Class { #name : #UniformMatrix4fv, #superclass : #OpenGLSLUniform, #pools : [ 'OpenGLConstants', 'OpenGLTypes' ], #category : #'Diya-OpenGL' } { #category : #accessing } UniformMatrix4fv >> setUniformValue: value [ OpenGLSLUniform uniformMatrix4fv: location count: 1 transpose: value first value: value last getHandle ]