mirror of
https://github.com/lxsang/Diya-API.git
synced 2024-12-26 19:38:22 +01:00
WIP: draw ellipse and circle
This commit is contained in:
parent
653fe07692
commit
89c5e04d36
@ -4,11 +4,16 @@ Class {
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#instVars : [
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#instVars : [
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'color',
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'color',
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'vbuffer',
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'vbuffer',
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'nvertices'
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'bbox'
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],
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],
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#category : #'Diya-Graphics'
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#category : #'Diya-Graphics'
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}
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}
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{ #category : #accessing }
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Diya2DNode >> boundingBox [
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^ bbox
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]
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{ #category : #accessing }
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{ #category : #accessing }
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Diya2DNode >> color [
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Diya2DNode >> color [
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^ color
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^ color
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@ -19,6 +24,16 @@ Diya2DNode >> color: anObject [
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color := anObject
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color := anObject
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]
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]
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{ #category : #accessing }
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Diya2DNode >> extent [
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^ bbox extent
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]
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{ #category : #accessing }
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Diya2DNode >> height [
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^ self extent y
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]
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{ #category : #initialization }
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{ #category : #initialization }
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Diya2DNode >> initialize [
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Diya2DNode >> initialize [
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super initialize.
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super initialize.
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@ -29,7 +44,21 @@ Diya2DNode >> initialize [
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shader := Diya2DShader uniqueInstance.
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shader := Diya2DShader uniqueInstance.
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color := Color white.
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color := Color white.
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vbuffer := nil.
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vbuffer := nil.
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nvertices := 0.
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]
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{ #category : #'as yet unclassified' }
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Diya2DNode >> recFromBuffer [
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|maxX maxY minX minY x y|
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maxX := maxY := minX := minY := 0.
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1 to: vbuffer size by: 4 do: [ :i|
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x := vbuffer at: i.
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y := vbuffer at: i + 1.
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maxX := maxX max: x.
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maxY := maxY max: y.
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minX := minX min: x.
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minY := minY min: y.
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].
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^ Rectangle origin: minX@minY corner: maxX @ maxY
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]
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]
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{ #category : #initialization }
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{ #category : #initialization }
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@ -64,3 +93,8 @@ Diya2DNode >> updateTF [
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children do:[:c| c updateTF ]].
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children do:[:c| c updateTF ]].
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]
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]
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{ #category : #accessing }
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Diya2DNode >> width [
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^ self extent x
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]
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@ -2,11 +2,24 @@ Class {
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#name : #Diya2DPrimShape,
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#name : #Diya2DPrimShape,
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#superclass : #Diya2DNode,
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#superclass : #Diya2DNode,
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#instVars : [
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#instVars : [
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'texture'
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'texture',
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'type',
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'border',
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'bcolor'
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],
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],
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#category : #'Diya-Graphics'
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#category : #'Diya-Graphics'
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}
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}
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{ #category : #accessing }
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Diya2DPrimShape >> borderColor: c [
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bcolor := c
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]
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{ #category : #accessing }
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Diya2DPrimShape >> borderWidth: w [
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border := w
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]
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{ #category : #initialization }
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{ #category : #initialization }
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Diya2DPrimShape >> draw [
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Diya2DPrimShape >> draw [
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vbuffer ifNil: [ ^self ].
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vbuffer ifNil: [ ^self ].
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@ -19,17 +32,44 @@ Diya2DPrimShape >> draw [
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context vao enableAttribute: 0.
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context vao enableAttribute: 0.
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OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil .
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OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil .
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context vbo data: GL_ARRAY_BUFFER data: vbuffer usage: GL_STATIC_DRAW.
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context vbo data: GL_ARRAY_BUFFER data: vbuffer usage: GL_STATIC_DRAW.
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OpenGL drawArrays: GL_TRIANGLES first:0 count:nvertices.
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OpenGL drawArrays: type first:0 count:((vbuffer size )>> 2 ).
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context vao disableAttribute: 0.
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"reset value"
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"reset value"
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self texture ifNotNil: [self texture drop.].
