category : #accessing }
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DiyaText >> fontSize: anObject [
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fontSize := anObject.
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]
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{ #category : #accessing }
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DiyaText >> fontStyle [
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^ fontStyle
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]
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{ #category : #accessing }
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DiyaText >> fontStyle: anObject [
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fontStyle := anObject.
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]
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{ #category : #initialization }
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DiyaText >> initialize [
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super initialize.
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self fontName: 'Ubuntu'.
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self fontStyle: 'Regular'.
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self fontSize: 14.
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data := nil.
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]
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