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mirror of https://github.com/lxsang/Diya-API.git synced 2025-03-12 10:32:48 +01:00

correct mouse position inside shader coodinate system

This commit is contained in:
Dany LE 2022-02-15 22:01:26 +01:00
parent 81548622cc
commit 1ebd4a748c
4 changed files with 17 additions and 10 deletions

View File

@ -80,11 +80,11 @@ DiyaBoot >> initialize [
DiyaBoot >> processEvent: event [ DiyaBoot >> processEvent: event [
|mappedEvt| |mappedEvt|
mappedEvt := event mapped. mappedEvt := event mapped.
mappedEvt type = SDL_KEYDOWN ifTrue: [ Transcript show: 'keydown...'. ^running := false. ]. mappedEvt type = SDL_KEYDOWN ifTrue: [ Transcript show: 'keydown...';cr. ^running := false. ].
mappedEvt type = SDL_QUIT ifTrue:[ ^running:= false ]. mappedEvt type = SDL_QUIT ifTrue:[ ^running:= false ].
mappedEvt type = SDL_FINGERDOWN ifTrue:[^self setCursorPosition: mappedEvt ]. mappedEvt type = SDL_FINGERDOWN ifTrue:[^self setCursorPosition: mappedEvt ].
mappedEvt type = SDL_FINGERMOTION ifTrue:[^self setCursorPosition: mappedEvt ]. mappedEvt type = SDL_FINGERMOTION ifTrue:[^self setCursorPosition: mappedEvt ].
mappedEvt type = SDL_MOUSEMOTION ifTrue:[DiyaRendererContext uniqueInstance mouse: mappedEvt]. mappedEvt type = SDL_MOUSEMOTION ifTrue:[DiyaRendererContext uniqueInstance mouse: (mappedEvt x) @ (mappedEvt y)].
] ]
{ #category : #events } { #category : #events }

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@ -15,8 +15,10 @@ uniform vec2 u_mouse;
uniform float u_time; uniform float u_time;
void main() void main()
{ {
vec2 mouse = vec2(u_mouse)/vec2(u_resolution); vec2 mouse = u_mouse / u_resolution;
gl_FragColor = vec4(mouse.x, mouse.y, abs(sin(u_time)), 1.0); vec2 px = (gl_FragCoord.xy/u_resolution);
gl_FragColor = vec4(px/mouse, abs(sin(u_time)), 1.0);
} }
' '
] ]

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@ -214,7 +214,7 @@ OpenGLSL >> locateUniforms [
OpenGLSL >> setUniform: uname value: values [ OpenGLSL >> setUniform: uname value: values [
|uniform| |uniform|
uniform := uniforms at: uname asSymbol ifAbsent:[ uniform := uniforms at: uname asSymbol ifAbsent:[
^self error: 'Uniform', uname, 'is not defined in this program']. ^self error: 'Uniform ', uname, ' is not defined in this program'].
uniform value: values uniform value: values
] ]

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@ -22,7 +22,7 @@ SimpleDiyaRenderer >> initialize [
super initialize. super initialize.
vertexBuffer := OpenGLVertexBuffer new. vertexBuffer := OpenGLVertexBuffer new.
arrayBuffer := OpenGLVertexArray new. arrayBuffer := OpenGLVertexArray new.
bufferData := FFIExternalArray externalNewType: GLfloat size: 9. bufferData := FFIExternalArray externalNewType: GLfloat size: 12.
bufferData autoRelease. bufferData autoRelease.
shader := GLSimpleShader uniqueInstance. shader := GLSimpleShader uniqueInstance.
@ -36,13 +36,15 @@ SimpleDiyaRenderer >> render [
shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat. shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat.
shader setUniform: #u_resolution value: { context resolution x. context resolution y }. shader setUniform: #u_resolution value: { context resolution x. context resolution y }.
context mouse ifNotNil: [ context mouse ifNotNil: [
shader setUniform: #u_mouse value: { context mouse x. context mouse y }. "in shader, window origin is bottom left conor of the window
the mouse position should be transformed to this coodinate"
shader setUniform: #u_mouse value: { context mouse x. context resolution y - context mouse y }.
]. ].
arrayBuffer enableAttribute: 0. arrayBuffer enableAttribute: 0.
vertexBuffer bind: GL_ARRAY_BUFFER. vertexBuffer bind: GL_ARRAY_BUFFER.
OpenGLVertexArray vertexAttributePointerIndex: 0 size:3 type: GL_FLOAT normalized: GL_FALSE stride: 0 pointer: nil . OpenGLVertexArray vertexAttributePointerIndex: 0 size:3 type: GL_FLOAT normalized: GL_FALSE stride: 0 pointer: nil .
OpenGL drawArrays: GL_TRIANGLES first:0 count: 3. OpenGL drawArrays: GL_QUADS first:0 count: 4.
arrayBuffer disableAttribute: 0. arrayBuffer disableAttribute: 0.
] ]
@ -55,9 +57,12 @@ bufferData
at: 4 put: 1.0; at: 4 put: 1.0;
at: 5 put: -1.0; at: 5 put: -1.0;
at: 6 put: 0; at: 6 put: 0;
at: 7 put: 0; at: 7 put: 1.0;
at: 8 put: 1.0; at: 8 put: 1.0;
at: 9 put: 0. at: 9 put: 0;
at: 10 put: -1.0;
at: 11 put: 1.0;
at: 12 put: 0.
arrayBuffer bind. arrayBuffer bind.
vertexBuffer bind: GL_ARRAY_BUFFER. vertexBuffer bind: GL_ARRAY_BUFFER.
vertexBuffer data: GL_ARRAY_BUFFER data:bufferData usage: GL_STATIC_DRAW. vertexBuffer data: GL_ARRAY_BUFFER data:bufferData usage: GL_STATIC_DRAW.