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self texture ifNotNil: [self texture drop.].
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border > 0 ifTrue: [ self drawBorder ].
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context vao disableAttribute: 0.
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]
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{ #category : #initialization }
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Diya2DPrimShape >> drawBorder [
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"Diya2DShader uniqueInstance use."
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color = bcolor ifFalse:[
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shader setUniform: #u_color value: bcolor asGL4FArray;
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setUniform: #u_texture_type value: 0.
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].
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OpenGL
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lineWidth: border.
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self drawLines.
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OpenGL lineWidth: 1.0.
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]
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{ #category : #initialization }
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Diya2DPrimShape >> drawLineAt: offset [
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OpenGL drawArrays: GL_LINES first:(offset) count:2.
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]
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{ #category : #initialization }
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Diya2DPrimShape >> drawLines [
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self subclassResponsibility
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]
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]
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{ #category : #initialization }
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{ #category : #initialization }
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Diya2DPrimShape >> initialize [
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Diya2DPrimShape >> initialize [
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super initialize.
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super initialize.
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texture := nil.
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texture := nil.
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children := nil
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children := nil.
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type := GL_TRIANGLES.
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border := 0.
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bcolor := Color white
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]
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]
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{ #category : #initialization }
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{ #category : #initialization }
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@ -48,6 +48,12 @@ DiyaBoot >> createGLContext [
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{ #category : #events }
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{ #category : #events }
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DiyaBoot >> createWindow [
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DiyaBoot >> createWindow [
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SDL2
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glSetAttribute: SDL_GL_MULTISAMPLEBUFFERS value: 1;
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glSetAttribute: SDL_GL_MULTISAMPLESAMPLES value: 2.
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OpenGL enable: GL_MULTISAMPLE.
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window := SDL2 createWindow: 'Diya'
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window := SDL2 createWindow: 'Diya'
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x: 0
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x: 0
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y: 0
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y: 0
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@ -68,24 +74,38 @@ DiyaBoot >> createWindow [
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{ #category : #events }
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{ #category : #events }
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DiyaBoot >> exampleNodes [
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DiyaBoot >> exampleNodes [
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|root text rec style|
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|root node style|
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root := DiyaRootNode new.
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root := DiyaRootNode new.
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rec := root addNode: (DiyaRectangle size: 200@200) at: 250 @ 430.
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node := root addNode: (DiyaRectangle size: 200@200) at: 250 @ 430.
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rec texture: (DiyaImageTex fromFile:Smalltalk imageDirectory / 'assets'/'mrsang.png').
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node texture: (DiyaImageTex fromFile:Smalltalk imageDirectory / 'assets'/'mrsang.png').
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rec color: (Color r: 1.0 g:1.0 b:1.0 alpha:1.0 ).
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node color: (Color r: 1.0 g:1.0 b:1.0 alpha:1.0 ).
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node borderColor: Color red.
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node borderWidth: 3.0.
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style := DiyaFontManager uniqueInstance style: 'Bold' from:'Ubuntu'.
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style := DiyaFontManager uniqueInstance style: 'Bold' from:'Ubuntu'.
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rec := root addNode: (DiyaRectangle size: 208@288) at: 250 @ 50.
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node := root addNode: (DiyaRectangle size: 208@288) at: 250 @ 50.
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rec color: (Color orange).
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node color: (Color orange).
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rec texture: (style textureOf: 20).
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node texture: (style textureOf: 20).
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node borderColor: Color red.
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node borderWidth: 3.0.
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rec := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 20 @ 400.
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node := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 20 @ 400.
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rec rotation: (Float pi / -8.0).
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node rotation: (Float pi / -8.0).
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rec scale: 1.5@1.5.
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node scale: 1.5@1.5.
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text := root addNode: (DiyaText data: String loremIpsum) at: 20@320.
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node := root addNode: (DiyaText data: String loremIpsum) at: 10@340.
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text extent: 200@320.
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node extent: 230@320.
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text wordWrap: true.
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node wordWrap: true.
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node := root addNode: (DiyaLine from: 10@620 to: 200@635).
