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19 lines
340 B
Smalltalk
19 lines
340 B
Smalltalk
Class {
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#name : #UniformMatrix4fv,
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#superclass : #OpenGLSLUniform,
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#pools : [
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'OpenGLConstants',
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'OpenGLTypes'
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],
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#category : #'Diya-OpenGL'
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}
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{ #category : #accessing }
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UniformMatrix4fv >> setUniformValue: value [
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OpenGLSLUniform
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uniformMatrix4fv: location
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count: 1
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transpose: value first
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value: value last getHandle
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]
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