Class { #name : #DiyaText, #superclass : #Diya2DNode, #instVars : [ 'fontStyle', 'fontSize', 'fontName', 'data', 'style' ], #pools : [ 'FT2Types' ], #category : #'Diya-Graphics' } { #category : #'as yet unclassified' } DiyaText class >> data: string [ ^ (self new) data: string; yourself ] { #category : #'as yet unclassified' } DiyaText class >> data: string shader: s [ ^ (self with:s) data: string; yourself ] { #category : #accessing } DiyaText >> data [ ^ data ] { #category : #accessing } DiyaText >> data: anObject [ data := anObject ] { #category : #accessing } DiyaText >> draw [ | offset| data ifNil: [ ^self ]. offset := 0.0@0.0. OpenGL enable: GL_CULL_FACE. OpenGL enable: GL_BLEND. OpenGL enable: GL_TEXTURE_2D. OpenGL blendFnWithSfactor: GL_SRC_ALPHA dfactor: GL_ONE_MINUS_SRC_ALPHA. self shader use. shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat. shader setUniform: #u_projection value: {GL_FALSE. context projection buffer}. shader setUniform: #u_transform value: {GL_TRUE. self tf asGLBuffer}. self shader setUniform: #u_texture value: 0. self shader setUniform: #u_resolution value: { context resolution x. context resolution y }. style := DiyaFontManager uniqueInstance style: self fontStyle from: self fontName. OpenGL pixelstorei: GL_UNPACK_ALIGNMENT param: 1. "configure vao vbo for texture QUAD" context texture0 active. context vao enableAttribute: 0. OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil . data do:[:c | self drawCharacter: c at: offset]. context vao disableAttribute: 0. "reset value" OpenGL pixelstorei: GL_UNPACK_ALIGNMENT param: 4. OpenGL disable: GL_CULL_FACE. OpenGL disable: GL_BLEND. ] { #category : #accessing } DiyaText >> drawCharacter: c at: offset [ |tex2D| tex2D := style loadChar: c asciiValue size: self fontSize. context texture0 setImage2D: tex2D. OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_S param: GL_CLAMP_TO_EDGE. OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_T param: GL_CLAMP_TO_EDGE. OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MIN_FILTER param: GL_LINEAR. OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MAG_FILTER param: GL_LINEAR. "fill the buffer" ((offset x > extent x) and: (tex2D width > 0)) ifTrue:[ offset setX: 0.0 setY: (offset y )- (tex2D linespace * (self scale y)).]. self fillVerticesBuffer: context buffer at: offset tex: tex2D. context vbo subData: GL_ARRAY_BUFFER offset: 0 data: context buffer. OpenGL drawArrays: GL_TRIANGLES first:0 count:6. offset setX: (offset x + ((tex2D advance x )* (self scale x)) ) setY: offset y. ] { #category : #accessing } DiyaText >> fillVerticesBuffer: buffer at: offset tex: tex [ |x y w h| x := offset x + ((tex bearing x )*(self scale x)). y := offset y - (((tex height) - (tex bearing y))*(self scale y)). w := (tex width)*(self scale x). h := (tex height)*(self scale y). {x. y + h. 0.0. 0.0. x. y. 0.0. 1.0. x + w. y. 1.0. 1.0. x. y + h. 0.0. 0.0. x + w. y. 1.0. 1.0. x + w. y + h. 1.0. 0.0. } withIndexDo: [ :e :i| buffer at:i put: e ] ] { #category : #accessing } DiyaText >> fontName [ ^ fontName ] { #category : #accessing } DiyaText >> fontName: anObject [ fontName := anObject. ] { #category : #accessing } DiyaText >> fontSize [ ^ fontSize ] { #category : #accessing } DiyaText >> fontSize: anObject [ fontSize := anObject. ] { #category : #accessing } DiyaText >> fontStyle [ ^ fontStyle ] { #category : #accessing } DiyaText >> fontStyle: anObject [ fontStyle := anObject. ] { #category : #initialization } DiyaText >> initialize [ super initialize. self fontName: 'Ubuntu'. self fontStyle: 'Regular'. self fontSize: 14. data := nil. ]