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node color: (Color red).
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node borderWidth: 2.0.
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node := root addNode: (DiyaCircle r: 100) at: 200@200.
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node borderColor: Color red.
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node borderWidth: 2.0.
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"node rotation:(Float pi / 4.0)."
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^ root
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^ root
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]
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]
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@ -136,19 +156,24 @@ DiyaBoot >> randomColorChannel [
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{ #category : #events }
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{ #category : #events }
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DiyaBoot >> render [
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DiyaBoot >> render [
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|event root text delta|
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|event root text delta fps maxfps minfps|
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event := SDL_Event new.
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event := SDL_Event new.
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root := self exampleNodes.
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root := self exampleNodes.
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DiyaRenderer uniqueInstance root: root.
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DiyaRenderer uniqueInstance root: root.
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text := root addNode:(DiyaText data: 'tick') at: (display w - 80)@40.
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text := root addNode:(DiyaText data: 'tick') at: (display w - 250)@40.
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text extent: 80@40.
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text extent: 250@40.
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text fontSize: 20.
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text fontSize: 20.
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text color: Color red.
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text color: Color red.
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DiyaRendererContext uniqueInstance.
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DiyaRendererContext uniqueInstance.
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self GLinit.
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self GLinit.
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fps := maxfps := 0.
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minfps := self class maxFPS.
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[ running ] whileTrue: [
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[ running ] whileTrue: [
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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text data: ('FPS:', (1000/delta) asInteger asString).
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fps := ((1000/delta) asInteger).
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maxfps := maxfps max: fps.
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minfps := minfps min: fps.
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text data: ('FPS:', fps asString, '(Min ', minfps asString, ', max ', maxfps asString, ')').
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DiyaClock uniqueInstance tick.
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DiyaClock uniqueInstance tick.
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[(SDL2 pollEvent: event) > 0] whileTrue: [
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[(SDL2 pollEvent: event) > 0] whileTrue: [
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self processEvent: event
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self processEvent: event
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@ -3,3 +3,13 @@ Class {
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#superclass : #DiyaEllipse,
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#superclass : #DiyaEllipse,
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#category : #'Diya-Graphics'
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#category : #'Diya-Graphics'
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}
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}
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{ #category : #'as yet unclassified' }
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DiyaCircle class >> r: r [
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^self rx: r ry:r
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]
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{ #category : #'as yet unclassified' }
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DiyaCircle class >> r: r shader:s [
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^self rx: r ry:r shader:s
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]
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@ -1,5 +1,106 @@
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Class {
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Class {
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#name : #DiyaEllipse,
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#name : #DiyaEllipse,
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#superclass : #Diya2DPrimShape,
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#superclass : #Diya2DPrimShape,
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#instVars : [
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'rx',
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'ry',
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'delta'
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],
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#category : #'Diya-Graphics'
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#category : #'Diya-Graphics'
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}
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}
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{ #category : #'as yet unclassified' }
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DiyaEllipse class >> rx: rx ry: ry [
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^self new rx: rx;
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ry: ry;
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yourself
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]
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{ #category : #'as yet unclassified' }
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DiyaEllipse class >> rx: rx ry: ry shader: s [
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^self new rx: rx;
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ry: ry;
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shader: s;
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yourself
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]
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{ #category : #accessing }
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DiyaEllipse >> delta [
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^ delta
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]
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{ #category : #accessing }
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DiyaEllipse >> delta: anObject [
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delta := anObject
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]
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{ #category : #initialization }
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DiyaEllipse >> drawLines [
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0 to: (vbuffer size >> 2) by: 3 do:[: i|
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self drawLineAt: i
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].
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]
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{ #category : #initialization }
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DiyaEllipse >> initialize [
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super initialize.
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translation := nil.
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vbuffer := FFIExternalArray externalNewType: GLfloat size:4332.
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vbuffer autoRelease.
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]
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{ #category : #accessing }
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DiyaEllipse >> rx [
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^ rx
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]
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{ #category : #accessing }
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DiyaEllipse >> rx: anObject [
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rx := anObject.
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dirty := true.
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]
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{ #category : #accessing }
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DiyaEllipse >> ry [
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^ ry
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]
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{ #category : #accessing }
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DiyaEllipse >> ry: anObject [
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ry := anObject.
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dirty := true
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]
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{ #category : #accessing }
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DiyaEllipse >> update [
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|theta c s x y index t|
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bbox := Rectangle origin: ((rx negated) @ (ry negated)) / 2.0 corner: (rx @ ry) / 2.0.
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theta := 2.0 * (Float pi) / 360.0.
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c := theta cos.
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s := theta sin.
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x := 1.
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y := 0.
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index := 1.
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0 to: 360 do:[:a|
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vbuffer
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at: index + 4 put: x * rx;
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at: index + 5 put: y * ry;
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at: index + 6 put: 0.0;
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at: index + 7 put: 0.0.
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t := x.
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x := (c * x) - (s * y).
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y := (s * t) + (c * y).
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vbuffer
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at: index put: x*rx;
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at: index + 1 put: y*ry;
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at: index + 2 put: 0.0;
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at: index + 3 put: 0.0;
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at: index + 8 put: 0.0;
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at: index + 9 put: 0.0;
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at: index + 10 put: 0.0;
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at: index + 11 put: 0.0.
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index := index + 12.
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].
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^true
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]
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@ -1,5 +1,101 @@
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Class {
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Class {
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#name : #DiyaLine,
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#name : #DiyaLine,
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#superclass : #Diya2DPrimShape,
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#superclass : #Diya2DPrimShape,
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#instVars : [
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'from',
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'to'
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],
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#category : #'Diya-Graphics'
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#category : #'Diya-Graphics'
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}
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}
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{ #category : #'instance creation' }
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DiyaLine class >> from: p1 to: p2 [
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^ self new
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from: p1;
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to: p2;
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yourself
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]
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{ #category : #'instance creation' }
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DiyaLine class >> from: p1 to: p2 shader:s [
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||||||
|
^ self new
|
||||||
|
from: p1;
|
||||||
|
to: p2;
|
||||||
|
shader: s;
|
||||||
|
yourself
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'instance creation' }
|
||||||
|
DiyaLine class >> points: points [
|
||||||
|
^ self new
|
||||||
|
points: points;
|
||||||
|
yourself
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaLine >> borderColor: c [
|
||||||
|
color := c
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #initialization }
|
||||||
|
DiyaLine >> draw [
|
||||||
|
OpenGL
|
||||||
|
"enable: GL_LINE_SMOOTH;
|
||||||
|
hint: GL_LINE_SMOOTH_HINT mode: GL_NICEST;"
|
||||||
|
lineWidth: border.
|
||||||
|
super draw.
|
||||||
|
OpenGL lineWidth: 1.0";
|
||||||
|
disable: GL_LINE_SMOOTH".
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #initialization }
|
||||||
|
DiyaLine >> drawBorder [
|
||||||
|
"do nothing"
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaLine >> from [
|
||||||
|
^ from
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaLine >> from: anObject [
|
||||||
|
from := anObject.
|
||||||
|
dirty := true.
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #initialization }
|
||||||
|
DiyaLine >> initialize [
|
||||||
|
super initialize.
|
||||||
|
translation := nil.
|
||||||
|
self from: 0@0.
|
||||||
|
self to: 10@10.
|
||||||
|
vbuffer := FFIExternalArray externalNewType: GLfloat size:8.
|
||||||
|
vbuffer autoRelease.
|
||||||
|
type := GL_LINES.
|
||||||
|
border := 1.0
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaLine >> to [
|
||||||
|
^ to
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaLine >> to: anObject [
|
||||||
|
to := anObject.
|
||||||
|
dirty := true.
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaLine >> update [
|
||||||
|
|extent|
|
||||||
|
translation = from ifFalse:[self position: from].
|
||||||
|
bbox := (Rectangle origin: 0@0 corner: to - from ).
|
||||||
|
extent := bbox extent.
|
||||||
|
{
|
||||||
|
0.0. 0.0. 0.0. 0.0.
|
||||||
|
extent x. extent y. 0.0. 0.0.
|
||||||
|
} doWithIndex: [:e :i| vbuffer at: i put: e].
|
||||||
|
^true
|
||||||
|
]
|
||||||
|
@ -10,7 +10,6 @@ Class {
|
|||||||
'tf',
|
'tf',
|
||||||
'shader',
|
'shader',
|
||||||
'context',
|
'context',
|
||||||
'extent',
|
|
||||||
'dirty'
|
'dirty'
|
||||||
],
|
],
|
||||||
#pools : [
|
#pools : [
|
||||||
@ -20,16 +19,6 @@ Class {
|
|||||||
#category : #'Diya-Graphics'
|
#category : #'Diya-Graphics'
|
||||||
}
|
}
|
||||||
|
|
||||||
{ #category : #'instance creation' }
|
|
||||||
DiyaNode class >> size: size [
|
|
||||||
^(self new) extent: size; yourself
|
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #'instance creation' }
|
|
||||||
DiyaNode class >> size: size shader:s [
|
|
||||||
^(self with:s) extent: size; yourself
|
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #'instance creation' }
|
{ #category : #'instance creation' }
|
||||||
DiyaNode class >> with: shader [
|
DiyaNode class >> with: shader [
|
||||||
^self new shader: shader; yourself
|
^self new shader: shader; yourself
|
||||||
@ -66,18 +55,7 @@ DiyaNode >> draw [
|
|||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
DiyaNode >> extent [
|
DiyaNode >> extent [
|
||||||
^ extent
|
^ self subclassResponsibility
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #accessing }
|
|
||||||
DiyaNode >> extent: anObject [
|
|
||||||
extent := anObject.
|
|
||||||
dirty := true
|
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #accessing }
|
|
||||||
DiyaNode >> height [
|
|
||||||
^ extent y
|
|
||||||
]
|
]
|
||||||
|
|
||||||
{ #category : #initialization }
|
{ #category : #initialization }
|
||||||
@ -194,8 +172,3 @@ DiyaNode >> update [
|
|||||||
DiyaNode >> updateTF [
|
DiyaNode >> updateTF [
|
||||||
self subclassResponsibility
|
self subclassResponsibility
|
||||||
]
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
|
||||||
DiyaNode >> wdith [
|
|
||||||
^ extent x
|
|
||||||
]
|
|
||||||
|
@ -4,6 +4,31 @@ Class {
|
|||||||
#category : #'Diya-Graphics'
|
#category : #'Diya-Graphics'
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{ #category : #'instance creation' }
|
||||||
|
DiyaRectangle class >> size: size [
|
||||||
|
^(self new) extent: size; yourself
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'instance creation' }
|
||||||
|
DiyaRectangle class >> size: size shader:s [
|
||||||
|
^(self with:s) extent: size; yourself
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #initialization }
|
||||||
|
DiyaRectangle >> drawLines [
|
||||||
|
self drawLineAt: 0.
|
||||||
|
self drawLineAt: 1.
|
||||||
|
self drawLineAt: 3.
|
||||||
|
self drawLineAt: 4.
|
||||||
|
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaRectangle >> extent: v [
|
||||||
|
bbox := Rectangle origin:0@0 corner: v.
|
||||||
|
dirty := true
|
||||||
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
DiyaRectangle >> initialize [
|
DiyaRectangle >> initialize [
|
||||||
super initialize.
|
super initialize.
|
||||||
@ -11,18 +36,20 @@ DiyaRectangle >> initialize [
|
|||||||
translation := nil.
|
translation := nil.
|
||||||
vbuffer := FFIExternalArray externalNewType: GLfloat size:24.
|
vbuffer := FFIExternalArray externalNewType: GLfloat size:24.
|
||||||
vbuffer autoRelease.
|
vbuffer autoRelease.
|
||||||
nvertices := 6
|
|
||||||
]
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
DiyaRectangle >> update [
|
DiyaRectangle >> update [
|
||||||
|
|extent|
|
||||||
|
extent := self extent.
|
||||||
{
|
{
|
||||||
0.0. extent y. 0.0. 0.0.
|
0.0. extent y. 0.0. 0.0.
|
||||||
0. 0. 0.0. 1.0.
|
0. 0. 0.0. 1.0.
|
||||||
extent x. 0.0. 1.0. 1.0.
|
extent x. 0.0. 1.0. 1.0.
|
||||||
0.0. extent y. 0.0. 0.0.
|
|
||||||
extent x. 0.0. 1.0. 1.0.
|
extent x. 0.0. 1.0. 1.0.
|
||||||
extent x. extent y. 1.0. 0.0.
|
extent x. extent y. 1.0. 0.0.
|
||||||
|
0.0. extent y. 0.0. 0.0.
|
||||||
} doWithIndex: [:e :i| vbuffer at: i put: e].
|
} doWithIndex: [:e :i| vbuffer at: i put: e].
|
||||||
^true
|
^true
|
||||||
]
|
]
|
||||||
|
@ -47,8 +47,8 @@ DiyaText >> draw [
|
|||||||
context texture0 active.
|
context texture0 active.
|
||||||
context vao enableAttribute: 0.
|
context vao enableAttribute: 0.
|
||||||
OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil .
|
OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil .
|
||||||
context vbo data: GL_ARRAY_BUFFER data: vbuffer size: nvertices*16 usage: GL_STATIC_DRAW.
|
context vbo data: GL_ARRAY_BUFFER data: vbuffer usage: GL_STATIC_DRAW.
|
||||||
OpenGL drawArrays: GL_TRIANGLES first:0 count:nvertices.
|
OpenGL drawArrays: GL_TRIANGLES first:0 count: ((vbuffer size) >> 2).
|
||||||
context vao disableAttribute: 0.
|
context vao disableAttribute: 0.
|
||||||
"reset value"
|
"reset value"
|
||||||
self texture drop.
|
self texture drop.
|
||||||
@ -58,22 +58,26 @@ DiyaText >> draw [
|
|||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
DiyaText >> drawText [
|
DiyaText >> drawText [
|
||||||
|vertices index tex2D offset|
|
|vertices index tex2D offset|
|
||||||
nvertices := 0.
|
|
||||||
index := 1.
|
index := 1.
|
||||||
offset := 0@0.
|
offset := 0@0.
|
||||||
tex2D := self texture.
|
tex2D := self texture.
|
||||||
1 to: data size do: [ :i|
|
1 to: data size do: [ :i|
|
||||||
vertices := self getCharsVertices:(data at:i) asciiValue offset: offset on: tex2D.
|
vertices := self getCharsVerticesAt:i offset: offset on: tex2D.
|
||||||
vertices do: [
|
vertices do: [
|
||||||
:e| vbuffer at: index put:e.
|
:e| vbuffer at: index put:e.
|
||||||
index := index + 1.
|
index := index + 1.
|
||||||
].
|
].
|
||||||
vertices ifNotEmpty: [ nvertices := nvertices + 6 ].
|
(offset x > self extent x and: wrap not) ifTrue: [ ^self ].
|
||||||
(offset x > extent x and: wrap not) ifTrue: [ ^self ].
|
(offset y negated > self extent y) ifTrue: [ ^self ].
|
||||||
(offset y negated > extent y) ifTrue: [ ^self ].
|
|
||||||
].
|
].
|
||||||
]
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaText >> extent: v [
|
||||||
|
bbox := Rectangle origin: 0@0 corner: v.
|
||||||
|
dirty := true
|
||||||
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
DiyaText >> fontName [
|
DiyaText >> fontName [
|
||||||
^ fontName
|
^ fontName
|
||||||
@ -104,10 +108,15 @@ DiyaText >> fontStyle [
|
|||||||
]
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
DiyaText >> getCharsVertices:c offset: offset on: tex2D [
|
DiyaText >> getCharsVerticesAt:i offset: offset on: tex2D [
|
||||||
|x y w h glyph gsize|
|
|x y w h glyph gsize c |
|
||||||
|
c := (data at:i) asciiValue.
|
||||||
c = (Character space asciiValue) ifTrue:[
|
c = (Character space asciiValue) ifTrue:[
|
||||||
offset setX: (offset x + (tex2D spacing ) ) setY: offset y.
|
offset setX: (offset x + (tex2D spacing ) ) setY: offset y.
|
||||||
|
wrap ifTrue: [
|
||||||
|
(offset x + ((self nextSpaceFrom: i + 1) * (tex2D spacing))) > (self extent x) ifTrue: [
|
||||||
|
offset setX: 0.0 setY: (offset y )- (tex2D linespace)].
|
||||||
|
].
|
||||||
^ {}.
|
^ {}.
|
||||||
].
|
].
|
||||||
glyph := tex2D getGlyph: c.
|
glyph := tex2D getGlyph: c.
|
||||||
@ -136,6 +145,15 @@ DiyaText >> initialize [
|
|||||||
self fontName: 'Ubuntu' style:'Regular' size: 16.
|
self fontName: 'Ubuntu' style:'Regular' size: 16.
|
||||||
data := nil.
|
data := nil.
|
||||||
wrap := false.
|
wrap := false.
|
||||||
|
bbox := nil
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
DiyaText >> nextSpaceFrom: index [
|
||||||
|
index to: (data size) do: [:i|
|
||||||
|
(data at: i) = (Character space) ifTrue:[^i - index].
|
||||||
|
].
|
||||||
|
^ 0
|
||||||
]
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
@ -145,7 +163,7 @@ DiyaText >> texture [
|
|||||||
|
|
||||||
{ #category : #initialization }
|
{ #category : #initialization }
|
||||||
DiyaText >> update [
|
DiyaText >> update [
|
||||||
extent ifNil: [ ^false ].
|
bbox ifNil: [ ^false ].
|
||||||
vbuffer ifNotNil: [vbuffer free].
|
vbuffer ifNotNil: [vbuffer free].
|
||||||
vbuffer := FFIExternalArray externalNewType: GLfloat size: data size * 24.
|
vbuffer := FFIExternalArray externalNewType: GLfloat size: data size * 24.
|
||||||
vbuffer autoRelease.
|
vbuffer autoRelease.
|
||||||
|
@ -73,11 +73,21 @@ OpenGL class >> getIntegerv: pname data: data [
|
|||||||
^self ffiCall: #(void glGetIntegerv( GLenum pname,GLint * data))
|
^self ffiCall: #(void glGetIntegerv( GLenum pname,GLint * data))
|
||||||
]
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGL class >> hint:target mode:mode [
|
||||||
|
^self ffiCall: #(void glHint( GLenum target,GLenum mode))
|
||||||
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
OpenGL class >> libNames [
|
OpenGL class >> libNames [
|
||||||
^#('libGL.so.1')
|
^#('libGL.so.1')
|
||||||
]
|
]
|
||||||
|
|
||||||
|
{ #category : #geometry }
|
||||||
|
OpenGL class >> lineWidth: width [
|
||||||
|
^ self ffiCall: #(void glLineWidth(GLfloat width))
|
||||||
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
OpenGL class >> pixelstorei: pname param: param [
|
OpenGL class >> pixelstorei: pname param: param [
|
||||||
^self ffiCall: #(void glPixelStorei( GLenum pname,GLint param))
|
^self ffiCall: #(void glPixelStorei( GLenum pname,GLint param))
|
||||||
|
@ -37,10 +37,14 @@ Class {
|
|||||||
'GL_LINEAR',
|
'GL_LINEAR',
|
||||||
'GL_LINES',
|
'GL_LINES',
|
||||||
'GL_LINE_LOOP',
|
'GL_LINE_LOOP',
|
||||||
|
'GL_LINE_SMOOTH',
|
||||||
|
'GL_LINE_SMOOTH_HINT',
|
||||||
'GL_LINE_STRIP',
|
'GL_LINE_STRIP',
|
||||||
'GL_LINK_STATUS',
|
'GL_LINK_STATUS',
|
||||||
'GL_MAX_TEXTURE_SIZE',
|
'GL_MAX_TEXTURE_SIZE',
|
||||||
|
'GL_MULTISAMPLE',
|
||||||
'GL_NEAREST',
|
'GL_NEAREST',
|
||||||
|
'GL_NICEST',
|
||||||
'GL_ONE_MINUS_SRC_ALPHA',
|
'GL_ONE_MINUS_SRC_ALPHA',
|
||||||
'GL_PACK_ALIGNMENT',
|
'GL_PACK_ALIGNMENT',
|
||||||
'GL_POINTS',
|
'GL_POINTS',
|
||||||
@ -111,6 +115,8 @@ OpenGLConstants class >> initCommonConstants [
|
|||||||
GL_ALPHA := 16r1906.
|
GL_ALPHA := 16r1906.
|
||||||
GL_RGB := 16r1907.
|
GL_RGB := 16r1907.
|
||||||
GL_RGBA := 16r1908.
|
GL_RGBA := 16r1908.
|
||||||
|
GL_LINE_SMOOTH := 16r0B20.
|
||||||
|
GL_LINE_SMOOTH_HINT := 16r0C52
|
||||||
]
|
]
|
||||||
|
|
||||||
{ #category : #'class initialization' }
|
{ #category : #'class initialization' }
|
||||||
@ -138,7 +144,9 @@ OpenGLConstants class >> initCommonMode [
|
|||||||
GL_ONE_MINUS_SRC_ALPHA := 16r0303.
|
GL_ONE_MINUS_SRC_ALPHA := 16r0303.
|
||||||
GL_CULL_FACE := 16r0B44.
|
GL_CULL_FACE := 16r0B44.
|
||||||
GL_PACK_ALIGNMENT := 16r0D05.
|
GL_PACK_ALIGNMENT := 16r0D05.
|
||||||
GL_UNPACK_ALIGNMENT := 16r0CF5
|
GL_UNPACK_ALIGNMENT := 16r0CF5.
|
||||||
|
GL_NICEST := 16r1102.
|
||||||
|
GL_MULTISAMPLE := 16r809D
|
||||||
]
|
]
|
||||||
|
|
||||||
{ #category : #'class initialization' }
|
{ #category : #'class initialization' }
|
||||||
|
@ -65,7 +65,7 @@ OpenGLVertexBuffer >> data:target data: data size: size usage: usage [
|
|||||||
{ #category : #'as yet unclassified' }
|
{ #category : #'as yet unclassified' }
|
||||||
OpenGLVertexBuffer >> data:target data: data usage: usage [
|
OpenGLVertexBuffer >> data:target data: data usage: usage [
|
||||||
self bind: target.
|
self bind: target.
|
||||||
^OpenGLVertexBuffer bufferData: target size: data size*4 data:data getHandle usage: usage
|
^OpenGLVertexBuffer bufferData: target size: (data size) << 2 data:data getHandle usage: usage
|
||||||
]
|
]
|
||||||
|
|
||||||
{ #category : #'as yet unclassified' }
|
{ #category : #'as yet unclassified' }
|
||||||
@ -84,7 +84,7 @@ OpenGLVertexBuffer >> initialize [
|
|||||||
{ #category : #'as yet unclassified' }
|
{ #category : #'as yet unclassified' }
|
||||||
OpenGLVertexBuffer >> subData:target offset: offset data:data [
|
OpenGLVertexBuffer >> subData:target offset: offset data:data [
|
||||||
self bind: target.
|
self bind: target.
|
||||||
^OpenGLVertexBuffer subData: target offset: offset size: data size * 4 data: data getHandle
|
^OpenGLVertexBuffer subData: target offset: offset size: (data size) << 2 data: data getHandle
|
||||||
]
|
]
|
||||||
|
|
||||||
{ #category : #'as yet unclassified' }
|
{ #category : #'as yet unclassified' }
|
||||||
|
Loading…
Reference in New Issue
Block a user